本文整理匯總了Java中info.jbcs.minecraft.chisel.entity.EntitySnakestoneObsidianFX類的典型用法代碼示例。如果您正苦於以下問題:Java EntitySnakestoneObsidianFX類的具體用法?Java EntitySnakestoneObsidianFX怎麽用?Java EntitySnakestoneObsidianFX使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
EntitySnakestoneObsidianFX類屬於info.jbcs.minecraft.chisel.entity包,在下文中一共展示了EntitySnakestoneObsidianFX類的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: spawnSnakestoneObsidianFX
import info.jbcs.minecraft.chisel.entity.EntitySnakestoneObsidianFX; //導入依賴的package包/類
public static void spawnSnakestoneObsidianFX(World world, BlockSnakestoneObsidian block, int x, int y, int z) {
if (Chisel.particlesTickrate == -1) return;
if (Chisel.particlesTickrate == 0 || tick++ % Chisel.particlesTickrate == 0) {
EntitySnakestoneObsidianFX res = new EntitySnakestoneObsidianFX(world, block, x, y, z);
Minecraft.getMinecraft().effectRenderer.addEffect(res);
}
}
示例2: spawnSnakestoneObsidianFX
import info.jbcs.minecraft.chisel.entity.EntitySnakestoneObsidianFX; //導入依賴的package包/類
public static void spawnSnakestoneObsidianFX(World world, BlockSnakestoneObsidian block, int x, int y, int z) {
if(Chisel.particlesTickrate==0 || tick++%Chisel.particlesTickrate==0){
EntitySnakestoneObsidianFX res = new EntitySnakestoneObsidianFX(world, block, x, y, z);
Minecraft.getMinecraft().effectRenderer.addEffect(res);
}
}