本文整理匯總了Java中com.choosemuse.libmuse.ConnectionState類的典型用法代碼示例。如果您正苦於以下問題:Java ConnectionState類的具體用法?Java ConnectionState怎麽用?Java ConnectionState使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
ConnectionState類屬於com.choosemuse.libmuse包,在下文中一共展示了ConnectionState類的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: registerDataListenerWhenConnected
import com.choosemuse.libmuse.ConnectionState; //導入依賴的package包/類
/**
* Register a data listener to the device.
* - If already connected, registers it directly.
* - Otherwise, sets it up to register when conncted, and tries to connect if possible.
*/
public void registerDataListenerWhenConnected(
final MuseDataListener listener, final MuseDataPacketType type) {
Log.i(Constants.TAG, "Connecting to " + type.name() + " in state " + connectionState.name());
if (this.connectionState == ConnectionState.CONNECTED) {
// Already connected, go for launch.
this.muse.registerDataListener(listener, type);
} else {
Log.i(Constants.TAG, "Adding connection callback...");
this.connectionCallbacks.add(new Runnable() {
@Override
public void run() {
Log.i(Constants.TAG, "Connected! running callback...");
StreamingDeviceViewModel.this.muse.registerDataListener(listener, type);
}
});
if (this.muse != null && this.connectionState == ConnectionState.DISCONNECTED) {
// We want a connection, we have a device, may as well connect.
this.connectToMuse();
}
}
}
示例2: handleConnection
import com.choosemuse.libmuse.ConnectionState; //導入依賴的package包/類
/** Handle connection change to the muse device. */
private void handleConnection() {
Log.i(Constants.TAG, "Connected!");
this.connectionState = ConnectionState.CONNECTED;
// Connected, update everything that was waiting for this...
for(Runnable callback : this.connectionCallbacks) {
callback.run();
}
this.connectionCallbacks.clear();
notifyChange();
}
示例3: canRecord
import com.choosemuse.libmuse.ConnectionState; //導入依賴的package包/類
/** @return if recording is possible: requires a connected device, and something to record. */
public boolean canRecord() {
boolean somethingSelected = (useRaw || useAlpha);
boolean recordingStopped = recorder != null && !recorder.isRunning();
return somethingSelected && !recordingStopped
&& device.getConnectionState() == ConnectionState.CONNECTED;
}
示例4: receiveMuseConnectionPacket
import com.choosemuse.libmuse.ConnectionState; //導入依賴的package包/類
/**
* Receive callback to this method each time there is a change to the
* connection state of one of the headbands.
*
* @param packet A packet containing the current and prior connection states
* @param muse The headband whose state changed.
*/
private void receiveMuseConnectionPacket(final MuseConnectionPacket packet, final Muse muse) {
final ConnectionState currentState = packet.getCurrentConnectionState();
Log.d(TAG, packet.getPreviousConnectionState() + " -> " + currentState);
MuseVersion museVersion = muse.getMuseVersion();
if (museVersion != null) {
Log.d(TAG, "Muse version --- firmware type: " + museVersion.getFirmwareType() +
"\nfirmware version: " + museVersion.getFirmwareVersion() +
"\nprotocol version: " + museVersion.getProtocolVersion());
}
if (currentState == ConnectionState.CONNECTED) {
Log.d(TAG, "Muse connected: " + muse.getName());
sendConnected();
}
//if (currentState == ConnectionState.)
if (currentState == ConnectionState.DISCONNECTED) {
Log.d(TAG, "Muse disconnected: " + muse.getName());
// We have disconnected from the headband, so set our cached copy to null.
this.mMuse = null;
sendDisconnected();
}
}
示例5: getConnectionState
import com.choosemuse.libmuse.ConnectionState; //導入依賴的package包/類
@Bindable
public ConnectionState getConnectionState() {
return this.connectionState;
}