本文整理匯總了Java中net.minecraft.network.packet.Packet105UpdateProgressbar類的典型用法代碼示例。如果您正苦於以下問題:Java Packet105UpdateProgressbar類的具體用法?Java Packet105UpdateProgressbar怎麽用?Java Packet105UpdateProgressbar使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
Packet105UpdateProgressbar類屬於net.minecraft.network.packet包,在下文中一共展示了Packet105UpdateProgressbar類的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: func_72505_a
import net.minecraft.network.packet.Packet105UpdateProgressbar; //導入依賴的package包/類
public void func_72505_a(Packet105UpdateProgressbar p_72505_1_) {
EntityClientPlayerMP var2 = this.field_72563_h.field_71439_g;
this.func_72509_a(p_72505_1_);
if(var2.field_71070_bA != null && var2.field_71070_bA.field_75152_c == p_72505_1_.field_73634_a) {
var2.field_71070_bA.func_75137_b(p_72505_1_.field_73632_b, p_72505_1_.field_73633_c);
}
}
示例2: handleUpdateProgressbar
import net.minecraft.network.packet.Packet105UpdateProgressbar; //導入依賴的package包/類
public void handleUpdateProgressbar(Packet105UpdateProgressbar par1Packet105UpdateProgressbar)
{
EntityClientPlayerMP entityclientplayermp = this.mc.thePlayer;
this.unexpectedPacket(par1Packet105UpdateProgressbar);
if (entityclientplayermp.openContainer != null && entityclientplayermp.openContainer.windowId == par1Packet105UpdateProgressbar.windowId)
{
entityclientplayermp.openContainer.updateProgressBar(par1Packet105UpdateProgressbar.progressBar, par1Packet105UpdateProgressbar.progressBarValue);
}
}
示例3: handleUpdateProgressbar
import net.minecraft.network.packet.Packet105UpdateProgressbar; //導入依賴的package包/類
@Override
public void handleUpdateProgressbar(Packet105UpdateProgressbar par1Packet105UpdateProgressbar)
{
nch.handleUpdateProgressbar(par1Packet105UpdateProgressbar);
}
示例4: func_71112_a
import net.minecraft.network.packet.Packet105UpdateProgressbar; //導入依賴的package包/類
public void func_71112_a(Container p_71112_1_, int p_71112_2_, int p_71112_3_) {
this.field_71135_a.func_72567_b(new Packet105UpdateProgressbar(p_71112_1_.field_75152_c, p_71112_2_, p_71112_3_));
}
示例5: func_72505_a
import net.minecraft.network.packet.Packet105UpdateProgressbar; //導入依賴的package包/類
public void func_72505_a(Packet105UpdateProgressbar p_72505_1_) {
this.func_72509_a(p_72505_1_);
}
示例6: sendProgressBarUpdate
import net.minecraft.network.packet.Packet105UpdateProgressbar; //導入依賴的package包/類
/**
* Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress,
* and enchanting level. Normally the first int identifies which variable to update, and the second contains the new
* value. Both are truncated to shorts in non-local SMP.
*/
public void sendProgressBarUpdate(Container par1Container, int par2, int par3)
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet105UpdateProgressbar(par1Container.windowId, par2, par3));
}