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Java EntityAILookIdle類代碼示例

本文整理匯總了Java中net.minecraft.entity.ai.EntityAILookIdle的典型用法代碼示例。如果您正苦於以下問題:Java EntityAILookIdle類的具體用法?Java EntityAILookIdle怎麽用?Java EntityAILookIdle使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


EntityAILookIdle類屬於net.minecraft.entity.ai包,在下文中一共展示了EntityAILookIdle類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: initEntityAI

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
@Override
protected void initEntityAI() {
	this.tasks.addTask(8, new AIEntityFlyingTowardsPlayer(this));
       this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
	this.tasks.addTask(11, new EntityAILookIdle(this));

	this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, 10, false, false, new Predicate<EntityLivingBase>() {

		@Override
		public boolean apply(EntityLivingBase input) {
			return !input.isPotionActive(HarshenPotions.potionSoulless);
		}
	}));

}
 
開發者ID:kenijey,項目名稱:harshencastle,代碼行數:17,代碼來源:EntitySoulPart.java

示例2: EntitySheep

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntitySheep(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 1.3F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, this.entityAIEatGrass);
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0));
    this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0));
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:18,代碼來源:EntitySheep.java

示例3: EntityPig

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntityPig(World worldIn)
{
    super(worldIn);
    this.setSize(0.9F, 0.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
    this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
    this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
    this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
    this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:17,代碼來源:EntityPig.java

示例4: EntitySkeleton

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:20,代碼來源:EntitySkeleton.java

示例5: EntityEnderman

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:23,代碼來源:EntityEnderman.java

示例6: EntityGuardian

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:19,代碼來源:EntityGuardian.java

示例7: EntityIronGolem

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:18,代碼來源:EntityIronGolem.java

示例8: initEntityAI

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:26,代碼來源:EntityWolf.java

示例9: EntityHorse

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntityHorse(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 1.6F);
    this.isImmuneToFire = false;
    this.setChested(false);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
    this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.initHorseChest();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:18,代碼來源:EntityHorse.java

示例10: EntityWither

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:17,代碼來源:EntityWither.java

示例11: initEntityAI

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:21,代碼來源:EntityIronGolem.java

示例12: initEntityAI

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:27,代碼來源:EntityWolf.java

示例13: initEntityAI

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:20,代碼來源:EntityEnderman.java

示例14: initEntityAI

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D, 0.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:20,代碼來源:EntityEnderman.java

示例15: initEntityAI

import net.minecraft.entity.ai.EntityAILookIdle; //導入依賴的package包/類
protected void initEntityAI() {
	this.tasks.addTask(1, new EntityAISwimming(this));
	this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
	this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
	this.tasks.addTask(6, new EntityAILookIdle(this));
	this.applyEntityAI();
}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:8,代碼來源:EntityPigZombieMage.java


注:本文中的net.minecraft.entity.ai.EntityAILookIdle類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。