本文整理匯總了Java中net.minecraft.entity.ai.EntityAIPanic類的典型用法代碼示例。如果您正苦於以下問題:Java EntityAIPanic類的具體用法?Java EntityAIPanic怎麽用?Java EntityAIPanic使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
EntityAIPanic類屬於net.minecraft.entity.ai包,在下文中一共展示了EntityAIPanic類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: EntityHorse
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityHorse(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.initHorseChest();
}
示例2: EntitySheep
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntitySheep(World worldIn)
{
super(worldIn);
this.setSize(0.9F, 1.3F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, this.entityAIEatGrass);
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
示例3: EntityPig
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityPig(World worldIn)
{
super(worldIn);
this.setSize(0.9F, 0.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
示例4: Elk
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public Elk(World worldIn)
{
super(worldIn);
this.setSize(1.8F, 2.5F);
((PathNavigateGround) this.getNavigator()).func_179690_a(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3,
new EntityAITempt(this, 1.25D, Item.getItemFromBlock(Blocks.grass), false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(5, new EntityAIEatGrass(this));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
示例5: ElkBaby
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public ElkBaby(World worldIn)
{
super(worldIn);
this.setSize(1.8F, 2.5F);
((PathNavigateGround) this.getNavigator()).func_179690_a(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3,
new EntityAITempt(this, 1.25D, Item.getItemFromBlock(Blocks.grass), false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(5, new EntityAIEatGrass(this));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
示例6: EntityDodo
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityDodo(World worldIn)
{
super(worldIn);
this.setSize(0.4F, 0.7F);
this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
this.invDodo = new InventoryDino("Items", true, 9);
this.tasks.taskEntries.clear();
int p = 0;
this.tasks.addTask(++p, new EntityAISwimming(this));
this.tasks.addTask(++p, this.aiSit);
this.tasks.addTask(++p, new EntityAIPanic(this, 1.4D));
this.tasks.addTask(++p, new EntityAIMate(this, 1.0D));
this.tasks.addTask(++p, new EntityAITempt(this, 1.0D, ARKCraftItems.narcoBerry, false));
this.tasks.addTask(++p, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(++p, new EntityAIWander(this, 1.0D));
this.tasks.addTask(++p, new EntityAIFollowOwner(this, 1.0D, 8.0F, 5.0F));
this.tasks.addTask(++p, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
// Replace Idle task with one that blinks eyes
this.tasks.addTask(++p, new EntityDodoAILookIdle(this));
// this.riddenByEntity = null;
}
示例7: EntityPopo
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityPopo(World p_i1691_1_)
{
super(p_i1691_1_);
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, this.field_146087_bs);
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
this.hasCustomNameTag();
this.setCustomNameTag("Popo");
}
示例8: EntityLuckyChicken
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityLuckyChicken(World p_i1682_1_)
{
super(p_i1682_1_);
this.setSize(0.3F, 0.7F);
this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.hasCustomNameTag();
this.setCustomNameTag("Lucky Chicken");
}
示例9: EntityPorcodon
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityPorcodon(World curWorld) {
super(curWorld);
this.setSize(0.9F, 0.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
// this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
//this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
// this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
dropItem = ARItems.baseItem.getItemStack("porcodonMeat", 1);
}
示例10: EntityHorse
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityHorse(World par1World)
{
super(par1World);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.func_110226_cD();
}
示例11: EntitySheep
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntitySheep(World par1World)
{
super(par1World);
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, this.field_146087_bs);
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
示例12: EntityPig
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityPig(World par1World)
{
super(par1World);
this.setSize(0.9F, 0.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
示例13: EntityHorseclaw
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityHorseclaw(World par1World) {
super(par1World);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
// this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.func_110226_cD();
}
示例14: EntityHorse
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntityHorse(World p_i1685_1_)
{
super(p_i1685_1_);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.func_110226_cD();
}
示例15: EntitySheep
import net.minecraft.entity.ai.EntityAIPanic; //導入依賴的package包/類
public EntitySheep(World p_i1691_1_)
{
super(p_i1691_1_);
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, this.field_146087_bs);
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.field_90016_e.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
this.field_90016_e.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
this.field_90016_e.resultInventory = new InventoryCraftResult(); // CraftBukkit - add result slot for event
}