本文整理匯總了Java中javax.microedition.khronos.egl.EGL11.EGL_CONTEXT_LOST屬性的典型用法代碼示例。如果您正苦於以下問題:Java EGL11.EGL_CONTEXT_LOST屬性的具體用法?Java EGL11.EGL_CONTEXT_LOST怎麽用?Java EGL11.EGL_CONTEXT_LOST使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類javax.microedition.khronos.egl.EGL11
的用法示例。
在下文中一共展示了EGL11.EGL_CONTEXT_LOST屬性的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: swap
public boolean swap() {
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
int error = mEgl.eglGetError();
switch (error) {
case EGL11.EGL_CONTEXT_LOST:
return false;
case EGL10.EGL_BAD_NATIVE_WINDOW:
Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
break;
case EGL10.EGL_BAD_SURFACE:
Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
return false;
default:
throwEglException("eglSwapBuffers", error);
}
}
return true;
}
示例2: swap
public boolean swap() {
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
int error = mEgl.eglGetError();
switch (error) {
case EGL11.EGL_CONTEXT_LOST:
return false;
case EGL10.EGL_BAD_NATIVE_WINDOW:
Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid=" + Thread.currentThread().getId());
break;
case EGL10.EGL_BAD_SURFACE:
Log.e("EglHelper", "eglSwapBuffers returned EGL_BAD_SURFACE. tid=" + Thread.currentThread().getId());
return false;
default:
throwEglException("eglSwapBuffers", error);
}
}
return true;
}
示例3: getErrorString
public static String getErrorString(int error)
{
switch (error) {
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return getHex(error);
}
}
示例4: swap
/**
* Display the current render surface.
*
* @return false if the context has been lost.
*/
public boolean swap() {
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
/*
* Always check for EGL_CONTEXT_LOST, which means the context and all
* associated data were lost (For instance because the device went to
* sleep). We need to sleep until we get a new surface.
*/
return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
}
示例5: eglGetErrorString
static String eglGetErrorString(int error) {
switch (error) {
case EGL11.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL11.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL11.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL11.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL11.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL11.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL11.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL11.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL11.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL11.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL11.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL11.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL11.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL11.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return "0x" + Integer.toHexString(error);
}
}
示例6: swap
/**
* Display the current render surface.
* @return false if the context has been lost.
*/
public boolean swap() {
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
/*
* Always check for EGL_CONTEXT_LOST, which means the context
* and all associated data were lost (For instance because
* the device went to sleep). We need to sleep until we
* get a new surface.
*/
return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
}
示例7: getErrorString
public static String getErrorString(int error) {
switch (error) {
case EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return getHex(error);
}
}
示例8: getErrorString
public static String getErrorString(int error) {
switch (error) {
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return "0x" + Integer.toHexString(error).toUpperCase(Locale.US);
}
}
示例9: swap
/**
* Display the current render surface.
* @return false if the context has been lost.
*/
public boolean swap() {
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
/*
* Always check for EGL_CONTEXT_LOST, which means the context
* and all associated data were lost (For instance because
* the device went to sleep). We need to sleep until we
* get a new surface.
*/
return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
}
示例10: swap
/**
* Display the current render surface.
*
* @return false if the context has been lost.
*/
public boolean swap() {
if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
/*
* Check for EGL_CONTEXT_LOST, which means the context and all
* associated data were lost (For instance because the device
* went to sleep). We need to sleep until we get a new surface.
*/
int error = mEgl.eglGetError();
switch (error) {
case EGL11.EGL_CONTEXT_LOST:
return false;
case EGL10.EGL_BAD_NATIVE_WINDOW:
// The native window is bad, probably because the
// window manager has closed it. Ignore this error,
// on the expectation that the application will be
// closed soon.
Log.e("EglHelper",
"eglSwapBuffers returned EGL_BAD_NATIVE_WINDOW. tid="
+ Thread.currentThread().getId());
break;
default:
throwEglException("eglSwapBuffers", error);
}
}
return true;
}
示例11: swap
/**
* Display the current render surface.
*
* @return false if the context has been lost.
*/
public boolean swap() {
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
/*
* Always check for EGL_CONTEXT_LOST, which means the context and all associated data were lost (For instance
* because the device went to sleep). We need to sleep until we get a new surface.
*/
return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
}
示例12: swap
/**
* Display the current render surface.
*
* @return false if the context has been lost.
*/
public boolean swap() {
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
/*
* Always check for EGL_CONTEXT_LOST, which means the context and all associated data were lost (For instance
* because the device went to sleep). We need to sleep until we get a new surface.
*/
return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
}
示例13: getErrorString
private static String getErrorString(int error) {
switch (error) {
case EGL10.EGL_SUCCESS:
return "EGL_SUCCESS";
case EGL10.EGL_NOT_INITIALIZED:
return "EGL_NOT_INITIALIZED";
case EGL10.EGL_BAD_ACCESS:
return "EGL_BAD_ACCESS";
case EGL10.EGL_BAD_ALLOC:
return "EGL_BAD_ALLOC";
case EGL10.EGL_BAD_ATTRIBUTE:
return "EGL_BAD_ATTRIBUTE";
case EGL10.EGL_BAD_CONFIG:
return "EGL_BAD_CONFIG";
case EGL10.EGL_BAD_CONTEXT:
return "EGL_BAD_CONTEXT";
case EGL10.EGL_BAD_CURRENT_SURFACE:
return "EGL_BAD_CURRENT_SURFACE";
case EGL10.EGL_BAD_DISPLAY:
return "EGL_BAD_DISPLAY";
case EGL10.EGL_BAD_MATCH:
return "EGL_BAD_MATCH";
case EGL10.EGL_BAD_NATIVE_PIXMAP:
return "EGL_BAD_NATIVE_PIXMAP";
case EGL10.EGL_BAD_NATIVE_WINDOW:
return "EGL_BAD_NATIVE_WINDOW";
case EGL10.EGL_BAD_PARAMETER:
return "EGL_BAD_PARAMETER";
case EGL10.EGL_BAD_SURFACE:
return "EGL_BAD_SURFACE";
case EGL11.EGL_CONTEXT_LOST:
return "EGL_CONTEXT_LOST";
default:
return "0x" + Integer.toHexString(error);
}
}
示例14: swap
/**
* Display the current render surface.
*
* @return false if the context has been lost.
*/
public boolean swap() {
mEgl.eglSwapBuffers(mEglDisplay, mEglSurface);
/*
* Always check for EGL_CONTEXT_LOST, which means the context and
* all associated data were lost (For instance because the device
* went to sleep). We need to sleep until we get a new surface.
*/
return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
}
示例15: swap
/**
* Display the current render surface.
*
* @return false if the context has been lost.
*/
public boolean swap() {
this.mEgl.eglSwapBuffers(this.mEglDisplay, this.mEglSurface);
/*
* Always check for EGL_CONTEXT_LOST, which means the context and
* all associated data were lost (For instance because the device
* went to sleep). We need to sleep until we get a new surface.
*/
return this.mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST;
}