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Java SceneRequest類代碼示例

本文整理匯總了Java中com.jme3.gde.core.scene.SceneRequest的典型用法代碼示例。如果您正苦於以下問題:Java SceneRequest類的具體用法?Java SceneRequest怎麽用?Java SceneRequest使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


SceneRequest類屬於com.jme3.gde.core.scene包,在下文中一共展示了SceneRequest類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: sceneClosed

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void sceneClosed(SceneRequest request) {
    if (request == currentRequest) {
        SceneApplication.getApplication().removeSceneListener(this);
        final SceneRequest current = currentRequest;
        currentRequest = null;
        final VehicleEditorController controller = editorController;
        setLoadedScene(null, false);
        cameraController.disable();
        cameraController = null;
        SceneApplication.getApplication().enqueue(new Callable<Void>() {

            public Void call() throws Exception {
                controller.cleanupApplication();
                current.getRootNode().getParent().removeLight(dirLight);
                return null;
            }
        });
    }
}
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:20,代碼來源:VehicleCreatorTopComponent.java

示例2: sceneOpened

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void sceneOpened(final SceneRequest request) {
    if (request == sentRequest) {
        currentRequest = request;
        editorController = newEditorController;
        cameraController = new VehicleCreatorCameraController(SceneApplication.getApplication().getCamera(), SceneApplication.getApplication().getInputManager());
        cameraController.setMaster(this);
        cameraController.enable();
        cameraController.setVehicle(request.getRootNode());
        setLoadedScene(currentRequest.getDataObject().getNodeDelegate(), true);
        final VehicleEditorController controller = editorController;
        SceneApplication.getApplication().enqueue(new Callable<Void>() {

            public Void call() throws Exception {
                controller.prepareApplication();
                request.getRootNode().getParent().addLight(dirLight);
                return null;
            }
        });
    }
}
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:21,代碼來源:VehicleCreatorTopComponent.java

示例3: actionPerformed

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void actionPerformed(ActionEvent ev) {
    ProjectAssetManager pm = context.getLookup().lookup(ProjectAssetManager.class);
    if (pm == null) {
        Logger.getLogger(this.getClass().getName()).log(Level.SEVERE, "AssetManager not found!");
        return;
    }
    Element assetElement = context.getLookup().lookup(Element.class);
    com.jme3.scene.Node node = new com.jme3.scene.Node("PreviewRootNode");
    Spatial model = null;
    model = AssetPackLoader.loadAssetPackModel(pm, new AssetConfiguration(assetElement));
    node.attachChild(model);
    JmeNode jmeNode = NodeUtility.createNode(node);
    SceneApplication app = SceneApplication.getApplication();
    SceneRequest request = new SceneRequest(app, jmeNode, pm);
    try {
        request.setDataObject(DataObject.find(context.getLookup().lookup(Project.class).getProjectDirectory()));
    } catch (DataObjectNotFoundException ex) {
        Exceptions.printStackTrace(ex);
    }
    request.setWindowTitle("AssetPack - PreView Model");
    app.openScene(request);

}
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:24,代碼來源:PreviewAssetAction.java

示例4: openScene

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void openScene(Spatial spat, AssetDataObject file, ProjectAssetManager manager) {
    cleanupControllers();
    SceneApplication.getApplication().addSceneListener(this);
    Node node;
    if (spat instanceof Node) {
        node = (Node) spat;
    } else {
        node = new Node();
        node.attachChild(spat);
    }
    JmeNode jmeNode = NodeUtility.createNode(node, file, false);
    SceneRequest request = new SceneRequest(this, jmeNode, manager);
    request.setDataObject(file);
    request.setHelpCtx(ctx);
    this.sentRequest = request;
    request.setWindowTitle("SceneComposer - " + manager.getRelativeAssetPath(file.getPrimaryFile().getPath()));
    request.setToolNode(new Node("SceneComposerToolNode"));
    SceneApplication.getApplication().openScene(request);
}
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:20,代碼來源:SceneComposerTopComponent.java

示例5: AppStateExplorerTopComponent

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public AppStateExplorerTopComponent() {
        initComponents();
        setName(Bundle.CTL_AppStateExplorerTopComponent());
        setToolTipText(Bundle.HINT_AppStateExplorerTopComponent());
        ActionMap map = getActionMap();
        map.put("delete", ExplorerUtils.actionDelete(explorerManager, true));
//        map.put("moveup", new MoveUpAction());
//        map.put("movedown", new MoveDownAction());
        associateLookup(ExplorerUtils.createLookup(explorerManager, map));
        //TODO: move to scene listener notify in scene?
        SceneRequest request = SceneApplication.getApplication().getCurrentSceneRequest();
        if (request != null) {
            listener.sceneOpened(request);
        }
        SceneApplication.getApplication().addSceneListener(listener);
    }
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:17,代碼來源:AppStateExplorerTopComponent.java

示例6: sceneOpened

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
@Override
public void sceneOpened(SceneRequest request) {
    final JmeNode node = request.getJmeNode();
    for (Iterator it = materialChangeProviders.values().iterator(); it.hasNext();) {
        MaterialChangeProvider provider = (MaterialChangeProvider) it.next();
        provider.clearMaterialChangeListeners();
    }
    if (node != null) {
        explorerManager.setRootContext(node);
        explorerManager.getRootContext().setDisplayName(node.getName());
        setActivatedNodes(new Node[]{node});
        requestVisible();
        try {
            explorerManager.setSelectedNodes(new Node[]{node});
        } catch (PropertyVetoException ex) {
            Exceptions.printStackTrace(ex);
        }
        setTerrainLodCamera(node);
    }
}
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:21,代碼來源:SceneExplorerTopComponent.java

示例7: initSceneViewerWithSpatial

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
/**
 * Creates a new {@link SceneRequest} and launches the OGL Window loaded
 * with {@link Spatial} spat and {@link CinematicEditorTopComponent}
 *
 * @param spat
 * @param layer
 * @throws DataObjectNotFoundException
 */
private void initSceneViewerWithSpatial(Spatial spat,SpatialLayer layer) throws DataObjectNotFoundException {
    
   
    AssetDataObject dataObject = getSpatialAssetDataObject(layer);
    Node node;
    if (spat instanceof Node) {
        node = (Node) spat;
    } else {
        node = new Node();
        node.attachChild(spat);
        
    }
    JmeNode jmeNode = NodeUtility.createNode(node, dataObject, false);
    //assert jmeNode!=null:"see CinematicEditorManager#initSceneViewerWithSpatial";
    SceneRequest request = new SceneRequest(this, jmeNode, assetManager);
    request.setDataObject(dataObject);
    // request.setHelpCtx(ctx);
    this.sentRequest = request;
    request.setWindowTitle("Cinematic Editor - " + currentDataObject.getName());
    request.setToolNode(new Node("CinematicEditorToolNode"));
    SceneApplication.getApplication().openScene(request);
    
    
}
 
開發者ID:maany,項目名稱:jME-CinematicEditor,代碼行數:33,代碼來源:CinematicEditorManager.java

示例8: actionPerformed

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void actionPerformed(ActionEvent ev) {
    ProjectAssetManager pm = context.getLookup().lookup(ProjectAssetManager.class);
    if (pm == null) {
        Logger.getLogger(this.getClass().getName()).log(Level.SEVERE, "AssetManager not found!");
        return;
    }
    Element assetElement = context.getLookup().lookup(Element.class);
    com.jme3.scene.Node node = new com.jme3.scene.Node("PreviewRootNode");
    Spatial model = null;
    model = AssetPackLoader.loadAssetPackModel(pm, new AssetConfiguration(assetElement));
    node.attachChild(model);
    JmeNode jmeNode = NodeUtility.createNode(node);
    SceneApplication app = SceneApplication.getApplication();
    SceneRequest request = new SceneRequest(app, jmeNode, pm);
    try {
        request.setDataObject(DataObject.find(context.getLookup().lookup(Project.class).getProjectDirectory()));
    } catch (DataObjectNotFoundException ex) {
        Exceptions.printStackTrace(ex);
    }
    request.setWindowTitle("AssetPack - PreView Model");
    app.requestScene(request);

}
 
開發者ID:chototsu,項目名稱:MikuMikuStudio,代碼行數:24,代碼來源:PreviewAssetAction.java

示例9: getTags

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public String[] getTags() {
    SceneRequest request = SceneApplication.getApplication().getCurrentSceneRequest();
    if (request == null) {
        return new String[]{};
    }
    if (material.getAssetName() == null) {
        String[] materials = request.getManager().getMaterials();
        String[] mats = new String[materials.length + 1];
        mats[0] = ("create j3m file");
        for (int i = 0; i < materials.length; i++) {
            String string = materials[i];
            mats[i + 1] = string;
        }
        return mats;
    } else {
        return request.getManager().getMaterials();
    }
}
 
開發者ID:chototsu,項目名稱:MikuMikuStudio,代碼行數:19,代碼來源:MaterialPropertyEditor.java

示例10: openScene

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void openScene(Spatial spat, AssetDataObject file, ProjectAssetManager manager) {
        cleanupControllers();
        SceneApplication.getApplication().addSceneListener(this);
        result.addLookupListener(this);
        //TODO: handle request change
        Node node;
        if (spat instanceof Node) {
            node = (Node) spat;
        } else {
            node = new Node();
            node.attachChild(spat);
        }
        JmeNode jmeNode = NodeUtility.createNode(node, file, false);
        SceneRequest request = new SceneRequest(this, jmeNode, manager);
        request.setDataObject(file);
        request.setHelpCtx(ctx);
//        file.setSaveCookie(saveCookie);
        if (editorController != null) {
            editorController.cleanup();
        }
        editorController = new SceneEditorController(jmeNode, file);
        this.currentRequest = request;
        request.setWindowTitle("SceneComposer - " + manager.getRelativeAssetPath(file.getPrimaryFile().getPath()));
        request.setToolNode(new Node("SceneComposerToolNode"));
        SceneApplication.getApplication().requestScene(request);
    }
 
開發者ID:chototsu,項目名稱:MikuMikuStudio,代碼行數:27,代碼來源:SceneComposerTopComponent.java

示例11: sceneClose

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public boolean sceneClose(SceneRequest request) {
        if (request.equals(currentRequest)) {
//            if (checkSaved()) {
            SceneApplication.getApplication().removeSceneListener(this);
            currentRequest = null;
            setSceneInfo(null, null, false);
            java.awt.EventQueue.invokeLater(new Runnable() {

                public void run() {
                    cleanupControllers();
                }
            });
//            } else {
//                return false;
//            }
        }
        return true;
    }
 
開發者ID:chototsu,項目名稱:MikuMikuStudio,代碼行數:19,代碼來源:SceneComposerTopComponent.java

示例12: sceneClose

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public boolean sceneClose(SceneRequest request) {
        if (request.equals(currentRequest)) {
//            if (checkSaved()) {
            SceneApplication.getApplication().removeSceneListener(this);
            setSceneInfo(null, false);
            currentRequest = null;
            java.awt.EventQueue.invokeLater(new Runnable() {

                public void run() {
                    cleanupControllers();
                }
            });
//            }
        }
        return true;
    }
 
開發者ID:chototsu,項目名稱:MikuMikuStudio,代碼行數:17,代碼來源:TerrainEditorTopComponent.java

示例13: sceneRequested

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void sceneRequested(SceneRequest request) {
    this.request = request;
    final JmeNode node = request.getJmeNode();
    for (Iterator it = materialChangeProviders.values().iterator(); it.hasNext();) {
        MaterialChangeProvider provider = (MaterialChangeProvider) it.next();
        provider.clearMaterialChangeListeners();
    }
    if (node != null) {
        java.awt.EventQueue.invokeLater(new Runnable() {

            public void run() {
                explorerManager.setRootContext(node);
                explorerManager.getRootContext().setDisplayName(node.getName());
                requestVisible();
            }
        });
    }
    setTerrainLodCamera(node);
}
 
開發者ID:chototsu,項目名稱:MikuMikuStudio,代碼行數:20,代碼來源:SceneExplorerTopComponent.java

示例14: openFile

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void openFile(BinaryModelDataObject file, Node spatial) {
    JmeNode node = NodeUtility.createNode(spatial, false);
    newEditorController = new VehicleEditorController(node, file);
    SceneApplication.getApplication().addSceneListener(this);
    sentRequest = new SceneRequest(this, node, file.getLookup().lookup(ProjectAssetManager.class));
    sentRequest.setWindowTitle("Vehicle Creator");
    sentRequest.setDataObject(file);
    sentRequest.setToolNode(newEditorController.getToolsNode());
    sentRequest.setHelpCtx(ctx);
    SceneApplication.getApplication().openScene(sentRequest);
}
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:12,代碼來源:VehicleCreatorTopComponent.java

示例15: openScene

import com.jme3.gde.core.scene.SceneRequest; //導入依賴的package包/類
public void openScene(Spatial spat, AssetDataObject file, ProjectAssetManager manager) {
    cleanupControllers();
    SceneApplication.getApplication().addSceneListener(this);
    result.addLookupListener(this);
    //TODO: handle request change
    Node node;
    if (spat instanceof Node) {
        node = (Node) spat;
    } else {
        node = new Node();
        node.attachChild(spat);
    }
    JmeNode jmeNode = NodeUtility.createNode(node, file, false);
    SceneRequest request = new SceneRequest(this, jmeNode, manager);
    request.setDataObject(file);

    addSaveNode(jmeNode);

    Logger.getLogger(NavMeshTopComponent.class.getName()).finer("NavMesh openScene " + file.getName());

    if (editorController != null) {
        editorController.cleanup();
    }
    editorController = new NavMeshController(jmeNode, file, this);
    this.currentRequest = request;
    request.setWindowTitle("NavMesh - " + manager.getRelativeAssetPath(file.getPrimaryFile().getPath()));
    request.setToolNode(new Node("NavMeshEditorToolNode"));
    SceneApplication.getApplication().openScene(request);
}
 
開發者ID:jMonkeyEngine,項目名稱:sdk,代碼行數:30,代碼來源:NavMeshTopComponent.java


注:本文中的com.jme3.gde.core.scene.SceneRequest類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。