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Java SkinnedMeshAttachment類代碼示例

本文整理匯總了Java中com.esotericsoftware.spine.attachments.SkinnedMeshAttachment的典型用法代碼示例。如果您正苦於以下問題:Java SkinnedMeshAttachment類的具體用法?Java SkinnedMeshAttachment怎麽用?Java SkinnedMeshAttachment使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


SkinnedMeshAttachment類屬於com.esotericsoftware.spine.attachments包,在下文中一共展示了SkinnedMeshAttachment類的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: draw

import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment; //導入依賴的package包/類
public void draw (Batch batch, Skeleton skeleton) {
	boolean premultipliedAlpha = this.premultipliedAlpha;
	BlendMode blendMode = null;

	Array<Slot> drawOrder = skeleton.drawOrder;
	for (int i = 0, n = drawOrder.size; i < n; i++) {
		Slot slot = drawOrder.get(i);
		Attachment attachment = slot.attachment;
		if (attachment instanceof RegionAttachment) {
			RegionAttachment regionAttachment = (RegionAttachment)attachment;
			regionAttachment.updateWorldVertices(slot, premultipliedAlpha);
			float[] vertices = regionAttachment.getWorldVertices();
			BlendMode slotBlendMode = slot.data.getBlendMode();
			if (slotBlendMode != blendMode) {
				blendMode = slotBlendMode;
				batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
			}
			batch.draw(regionAttachment.getRegion().getTexture(), vertices, 0, 20);

		} else if (attachment instanceof MeshAttachment || attachment instanceof SkinnedMeshAttachment) {
			throw new RuntimeException("PolygonSpriteBatch is required to render meshes.");

		} else if (attachment instanceof SkeletonAttachment) {
			Skeleton attachmentSkeleton = ((SkeletonAttachment)attachment).getSkeleton();
			if (attachmentSkeleton == null) continue;
			Bone bone = slot.getBone();
			Bone rootBone = attachmentSkeleton.getRootBone();
			float oldScaleX = rootBone.getScaleX();
			float oldScaleY = rootBone.getScaleY();
			float oldRotation = rootBone.getRotation();
			attachmentSkeleton.setPosition(skeleton.getX() + bone.getWorldX(), skeleton.getY() + bone.getWorldY());
			rootBone.setScaleX(1 + bone.getWorldScaleX() - oldScaleX);
			rootBone.setScaleY(1 + bone.getWorldScaleY() - oldScaleY);
			rootBone.setRotation(oldRotation + bone.getWorldRotation());
			attachmentSkeleton.updateWorldTransform();

			draw(batch, attachmentSkeleton);

			attachmentSkeleton.setX(0);
			attachmentSkeleton.setY(0);
			rootBone.setScaleX(oldScaleX);
			rootBone.setScaleY(oldScaleY);
			rootBone.setRotation(oldRotation);
		}
	}
}
 
開發者ID:saltares,項目名稱:libgdxjam,代碼行數:47,代碼來源:SkeletonRenderer.java


注:本文中的com.esotericsoftware.spine.attachments.SkinnedMeshAttachment類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。