本文整理匯總了Java中net.minecraftforge.common.util.ForgeDirection.ROTATION_MATRIX屬性的典型用法代碼示例。如果您正苦於以下問題:Java ForgeDirection.ROTATION_MATRIX屬性的具體用法?Java ForgeDirection.ROTATION_MATRIX怎麽用?Java ForgeDirection.ROTATION_MATRIX使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraftforge.common.util.ForgeDirection
的用法示例。
在下文中一共展示了ForgeDirection.ROTATION_MATRIX屬性的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onItemUseFirst
@Override
public boolean onItemUseFirst(ItemStack stack, EntityPlayer entityPlayer, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ)
{
if (world.isRemote) return false;
Block blockID = world.getBlock(x, y, z);
if (blockID == Blocks.furnace || blockID == Blocks.lit_furnace || blockID == Blocks.dropper || blockID == Blocks.hopper || blockID == Blocks.dispenser || blockID == Blocks.piston || blockID == Blocks.sticky_piston)
{
int metadata = world.getBlockMetadata(x, y, z);
int[] rotationMatrix = { 1, 2, 3, 4, 5, 0 };
if (blockID == Blocks.furnace || blockID == Blocks.lit_furnace)
{
rotationMatrix = ForgeDirection.ROTATION_MATRIX[0];
}
world.setBlockMetadataWithNotify(x, y, z, ForgeDirection.getOrientation(rotationMatrix[metadata]).ordinal(), 3);
this.wrenchUsed(entityPlayer, x, y, z);
return true;
}
return false;
}