本文整理匯總了Java中net.mostlyoriginal.game.manager.EntityFactorySystem類的典型用法代碼示例。如果您正苦於以下問題:Java EntityFactorySystem類的具體用法?Java EntityFactorySystem怎麽用?Java EntityFactorySystem使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
EntityFactorySystem類屬於net.mostlyoriginal.game.manager包,在下文中一共展示了EntityFactorySystem類的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: MainScreen
import net.mostlyoriginal.game.manager.EntityFactorySystem; //導入依賴的package包/類
public MainScreen() {
world = new World();
// MANAGERS
world.setManager(new GroupManager());
world.setManager(new TagManager());
world.setManager(new UuidEntityManager());
world.setSystem(new EntityFactorySystem());
world.setSystem(new AssetSystem());
world.setSystem(new CameraSystem(CAMERA_ZOOM_FACTOR));
// LOGIC
world.setSystem(new BuoySystem());
world.setSystem(new LiquidLogicSystem());
world.setSystem(new PlayerControlSystem());
world.setSystem(new PhysicsSystem());
world.setSystem(new ClampedSystem());
world.setSystem(new AttachmentSystem());
world.setSystem(new RippleSystem());
// RENDER
RenderBatchingSystem batchingSystem = new RenderBatchingSystem();
world.setSystem(batchingSystem);
world.setSystem(new AnimRenderSystem(batchingSystem),false);
world.setSystem(new LiquidRenderSystem(batchingSystem), false);
world.initialize();
}