本文整理匯總了Java中org.bukkit.ChatColor.DARK_PURPLE屬性的典型用法代碼示例。如果您正苦於以下問題:Java ChatColor.DARK_PURPLE屬性的具體用法?Java ChatColor.DARK_PURPLE怎麽用?Java ChatColor.DARK_PURPLE使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類org.bukkit.ChatColor
的用法示例。
在下文中一共展示了ChatColor.DARK_PURPLE屬性的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getColor
public static Color getColor(ChatColor color) {
if (color == ChatColor.RED) {
return Color.RED;
} else if (color == ChatColor.BLUE) {
return Color.BLUE;
} else if (color == ChatColor.LIGHT_PURPLE) {
return Color.FUCHSIA;
} else if (color == ChatColor.GREEN) {
return Color.GREEN;
} else if (color == ChatColor.YELLOW) {
return Color.YELLOW;
} else if (color == ChatColor.GOLD) {
return Color.ORANGE;
} else if (color == ChatColor.AQUA) {
return Color.AQUA;
} else if (color == ChatColor.DARK_PURPLE) {
return Color.PURPLE;
} else {
return Color.WHITE;
}
}
示例2: KingdomString
private String KingdomString(Kingdom k) {
switch (k.getType()) {
case ADAMANTIUM:
return ChatColor.DARK_RED + "A" + ChatColor.DARK_GRAY + "damantium";
case DOK:
return ChatColor.DARK_PURPLE + "Dok";
case EREDON:
return ChatColor.AQUA + "Eredon";
case GEEN:
break;
case HYVAR:
return ChatColor.GOLD + "Hyvar";
case MALZAN:
return ChatColor.YELLOW + "Malzan";
case TILIFIA:
return ChatColor.DARK_GREEN + "Tilifia";
default:
break;
}
return "Er ging iets fout";
}
示例3: onCommand
@Override
protected boolean onCommand(CommandSender sender, String label, String[] arguments)
{
if (!hasPermission(sender, "api.modo.speakup"))
return true;
if(arguments.length == 0)
return true;
ChatColor color = ChatColor.BLUE;
String tag = "Modération";
if (SamaGamesAPI.get().getPermissionsManager().getPlayer(((Player) sender).getUniqueId()).getGroupId() == 8)
{
color = ChatColor.DARK_PURPLE;
tag = "Animation";
}
Bukkit.broadcastMessage(color + "" + ChatColor.BOLD + "[" + tag + "] " + sender.getName() + ": " + StringUtils.join(arguments, " "));
return true;
}
示例4: getChatColor
public static ChatColor getChatColor(Color color) {
if (color == Color.RED) {
return ChatColor.RED;
} else if (color == Color.BLUE) {
return ChatColor.BLUE;
} else if (color == Color.PURPLE) {
return ChatColor.DARK_PURPLE;
} else if (color == Color.GREEN) {
return ChatColor.GREEN;
} else if (color == Color.YELLOW) {
return ChatColor.YELLOW;
} else {
return ChatColor.WHITE;
}
}
示例5: convertDyeColorToChatColor
public static ChatColor convertDyeColorToChatColor(DyeColor dye) {
switch (dye) {
case WHITE:
return ChatColor.WHITE;
case ORANGE:
return ChatColor.GOLD;
case MAGENTA:
return ChatColor.LIGHT_PURPLE;
case LIGHT_BLUE:
return ChatColor.BLUE;
case YELLOW:
return ChatColor.YELLOW;
case LIME:
return ChatColor.GREEN;
case PINK:
return ChatColor.RED;
case GRAY:
return ChatColor.DARK_GRAY;
case SILVER:
return ChatColor.GRAY;
case CYAN:
return ChatColor.DARK_AQUA;
case PURPLE:
return ChatColor.DARK_PURPLE;
case BLUE:
return ChatColor.DARK_BLUE;
case BROWN:
return ChatColor.GOLD;
case GREEN:
return ChatColor.DARK_GREEN;
case RED:
return ChatColor.DARK_RED;
case BLACK:
return ChatColor.BLACK;
}
return ChatColor.WHITE;
}
示例6: Well
Well(Hub hub, Location cauldronLocation, Location standsLocation)
{
super(hub);
this.cauldronLocation = cauldronLocation;
this.hologram = new Hologram(ChatColor.DARK_PURPLE + "" + ChatColor.BOLD + "Puit magique", ChatColor.LIGHT_PURPLE + "Créez des perles avec vos poussières d'\u272F");
this.hologram.generateLines(standsLocation);
final Location particleCenter = cauldronLocation.clone().add(0.5D, 0.5D, 0.5D);
this.particleTask = hub.getServer().getScheduler().runTaskTimer(hub, () -> ParticleEffect.CRIT_MAGIC.display(0.5F, 0.5F, 0.5F, 0.35F, 10, particleCenter, 100.0D), 5L, 5L);
}
示例7: stringToChatColor
public static ChatColor stringToChatColor(String str) {
switch(str.toLowerCase()) {
case "aqua":
return ChatColor.AQUA;
case "black":
return ChatColor.BLACK;
case "blue":
return ChatColor.BLUE;
case "dark_blue":
return ChatColor.DARK_BLUE;
case "dark_gray":
return ChatColor.DARK_GRAY;
case "dark_green":
return ChatColor.DARK_GREEN;
case "dark_purple":
return ChatColor.DARK_PURPLE;
case "dark_red":
return ChatColor.DARK_RED;
case "gold":
return ChatColor.GOLD;
case "gray":
return ChatColor.GRAY;
case "green":
return ChatColor.GREEN;
case "light_puple":
return ChatColor.LIGHT_PURPLE;
case "white":
return ChatColor.WHITE;
case "yellow":
return ChatColor.YELLOW;
default:
return ChatColor.RED;
}
}
示例8: pm
/**
* Sends a plugin message.
* @param msg
*/
public void pm(String msg) {
msg = "[" + ChatColor.DARK_PURPLE + "PSPS" + ChatColor.RESET + "] " + msg;
if (getConfig().getBoolean("logging.disable-colors", false)) {
msg = ChatColor.stripColor(msg);
}
getServer().getConsoleSender().sendMessage(msg);
}
示例9: getName
@Override
public String getName() {
return ChatColor.GRAY + "[" + ChatColor.DARK_PURPLE + "Admin" + ChatColor.GRAY + "]";
}
示例10: onEnable
@Override
public void onEnable()
{
SurvivalGame game;
SurvivalAPI.get().loadModule(RapidOresModule.class, new CustomRapidOresModuleConfiguration().build());
SurvivalAPI.get().loadModule(RapidFoodModule.class, new CustomRapidFoodModuleConfiguration().build());
SurvivalAPI.get().loadModule(RapidUsefulModule.class, new CustomRapidUsefulModuleConfiguration().build());
RapidToolsModule.ConfigurationBuilder rapidToolsConfiguration = new RapidToolsModule.ConfigurationBuilder();
rapidToolsConfiguration.setToolsMaterial(RapidToolsModule.ConfigurationBuilder.ToolMaterial.IRON);
SurvivalAPI.get().loadModule(RapidToolsModule.class, rapidToolsConfiguration.build());
TorchThanCoalModule.ConfigurationBuilder torchThanCoalConfiguration = new TorchThanCoalModule.ConfigurationBuilder();
torchThanCoalConfiguration.setTorchAmount(8);
SurvivalAPI.get().loadModule(TorchThanCoalModule.class, torchThanCoalConfiguration.build());
WorldDropModule.ConfigurationBuilder worldDropConfiguration = new WorldDropModule.ConfigurationBuilder();
worldDropConfiguration.addCustomDrop(Material.OBSIDIAN, new ItemStack(Material.OBSIDIAN, 4));
worldDropConfiguration.addCustomDrop(Material.APPLE, new ItemStack(Material.GOLDEN_APPLE, 2));
SurvivalAPI.get().loadModule(WorldDropModule.class, worldDropConfiguration.build());
ConstantPotionModule.ConfigurationBuilder constantPotionConfiguration = new ConstantPotionModule.ConfigurationBuilder();
constantPotionConfiguration.addPotionEffect(PotionEffectType.SPEED, 1);
constantPotionConfiguration.addPotionEffect(PotionEffectType.FAST_DIGGING, 0);
SurvivalAPI.get().loadModule(ConstantPotionModule.class, constantPotionConfiguration.build());
SurvivalAPI.get().loadModule(OneShootPassiveModule.class, null);
SurvivalAPI.get().loadModule(AutomaticLapisModule.class, null);
int nb = SamaGamesAPI.get().getGameManager().getGameProperties().getGameOption("playersPerTeam", new JsonPrimitive(1)).getAsInt();
if (nb > 1)
game = new RunBasedTeamGame<>(this, "doublerunner", "DoubleRunner", "Un Repas, un Café, un DoubleRunner !", ChatColor.DARK_PURPLE + "☕", DoubleRunnerGameLoop.class, nb);
else
game = new RunBasedSoloGame<>(this, "doublerunner", "DoubleRunner", "Un Repas, un Café, un DoubleRunner !", ChatColor.DARK_PURPLE + "☕", DoubleRunnerGameLoop.class);
SurvivalAPI.get().unloadModule(RandomChestModule.class);
SamaGamesAPI.get().getGameManager().setMaxReconnectTime(10);
SamaGamesAPI.get().getStatsManager().setStatsToLoad(GamesNames.DOUBLERUNNER, true);
SamaGamesAPI.get().getShopsManager().setShopToLoad(GamesNames.DOUBLERUNNER, true);
SamaGamesAPI.get().getGameManager().setGameStatisticsHelper(new DoubleRunnerStatisticsHelper());
SamaGamesAPI.get().getGameManager().registerGame(game);
}