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Java EntityAIAvoidEntity類代碼示例

本文整理匯總了Java中net.minecraft.entity.ai.EntityAIAvoidEntity的典型用法代碼示例。如果您正苦於以下問題:Java EntityAIAvoidEntity類的具體用法?Java EntityAIAvoidEntity怎麽用?Java EntityAIAvoidEntity使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


EntityAIAvoidEntity類屬於net.minecraft.entity.ai包,在下文中一共展示了EntityAIAvoidEntity類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: EntityVillager

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:25,代碼來源:EntityVillager.java

示例2: EntitySkeleton

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:20,代碼來源:EntitySkeleton.java

示例3: EntityRabbit

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityRabbit(World world) {
	super(world);
	moveType = EntityRabbit.EnumMoveType.HOP;
	carrotTicks = 0;
	setSize(0.4F, 0.5F);
	ReflectionHelper.setPrivateValue(EntityLiving.class, this, new EntityRabbit.RabbitJumpHelper(this), "jumpHelper", "field_70767_i");
	ReflectionHelper.setPrivateValue(EntityLiving.class, this, new EntityRabbit.RabbitMoveHelper(), "moveHelper", "field_70765_h");
	getNavigator().setAvoidsWater(true);
	//		navigator.func_179678_a(2.5F);
	tasks.addTask(1, new EntityAISwimming(this));
	tasks.addTask(1, new EntityRabbit.AIPanic(1.33D));
	tasks.addTask(2, new EntityAIMate(this, 0.8D));
	tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.carrot, false));
	tasks.addTask(5, new EntityRabbit.AIRaidFarm());
	tasks.addTask(5, new EntityAIWander(this, 0.6D));
	tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
	tasks.addTask(4, new EntityAIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D));
	tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
	setMovementSpeed(0.0D);
}
 
開發者ID:jm-organization,項目名稱:connor41-etfuturum2,代碼行數:21,代碼來源:EntityRabbit.java

示例4: initEntityAI

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:21,代碼來源:EntityVillager.java

示例5: initEntityAI

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
protected void initEntityAI()
{
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityEvoker.AICastingSpell());
    this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D));
    this.tasks.addTask(4, new EntityEvoker.AISummonSpell());
    this.tasks.addTask(5, new EntityEvoker.AIAttackSpell());
    this.tasks.addTask(6, new EntityEvoker.AIWololoSpell());
    this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class}));
    this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300));
    this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false));
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:18,代碼來源:EntityEvoker.java

示例6: EntitySpy

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntitySpy(World p_i1738_1_) {
	super(p_i1738_1_);
	this.experienceValue = 15;
	this.rotation = 20;	
	this.tasks.addTask(2, new EntityAIAvoidEntity<EntityLivingBase>(this, EntityLivingBase.class, entity -> {
		return entity == this.getAttackTarget() && TF2Util.lookingAtFast(entity, 105, this.posX, this.posY, this.posZ);
	}, 4, 1.0f, 1.0f));
	this.tasks.addTask(3, new EntityAIAmbush(this));
	this.tasks.removeTask(avoidSentry);
	if (this.attack != null) {
		attack.setRange(30f);
		this.tasks.addTask(4, this.attack);
	}
	this.getCapability(TF2weapons.WEAPONS_CAP, null).invisTicks = 20;
	if(!this.world.isRemote) {
		this.getWepCapability().setInvisible(true);
		this.getWepCapability().setDisguised(true);
		this.getWepCapability().setDisguiseType("T:Engineer");
	}
}
 
開發者ID:rafradek,項目名稱:Mods,代碼行數:21,代碼來源:EntitySpy.java

示例7: initEntityAI

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:18,代碼來源:EntityVillager.java

示例8: EntitySlave

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntitySlave(World p_i1688_1_)
{
    super(p_i1688_1_);
    this.setSize(0.8F, 1.6F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.diamond, true));
    this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(5, new EntityAIAvoidEntity(this, EntityCreeper.class, 16.0F, 0.8D, 1.33D));
    this.tasks.addTask(6, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(7, new EntityAIOcelotAttack(this));
    this.tasks.addTask(8, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(9, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityMob.class, 750, false));
    this.setType(this.rand.nextInt(4));
    this.setRandomStuff();
}
 
開發者ID:GhostMonk3408,項目名稱:MidgarCrusade,代碼行數:20,代碼來源:EntitySlave.java

示例9: EntityStymph

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityStymph(World w)
{
    super(w);
    this.setSize(0.6F, 1.4F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, ItemRegister.BERRY_RED, true));
    this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityCow.class, 16.0F, 0.8D, 1.33D));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntitySnowCube.class, 750, false));
    this.setTameSkin(this.worldObj.rand.nextInt(3));
}
 
開發者ID:GhostMonk3408,項目名稱:MidgarCrusade,代碼行數:19,代碼來源:EntityStymph.java

示例10: EntityVillager

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityVillager(World par1World, int par2)
{
    super(par1World);
    this.setProfession(par2);
    this.setSize(0.6F, 1.8F);
    this.getNavigator().setBreakDoors(true);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
開發者ID:MinecraftModdedClients,項目名稱:Resilience-Client-Source,代碼行數:24,代碼來源:EntityVillager.java

示例11: EntityOcelot

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityOcelot(World par1World)
{
    super(par1World);
    this.setSize(0.6F, 0.8F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 1.33D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 750, false));
}
 
開發者ID:MinecraftModdedClients,項目名稱:Resilience-Client-Source,代碼行數:19,代碼來源:EntityOcelot.java

示例12: EntityGreenVillager

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityGreenVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradeGreen(this));
    this.tasks.addTask(1, new EntityAILookAtTradeGreen(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
開發者ID:Stormister,項目名稱:Rediscovered-Mod-1.8.8,代碼行數:22,代碼來源:EntityGreenVillager.java

示例13: EntityRana

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityRana(World par1World, int par2)
{
    super(par1World);
    randomTickDivider = 0;
    isPlayingFlag = false;
    villageObj = null;
    setProfession(par2);
    dead = false;
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySkeleton.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySpider.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityTNTPrimed.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityCreeper.class, 8.0F, 0.6D, 0.6D));
    tasks.addTask(5, new EntityAIMoveIndoors(this));
    tasks.addTask(6, new EntityAIRestrictOpenDoor(this));
    tasks.addTask(7, new EntityAIOpenDoor(this, true));
    tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F));
    tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F));
    tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F));
    tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F));
    tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F));
    tasks.addTask(13, new EntityAIWander(this, 0.3F));
    tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F));
}
 
開發者ID:Stormister,項目名稱:Rediscovered-Mod-1.8.8,代碼行數:27,代碼來源:EntityRana.java

示例14: EntityPigman

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityPigman(World worldIn, int professionId)
   {
       super(worldIn);
       this.villagerInventory = new InventoryBasic("Items", false, 8);
       this.setProfession(professionId);
       this.setSize(0.6F, 1.8F);
       ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
       ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
       this.tasks.addTask(1, new EntityAITradePigman(this));
       this.tasks.addTask(1, new EntityAILookAtTradePigman(this));
       this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIPigmanMate(this));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
       this.setCanPickUpLoot(true);
   }
 
開發者ID:Stormister,項目名稱:Rediscovered-Mod-1.8.8,代碼行數:23,代碼來源:EntityPigman.java

示例15: EntityMagician

import net.minecraft.entity.ai.EntityAIAvoidEntity; //導入依賴的package包/類
public EntityMagician(World world) {
	super(world);
       this.setSize(0.6F, 1.8F);
       this.getNavigator().setBreakDoors(true);
       this.getNavigator().setAvoidsWater(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
       this.tasks.addTask(1, new EntityAITradePlayer(this));
       this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
       this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
       this.tasks.addTask(6, new EntityAIVillagerMate(this));
       this.tasks.addTask(7, new EntityAIFollowGolem(this));
       this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
       this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
開發者ID:MagiciansArtificeTeam,項目名稱:Magicians-Artifice,代碼行數:22,代碼來源:EntityMagician.java


注:本文中的net.minecraft.entity.ai.EntityAIAvoidEntity類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。