本文整理匯總了Java中com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect類的典型用法代碼示例。如果您正苦於以下問題:Java OutlineZigzagEffect類的具體用法?Java OutlineZigzagEffect怎麽用?Java OutlineZigzagEffect使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
OutlineZigzagEffect類屬於com.badlogic.gdx.tools.hiero.unicodefont.effects包,在下文中一共展示了OutlineZigzagEffect類的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: Hiero
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //導入依賴的package包/類
public Hiero(String [] args) {
super("Hiero v3.0 - Bitmap Font Tool");
Splash splash = new Splash(this, "/splash.jpg", 2000);
initialize();
splash.close();
gamePanel.add(new LwjglCanvas(new Renderer()).getCanvas());
prefs = Preferences.userNodeForPackage(Hiero.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
parseArgs(args);
addWindowListener(new WindowAdapter() {
public void windowClosed (WindowEvent event) {
System.exit(0);
// Gdx.app.quit();
}
});
updateFontSelector();
setVisible(true);
}
示例2: HieroPanel
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //導入依賴的package包/類
public HieroPanel() {
super(new BorderLayout());
initialize();
//fontRenderer = new FontRenderer();
//canvas = new LwjglAWTCanvas(fontRenderer, false);
//gamePanel.add(canvas.getCanvas());
prefs = Preferences.userNodeForPackage(HieroPanel.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
setVisible(true);
}
示例3: Hiero
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //導入依賴的package包/類
public Hiero () {
super("Hiero v3.0 - Bitmap Font Tool");
Splash splash = new Splash(this, "/splash.jpg", 2000);
initialize();
splash.close();
gamePanel.add(new LwjglCanvas(new Renderer(), false).getCanvas());
prefs = Preferences.userNodeForPackage(Hiero.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
setVisible(true);
}
示例4: Hiero
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //導入依賴的package包/類
public Hiero () {
super("Hiero v3.0 - Bitmap Font Tool");
Splash splash = new Splash(this, "/splash.jpg", 2000);
initialize();
splash.close();
gamePanel.add(new LwjglCanvas(new Renderer(), false).getCanvas());
prefs = Preferences.userNodeForPackage(Hiero.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
addWindowListener(new WindowAdapter() {
public void windowClosed (WindowEvent event) {
System.exit(0);
// Gdx.app.quit();
}
});
setVisible(true);
}