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Java RingOfFuror類代碼示例

本文整理匯總了Java中com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror的典型用法代碼示例。如果您正苦於以下問題:Java RingOfFuror類的具體用法?Java RingOfFuror怎麽用?Java RingOfFuror使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


RingOfFuror類屬於com.shatteredpixel.shatteredpixeldungeon.items.rings包,在下文中一共展示了RingOfFuror類的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: attackDelay

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //導入依賴的package包/類
public float attackDelay() {
       KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
	if (wep != null) {
		
		return wep.speedFactor( this );
					
	} else {
           //Normally putting furor speed on unarmed attacks would be unnecessary
           //But there's going to be that one guy who gets a furor+force ring combo
           //This is for that one guy, you shall get your fists of fury!
           int bonus = 0;
           for (Buff buff : buffs(RingOfFuror.Furor.class)) {
               bonus += ((RingOfFuror.Furor)buff).level;
           }
		return (float)(0.25 + (1 - 0.25)*Math.pow(0.8, bonus));
	}
}
 
開發者ID:wolispace,項目名稱:soft-pixel-dungeon,代碼行數:18,代碼來源:Hero.java

示例2: speedFactor

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //導入依賴的package包/類
@Override
public float speedFactor( Hero hero ) {

	int encumrance = STR - hero.STR();
	if (this instanceof MissileWeapon && hero.heroClass == HeroClass.HUNTRESS) {
		encumrance -= 2;
	}

       float DLY = this.DLY * (imbue == Imbue.LIGHT ? 0.667f : (imbue == Imbue.HEAVY ? 1.667f : 1.0f));

       int bonus = 0;
       for (Buff buff : hero.buffs(RingOfFuror.Furor.class)) {
           bonus += ((RingOfFuror.Furor)buff).level;
       }

       DLY = (float)(0.25 + (DLY - 0.25)*Math.pow(0.8, bonus));

       return
               (encumrance > 0 ? (float)(DLY * Math.pow( 1.2, encumrance )) : DLY);
}
 
開發者ID:wolispace,項目名稱:soft-pixel-dungeon,代碼行數:21,代碼來源:Weapon.java

示例3: speedFactor

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //導入依賴的package包/類
@Override
public float speedFactor( Char owner ) {

	int encumbrance = 0;
	if (owner instanceof Hero) {
		encumbrance = STRReq() - ((Hero)owner).STR();
		if (this instanceof MissileWeapon && ((Hero)owner).heroClass == HeroClass.HUNTRESS) {
			encumbrance -= 2;
		}
	}

	float DLY = imbue.delayFactor(this.DLY);

	DLY = RingOfFuror.modifyAttackDelay(DLY, owner);

	return (encumbrance > 0 ? (float)(DLY * Math.pow( 1.2, encumbrance )) : DLY);
}
 
開發者ID:00-Evan,項目名稱:shattered-pixel-dungeon,代碼行數:18,代碼來源:Weapon.java

示例4: attackDelay

import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror; //導入依賴的package包/類
public float attackDelay() {
	KindOfWeapon wep = rangedWeapon != null ? rangedWeapon : belongings.weapon;
	if (wep != null) {
		
		return wep.speedFactor( this );
					
	} else {
		//Normally putting furor speed on unarmed attacks would be unnecessary
		//But there's going to be that one guy who gets a furor+force ring combo
		//This is for that one guy, you shall get your fists of fury!
		return RingOfFuror.modifyAttackDelay(1f, this);
	}
}
 
開發者ID:00-Evan,項目名稱:shattered-pixel-dungeon,代碼行數:14,代碼來源:Hero.java


注:本文中的com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。