本文整理匯總了Java中org.bukkit.Difficulty類的典型用法代碼示例。如果您正苦於以下問題:Java Difficulty類的具體用法?Java Difficulty怎麽用?Java Difficulty使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
Difficulty類屬於org.bukkit包,在下文中一共展示了Difficulty類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: testDifficulty
import org.bukkit.Difficulty; //導入依賴的package包/類
@Test
public void testDifficulty() throws InputException {
Class[] inputTypes = {Difficulty.class, Difficulty.class};
String[] input = {"3", "peaceful"};
Object[] output = InputFormatter.getTypesFromInput(inputTypes, Arrays.asList(input), null);
// First let's make sure we didn't lose anything, or get anything
assertEquals(inputTypes.length, output.length);
// Next let's make sure everything is the right type
for (Object object : output) {
assertTrue(object instanceof Difficulty);
}
// Finally, let's make sure the values are correct
assertSame(output[0], Difficulty.HARD);
assertSame(output[1], Difficulty.PEACEFUL);
}
示例2: load
import org.bukkit.Difficulty; //導入依賴的package包/類
@Override
public ModuleCollection load(Match match) {
ModuleCollection<MapDifficulty> results = new ModuleCollection<>();
try {
switch (NumUtils.parseInt(match.getDocument().getRootElement().getChildText("difficulty"))) {
case 0:
results.add(new MapDifficulty(Difficulty.PEACEFUL));
break;
case 1:
results.add(new MapDifficulty(Difficulty.EASY));
break;
case 2:
results.add(new MapDifficulty(Difficulty.NORMAL));
break;
case 3:
results.add(new MapDifficulty(Difficulty.HARD));
break;
}
} catch (NumberFormatException | NullPointerException e) {
}
return results;
}
示例3: createWorld
import org.bukkit.Difficulty; //導入依賴的package包/類
public void createWorld(String name, long seed, String generator, Environment env, WorldType type, boolean genStructures, boolean providedSeed) {
name = name.toLowerCase();
World w = this.createBukkitWorld(name, seed, generator, env, type, genStructures, providedSeed);
this.database.setValue("worlds." + name + ".seed", seed);
if(generator != null) {
this.database.setValue("worlds." + name + ".generator", generator);
}
this.database.setValue("worlds." + name + ".environment", env.name());
this.database.setValue("worlds." + name + ".type", type.name());
this.database.setValue("worlds." + name + ".generateStructures", genStructures);
this.database.setValue("worlds." + name + ".pvp", false);
this.database.setValue("worlds." + name + ".difficulty", Difficulty.EASY.name());
this.database.setValue("worlds." + name + ".gamemode", GameMode.SURVIVAL.name());
WorldData world = new WorldData(this.module, this, name);
world.setWorld(w);
this.worlds.put(name, world);
}
示例4: onEnable
import org.bukkit.Difficulty; //導入依賴的package包/類
public void onEnable() {
if(plugin.getConfig().getInt("endPortalLocationEpisodeAnnounce") == 0) {
String msg = "No value found for 'endPortalLocationEpisodeAnnounce', disabling end portal announce";
RftdLogger.log(Level.WARN, msg);
endPortalLocationAnnounced = true;
}
Scoreboard scoreboard = Bukkit.getScoreboardManager().getMainScoreboard();
Objective objective = scoreboard.getObjective(DisplaySlot.SIDEBAR);
if(objective != null)
objective.unregister();
String eggLocationString = plugin.getConfig().getString("egg");
if(eggLocationString != null) {
Location eggLocation = RftdHelper.stringToBlockLocation(eggLocationString);
setEggLocation(eggLocation);
}
for(World world : Bukkit.getWorlds()) {
world.setDifficulty(Difficulty.PEACEFUL);
world.setFullTime(6000);
world.setGameRuleValue("doDaylightCycle", "false");
}
}
示例5: load
import org.bukkit.Difficulty; //導入依賴的package包/類
@Override
public ModuleCollection<MapDifficulty> load(Match match) {
ModuleCollection<MapDifficulty> results = new ModuleCollection<>();
try {
switch (Numbers.parseInt(match.getDocument().getRootElement().getChildText("difficulty"))) {
case 0:
results.add(new MapDifficulty(Difficulty.PEACEFUL));
break;
case 1:
results.add(new MapDifficulty(Difficulty.EASY));
break;
case 2:
results.add(new MapDifficulty(Difficulty.NORMAL));
break;
case 3:
results.add(new MapDifficulty(Difficulty.HARD));
break;
}
} catch (NumberFormatException | NullPointerException e) {
}
return results;
}
示例6: apply
import org.bukkit.Difficulty; //導入依賴的package包/類
public static void apply(World world) {
world.setKeepSpawnInMemory(true);
world.setDifficulty(Difficulty.HARD);
world.setStorm(false);
world.setThundering(false);
world.setWeatherDuration(9999999);
world.setTime(6000);
if (SkyApi.getSm().isDedicated()) {
Bukkit.getServer().setDefaultGameMode(GameMode.ADVENTURE);
}
world.setGameRuleValue("doDaylightCycle", "false");
world.setGameRuleValue("doFireTick", "false");
world.setGameRuleValue("doMobSpawning", "false");
world.setGameRuleValue("mobGriefing", "false");
world.save();
world.setAutoSave(true);
}
示例7: PortalPair
import org.bukkit.Difficulty; //導入依賴的package包/類
public PortalPair(String name, InstanceEntrancePortal enter, InstanceDestinationPortal destination, double entryPrice, double createPrice, ItemStack entryItem, ItemStack createItem, int unloadTime, int recreateTime, World.Environment environment, Difficulty difficulty, String defaultParty, Facing entranceFacing, Facing destinationFacing, int maxPlayers, int maxInstances) {
this.name = name;
this.enter = enter;
this.destination = destination;
this.entryPrice = entryPrice;
this.entryItem = entryItem;
this.createPrice = createPrice;
this.createItem = createItem;
this.unloadTime = unloadTime;
this.recreateTime = recreateTime;
this.environment = environment;
this.difficulty = difficulty;
this.defaultParty = defaultParty;
this.maxPlayers = maxPlayers;
this.maxInstances = maxInstances;
enter.setFacing(entranceFacing);
destination.setFacing(destinationFacing);
enter.setPortalPair(this);
destination.setPortalPair(this);
}
示例8: execute
import org.bukkit.Difficulty; //導入依賴的package包/類
@Override
public List<String> execute(Instances instances, Player player, String[] args) {
if (args.length != 1) {
return null;
}
Session session = instances.getSession(player);
if (session.getEntrance() == null) {
throw new InvocationException("You have not set the entrance portal location.");
}
if (session.getDestination() == null) {
throw new InvocationException("You have not set the destination portal location.");
}
if (instances.getPortalPair(args[0]) != null) {
throw new InvocationException("That portal pair already exists.");
}
InstanceEntrancePortal entrance = new InstanceEntrancePortal(session.getEntrance());
InstanceDestinationPortal destination = new InstanceDestinationPortal(session.getDestination());
World instanceWorld = instances.getServer().getWorld(destination.getCuboid().getWorld());
World.Environment environment = instanceWorld.getEnvironment();
Difficulty difficulty = instanceWorld.getDifficulty();
PortalPair pair = new PortalPair(args[0], entrance, destination, environment, difficulty);
instances.addPortalPair(pair);
session.clear();
return msg("Portal " + args[0] + " created.");
}
示例9: MapInfo
import org.bukkit.Difficulty; //導入依賴的package包/類
public MapInfo(SemanticVersion proto,
@Nullable String slug,
String name,
SemanticVersion version,
MapDoc.Edition edition,
MapDoc.Phase phase,
@Nullable BaseComponent game,
MapDoc.Genre genre,
Set<MapDoc.Gamemode> gamemodes,
BaseComponent objective,
List<Contributor> authors,
List<Contributor> contributors,
List<String> rules,
@Nullable Difficulty difficulty,
Environment dimension,
boolean friendlyFire) {
this.id = new MapId(slug != null ? slug : MapId.slugifyName(name), edition, phase);
this.proto = checkNotNull(proto);
this.name = checkNotNull(name);
this.version = checkNotNull(version);
this.game = game;
this.genre = checkNotNull(genre);
this.gamemodes = checkNotNull(gamemodes);
this.objective = checkNotNull(objective);
this.authors = checkNotNull(authors);
this.contributors = checkNotNull(contributors);
this.rules = checkNotNull(rules);
this.difficulty = difficulty;
this.dimension = checkNotNull(dimension);
this.friendlyFire = friendlyFire;
}
示例10: loadMap
import org.bukkit.Difficulty; //導入依賴的package包/類
public boolean loadMap(int gNumber) {
WorldController wc = SkyWarsReloaded.getWC();
String mapName = name + "_" + gNumber;
boolean mapExists = false;
File target = new File(rootDirectory, mapName);
if(target.isDirectory()) {
if(target.list().length > 0) {
mapExists = true;
}
}
if (mapExists) {
SkyWarsReloaded.getWC().deleteWorld(mapName);
}
wc.copyWorld(source, target);
boolean loaded = SkyWarsReloaded.getWC().loadWorld(mapName);
if (loaded) {
World world = SkyWarsReloaded.get().getServer().getWorld(mapName);
world.setAutoSave(false);
world.setThundering(false);
world.setStorm(false);
world.setDifficulty(Difficulty.NORMAL);
world.setSpawnLocation(2000, 0, 2000);
world.setTicksPerAnimalSpawns(1);
world.setTicksPerMonsterSpawns(1);
world.setGameRuleValue("doMobSpawning", "false");
world.setGameRuleValue("mobGriefing", "false");
world.setGameRuleValue("doFireTick", "false");
world.setGameRuleValue("showDeathMessages", "false");
}
return loaded;
}
示例11: prepareWorld
import org.bukkit.Difficulty; //導入依賴的package包/類
public void prepareWorld(World w) {
w.setPVP(true);
w.setGameRuleValue("doDaylightCycle", "false");
w.setStorm(false);
w.setDifficulty(Difficulty.PEACEFUL);
w.setTime(14000);
w.getLivingEntities().stream().filter(e -> !e.getType().equals(EntityType.PLAYER)).forEach(Entity::remove);
initArena();
w.setAutoSave(false);
}
示例12: onLoad
import org.bukkit.Difficulty; //導入依賴的package包/類
@Override
public void onLoad() {
add(Difficulty.PEACEFUL, "Peaceful", "0", "P", "Pe");
add(Difficulty.EASY, "Easy", "1", "E", "Ez", "Es");
add(Difficulty.NORMAL, "Normal", "2", "N", "No", "Norm", "Default", "Def");
add(Difficulty.HARD, "Hard", "3", "H", "Ha");
}
示例13: getDifficulty
import org.bukkit.Difficulty; //導入依賴的package包/類
public Difficulty getDifficulty() {
if (this.hasDifficulty()) {
return this.difficulty;
}
return DEFAULT_DIFFICULTY;
}
示例14: parseDifficulty
import org.bukkit.Difficulty; //導入依賴的package包/類
private Difficulty parseDifficulty(Element parent) {
if (parent != null) {
return XMLDifficulty.parse(parent, Difficulty.PEACEFUL);
}
return null;
}
示例15: parse
import org.bukkit.Difficulty; //導入依賴的package包/類
public static Difficulty parse(Element xml, Difficulty def) {
Difficulty difficulty = parse(xml);
if (difficulty != null) {
return difficulty;
}
return def;
}