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Java AudioFactory類代碼示例

本文整理匯總了Java中com.b3dgs.lionengine.audio.AudioFactory的典型用法代碼示例。如果您正苦於以下問題:Java AudioFactory類的具體用法?Java AudioFactory怎麽用?Java AudioFactory使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


AudioFactory類屬於com.b3dgs.lionengine.audio包,在下文中一共展示了AudioFactory類的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: WeaponSetup

import com.b3dgs.lionengine.audio.AudioFactory; //導入依賴的package包/類
/**
 * Create a weapon setup.
 * 
 * @param config The config media.
 * @throws LionEngineException If error when opening the media.
 */
public WeaponSetup(Media config)
{
    super(config);

    if (hasNode(NODE_FIRE))
    {
        final String sfxFile = getText(NODE_FIRE);
        sfxFire = AudioFactory.loadAudio(Medias.create(Constant.FOLDER_SFX,
                                                       UtilFile.normalizeExtension(sfxFile,
                                                                                   Sfx.AUDIO_FILE_EXTENSION)));
    }
    else
    {
        sfxFire = null;
    }
}
 
開發者ID:b3dgs,項目名稱:tyrian-remake,代碼行數:23,代碼來源:WeaponSetup.java

示例2: start

import com.b3dgs.lionengine.audio.AudioFactory; //導入依賴的package包/類
@Override
protected void start(Bundle bundle)
{
    EngineAndroid.start(Constant.NAME, Constant.VERSION, this);
    AudioFactory.addFormat(new AudioVoidFormat("wav", "sc68"));
    Loader.start(Config.windowed(Constant.NATIVE), Loading.class);
}
 
開發者ID:b3dgs,項目名稱:lionheart-remake,代碼行數:8,代碼來源:ActivityLionheart.java

示例3: start

import com.b3dgs.lionengine.audio.AudioFactory; //導入依賴的package包/類
@Override
protected void start(Bundle bundle)
{
    EngineAndroid.start(Constant.NAME, Constant.VERSION, this);
    AudioFactory.addFormat(new WavFormat(), AdPlugFormat.getFailsafe());
    Sfx.setEnabled(true);
    Loader.start(Config.windowed(Constant.NATIVE), Loading.class);
}
 
開發者ID:b3dgs,項目名稱:tyrian-remake,代碼行數:9,代碼來源:ActivityTyrian.java

示例4: main

import com.b3dgs.lionengine.audio.AudioFactory; //導入依賴的package包/類
/**
 * Main function.
 * 
 * @param args The arguments.
 */
public static void main(String[] args)
{
    EngineAwt.start(Constant.NAME, Constant.VERSION, AppTyrianPc.class);
    AudioFactory.addFormat(new WavFormat(), AdPlugFormat.getFailsafe());
    Sfx.setEnabled(true);
    Loader.start(Config.windowed(Constant.NATIVE.get2x()), Loading.class);
}
 
開發者ID:b3dgs,項目名稱:tyrian-remake,代碼行數:13,代碼來源:AppTyrianPc.java

示例5: start

import com.b3dgs.lionengine.audio.AudioFactory; //導入依賴的package包/類
@Override
protected void start(Bundle bundle)
{
    EngineAndroid.start(Constant.NAME, Constant.VERSION, this);
    AudioFactory.addFormat(new AudioVoidFormat("wav", "lds"));
    Loader.start(Config.windowed(Constant.NATIVE), Loading.class);
}
 
開發者ID:b3dgs,項目名稱:warcraft-remake,代碼行數:8,代碼來源:ActivityWarcraft.java


注:本文中的com.b3dgs.lionengine.audio.AudioFactory類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。