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Java MapTileGame類代碼示例

本文整理匯總了Java中com.b3dgs.lionengine.game.feature.tile.map.MapTileGame的典型用法代碼示例。如果您正苦於以下問題:Java MapTileGame類的具體用法?Java MapTileGame怎麽用?Java MapTileGame使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


MapTileGame類屬於com.b3dgs.lionengine.game.feature.tile.map包,在下文中一共展示了MapTileGame類的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: generate

import com.b3dgs.lionengine.game.feature.tile.map.MapTileGame; //導入依賴的package包/類
/**
 * Generate a map.
 * 
 * @param services The services reference.
 * @param theme The theme name.
 * @return The generated map.
 */
public static MapTile generate(Services services, String theme)
{
    final MapTile map = services.create(MapTileGame.class);
    map.addFeature(new LayerableModel(Constant.LAYER_MAP));
    map.loadSheets(Medias.create(Constant.FOLDER_TILE, theme, TileSheetsConfig.FILENAME));

    final java.util.Map<TileRef, Media> entities = getEntities(theme);
    final TileSetListener listener = createListener(entities, map, services);
    map.addListener(listener);

    final List<MapTile> maps = getMaps(theme, MAX_LEVELS);

    final Collection<MapTile> levels = new ArrayList<MapTile>();
    for (int i = 0; i < MAX_LEVELS; i++)
    {
        final MapTile current = maps.get(UtilRandom.getRandomInteger(maps.size() - 1));
        levels.add(current);
    }
    map.append(levels, 0, 1, 0, MAX_LEVEL_INTERVAL_HEIGHT_IN_TILE);

    map.removeListener(listener);
    entities.clear();

    return map;
}
 
開發者ID:b3dgs,項目名稱:tyrian-remake,代碼行數:33,代碼來源:Map.java

示例2: getMaps

import com.b3dgs.lionengine.game.feature.tile.map.MapTileGame; //導入依賴的package包/類
/**
 * Get a list of maps.
 * 
 * @param theme The theme name.
 * @param count The file level count.
 * @return List of maps.
 */
private static List<MapTile> getMaps(String theme, int count)
{
    final List<MapTile> maps = new ArrayList<MapTile>();
    for (int i = 0; i <= count; i++)
    {
        final Media level = Medias.create(Constant.FOLDER_LEVELS, theme, i + ".map");
        final Services services = new Services();
        final MapTile map = services.create(MapTileGame.class);
        final MapTilePersister persister = map.addFeatureAndGet(new MapTilePersisterModel(services));
        try
        {
            final FileReading reading = new FileReading(level);
            persister.load(reading);
            reading.close();
        }
        catch (final IOException exception)
        {
            Verbose.exception(exception);
        }
        maps.add(map);
    }
    return maps;
}
 
開發者ID:b3dgs,項目名稱:tyrian-remake,代碼行數:31,代碼來源:Map.java


注:本文中的com.b3dgs.lionengine.game.feature.tile.map.MapTileGame類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。