本文整理匯總了Java中org.spacehq.mc.protocol.data.game.values.setting.Difficulty.NORMAL屬性的典型用法代碼示例。如果您正苦於以下問題:Java Difficulty.NORMAL屬性的具體用法?Java Difficulty.NORMAL怎麽用?Java Difficulty.NORMAL使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.spacehq.mc.protocol.data.game.values.setting.Difficulty
的用法示例。
在下文中一共展示了Difficulty.NORMAL屬性的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: transformDifficulty
public static Difficulty transformDifficulty(Byte value) {
if (value == 0) {
return Difficulty.PEACEFUL;
} else if (value == 1) {
return Difficulty.EASY;
} else if (value == 3) {
return Difficulty.HARD;
}
return Difficulty.NORMAL;
}
示例2: loginPlayer
public synchronized Player loginPlayer(Session session) {
GameProfile profile = session.getFlag(ProtocolConstants.PROFILE_KEY);
World world = server.getWorldManager().getWorld("world");
Location location = world.getSpawnLocation();
CyanPlayer player = new CyanPlayer(server, profile, location);
player.setPlayerNetwork(new CyanPlayerNetwork(server, session, player));
// world.getPlayerService().readPlayer(player);
player.loadData();
// player.load();
ServerJoinGamePacket packet = new ServerJoinGamePacket(player.getEntityID(), world.isHardcore(), player.getGameMode(), world.getDimension().getId(), world.getDifficulty(), server.getMaxPlayers(), WorldType.DEFAULT, false);
session.send(packet);
players.add(player);
// Send spawn packet
ServerPlayerPositionRotationPacket ppacket = new ServerPlayerPositionRotationPacket(player.getLocation().getX(), player.getLocation().getY(), player.getLocation().getZ(), player.getLocation().getYaw(), player.getLocation().getPitch());
session.send(ppacket);
Position position = new Position(player.getLocation().getBlockX(), player.getLocation().getBlockY(), player.getLocation().getBlockZ());
ServerSpawnPositionPacket spawnPacket = new ServerSpawnPositionPacket(position);
session.send(spawnPacket);
// set time
player.setTime(0);// TODO
// Send health
ServerUpdateHealthPacket healthPacket = new ServerUpdateHealthPacket(20, 20, 1);
session.send(healthPacket);
// Send Difficulty
ServerDifficultyPacket diffPacket = new ServerDifficultyPacket(Difficulty.NORMAL);
session.send(diffPacket);
world.getPlayerService().savePlayer(player);
// Send packets for all players
for (Packet packets : player.getSpawnPackets()) {
server.getNetworkServer().sendPacketForAll(packets);
}
player.chat("Hello! This test message for CyanWool!");
player.setMoveable(true);
// Test sounds
player.damage(5);
return player;
}