本文整理匯總了Java中net.minecraft.util.EnumBlockRenderType.MODEL屬性的典型用法代碼示例。如果您正苦於以下問題:Java EnumBlockRenderType.MODEL屬性的具體用法?Java EnumBlockRenderType.MODEL怎麽用?Java EnumBlockRenderType.MODEL使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類net.minecraft.util.EnumBlockRenderType
的用法示例。
在下文中一共展示了EnumBlockRenderType.MODEL屬性的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getRenderType
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.MODEL;
}
示例2: getRenderType
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
示例3: doRender
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (entity.getBlock() != null)
{
IBlockState iblockstate = entity.getBlock();
if (iblockstate.getRenderType() == EnumBlockRenderType.MODEL)
{
World world = entity.getWorldObj();
if (iblockstate != world.getBlockState(new BlockPos(entity)) && iblockstate.getRenderType() != EnumBlockRenderType.INVISIBLE)
{
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
if (this.renderOutlines)
{
GlStateManager.enableColorMaterial();
GlStateManager.enableOutlineMode(this.getTeamColor(entity));
}
vertexbuffer.begin(7, DefaultVertexFormats.BLOCK);
BlockPos blockpos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ);
GlStateManager.translate((float)(x - (double)blockpos.getX() - 0.5D), (float)(y - (double)blockpos.getY()), (float)(z - (double)blockpos.getZ() - 0.5D));
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
blockrendererdispatcher.getBlockModelRenderer().renderModel(world, blockrendererdispatcher.getModelForState(iblockstate), iblockstate, blockpos, vertexbuffer, false, MathHelper.getPositionRandom(entity.getOrigin()));
tessellator.draw();
if (this.renderOutlines)
{
GlStateManager.disableOutlineMode();
GlStateManager.disableColorMaterial();
}
GlStateManager.enableLighting();
GlStateManager.popMatrix();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
}
}
}
示例4: getRenderType
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.MODEL;
}
示例5: getRenderType
/**
* The type of render function called. MODEL for mixed tesr and static model, MODELBLOCK_ANIMATED for TESR-only,
* LIQUID for vanilla liquids, INVISIBLE to skip all rendering
*/
@Deprecated
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}
示例6: getRenderType
@Nonnull
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.MODEL;
}
示例7: getRenderType
public EnumBlockRenderType getRenderType(IBlockState state)
{
return EnumBlockRenderType.MODEL;
}