本文整理匯總了Java中net.minecraft.entity.ai.EntityAIHurtByTarget類的典型用法代碼示例。如果您正苦於以下問題:Java EntityAIHurtByTarget類的具體用法?Java EntityAIHurtByTarget怎麽用?Java EntityAIHurtByTarget使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
EntityAIHurtByTarget類屬於net.minecraft.entity.ai包,在下文中一共展示了EntityAIHurtByTarget類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: setRabbitType
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
public void setRabbitType(int rabbitTypeId)
{
if (rabbitTypeId == 99)
{
this.tasks.removeTask(this.aiAvoidWolves);
this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));
if (!this.hasCustomName())
{
this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
}
}
this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
示例2: EntitySkeleton
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
public EntitySkeleton(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
if (worldIn != null && !worldIn.isRemote)
{
this.setCombatTask();
}
}
示例3: EntityEnderman
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
public EntityEnderman(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 2.9F);
this.stepHeight = 1.0F;
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
{
public boolean apply(EntityEndermite p_apply_1_)
{
return p_apply_1_.isSpawnedByPlayer();
}
}));
}
示例4: EntityIronGolem
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
示例5: EntityWither
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
public EntityWither(World worldIn)
{
super(worldIn);
this.setHealth(this.getMaxHealth());
this.setSize(0.9F, 3.5F);
this.isImmuneToFire = true;
((PathNavigateGround)this.getNavigator()).setCanSwim(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
this.experienceValue = 50;
}
示例6: setRabbitType
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
public void setRabbitType(int rabbitTypeId)
{
if (rabbitTypeId == 99)
{
this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(8.0D);
this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));
if (!this.hasCustomName())
{
this.setCustomNameTag(I18n.translateToLocal("entity.KillerBunny.name"));
}
}
this.dataManager.set(RABBIT_TYPE, Integer.valueOf(rabbitTypeId));
}
示例7: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(10, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
}
}));
this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
示例8: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
super.initEntityAI();
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityEvoker.AICastingSpell());
this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D));
this.tasks.addTask(4, new EntityEvoker.AISummonSpell());
this.tasks.addTask(5, new EntityEvoker.AIAttackSpell());
this.tasks.addTask(6, new EntityEvoker.AIWololoSpell());
this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class}));
this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300));
this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false));
}
示例9: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D, 0.0F));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
{
public boolean apply(@Nullable EntityEndermite p_apply_1_)
{
return p_apply_1_.isSpawnedByPlayer();
}
}));
}
示例10: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
{
public boolean apply(@Nullable EntityLiving p_apply_1_)
{
return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
}
}));
}
示例11: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(4, new AIAttack(this));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,3, false,false,new Predicate<EntityLivingBase>(){
@Override
public boolean apply(EntityLivingBase input) {
// TODO Auto-generated method stub
return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600;
}
}));
}
示例12: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
@Override
protected void initEntityAI() {
this.tasks.addTask(5, new AIRandomFly(this));
this.tasks.addTask(7, new AILookAround(this));
this.tasks.addTask(7, new AIFireballAttack(this));
this.targetTasks.taskEntries.clear();
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class, 0,true, false,
new Predicate<EntityLivingBase>() {
@Override
public boolean apply(EntityLivingBase input) {
// TODO Auto-generated method stub
return input instanceof EntityPlayer || input instanceof EntityTF2Character;
}
}));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false));
}
示例13: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
}
}));
this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
示例14: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
{
public boolean apply(@Nullable EntityEndermite p_apply_1_)
{
return p_apply_1_.isSpawnedByPlayer();
}
}));
}
示例15: initEntityAI
import net.minecraft.entity.ai.EntityAIHurtByTarget; //導入依賴的package包/類
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
{
public boolean apply(@Nullable EntityLiving p_apply_1_)
{
return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
}
}));
}