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Java KeyEvent.VK_U屬性代碼示例

本文整理匯總了Java中java.awt.event.KeyEvent.VK_U屬性的典型用法代碼示例。如果您正苦於以下問題:Java KeyEvent.VK_U屬性的具體用法?Java KeyEvent.VK_U怎麽用?Java KeyEvent.VK_U使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在java.awt.event.KeyEvent的用法示例。


在下文中一共展示了KeyEvent.VK_U屬性的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: keyCodeToInput

private Inputs keyCodeToInput(int keyCode, int keyLocation) {
    switch (keyCode) {
        case KeyEvent.VK_UP:
            return Inputs.RightDPadUp;
        case KeyEvent.VK_DOWN:
            return Inputs.RightDPadDown;
        case KeyEvent.VK_LEFT:
            return Inputs.RightDPadLeft;
        case KeyEvent.VK_RIGHT:
            return Inputs.RightDPadRight;
        case KeyEvent.VK_I:
            return Inputs.RightDPadUp;
        case KeyEvent.VK_K:
            return Inputs.RightDPadDown;
        case KeyEvent.VK_J:
            return Inputs.RightDPadLeft;
        case KeyEvent.VK_L:
            return Inputs.RightDPadRight;
        case KeyEvent.VK_W:
            return Inputs.LeftDPadUp;
        case KeyEvent.VK_S:
            return Inputs.LeftDPadDown;
        case KeyEvent.VK_A:
            return Inputs.LeftDPadLeft;
        case KeyEvent.VK_D:
            return Inputs.LeftDPadRight;
        case KeyEvent.VK_SPACE:
            return Inputs.Select;
        case KeyEvent.VK_ENTER:
            return Inputs.Start;
        case KeyEvent.VK_F:
            return Inputs.A;
        case KeyEvent.VK_H:
            return Inputs.B;
        case KeyEvent.VK_E:
            return Inputs.L;
        case KeyEvent.VK_U:
            return Inputs.R;
        case KeyEvent.VK_CONTROL:
            if (keyLocation == KeyEvent.KEY_LOCATION_RIGHT) {
                return Inputs.A;
            }
            break;
        case KeyEvent.VK_NUMPAD0:
            return Inputs.B;
        case KeyEvent.VK_B:
            return Inputs.LowBattery;
    }
    return null;
}
 
開發者ID:gilles-duboscq,項目名稱:jvb,代碼行數:50,代碼來源:DefaultSwingInputProvider.java

示例2: createMenuBar

private JMenuBar createMenuBar() {
  JMenuBar menuBar = new JMenuBar();
  JMenu mnFile = new JMenu("File");
  mnFile.setMnemonic(KeyEvent.VK_F);
  menuBar.add(mnFile);

  JMenuItem openItem = new JMenuItem("Load...", KeyEvent.VK_O);
  openItem.addActionListener(e -> UIUtility.executeInBackground(this::openFile, progressBar));
  mnFile.add(openItem);
  JMenuItem saveItem = new JMenuItem("Save Selected...", KeyEvent.VK_S);
  saveItem.addActionListener(e -> UIUtility.executeInBackground(this::saveSelected, progressBar));
  mnFile.add(saveItem);
  JMenuItem saveAllItem = new JMenuItem("Save All...", KeyEvent.VK_A);
  saveAllItem.addActionListener(e -> UIUtility.executeInBackground(this::saveAll, progressBar));
  mnFile.add(saveAllItem);
  JMenuItem clearItem = new JMenuItem("Remove All", KeyEvent.VK_R);
  clearItem.addActionListener(e -> UIUtility.executeInBackground(this::reset, progressBar));
  mnFile.add(clearItem);
  JMenuItem exitItem = new JMenuItem("Quit", KeyEvent.VK_Q);
  exitItem.addActionListener(e -> this.dispose());
  mnFile.add(exitItem);

  JMenu mnTools = new JMenu("Tools");
  mnTools.setMnemonic(KeyEvent.VK_T);
  JMenuItem umlItem = new JMenuItem("Open UML Editor", KeyEvent.VK_U);
  umlItem.addActionListener(e -> UIUtility.executeInBackground(this::displayUMLEditor, progressBar));
  mnTools.add(umlItem);
  JMenuItem annoItem = new JMenuItem("Open Annotation Editor", KeyEvent.VK_A);
  annoItem.addActionListener(e -> UIUtility.executeInBackground(this::displayAnnotationEditor, progressBar));
  mnTools.add(annoItem);
  JMenuItem exportItem = new JMenuItem("Export Log", KeyEvent.VK_E);
  exportItem.addActionListener(e -> UIUtility.executeInBackground(this::exportLog, progressBar));
  mnTools.add(exportItem);
  JMenuItem showExportItem = new JMenuItem("Export Diagram", KeyEvent.VK_D);
  showExportItem.addActionListener(e -> UIUtility.executeInBackground(this::showExportDiagram, progressBar));
  //mnTools.add(showExportItem );
  menuBar.add(mnTools);

  JMenu mnHelp = new JMenu("Help");
  mnHelp.setMnemonic(KeyEvent.VK_H);
  JMenuItem aboutItem = new JMenuItem("About", KeyEvent.VK_A);
  aboutItem.addActionListener(e -> InformationDialog.display(UMLEditorMessages.ABOUT.getMessage()));
  mnHelp.add(aboutItem);
  menuBar.add(mnHelp);

  return menuBar;
}
 
開發者ID:onprom,項目名稱:onprom,代碼行數:47,代碼來源:OnpromToolkit.java

示例3: keyPressed

public void keyPressed(KeyEvent e) {

		switch (e.getKeyCode()) {

		case KeyEvent.VK_RIGHT:
			nachRechtsGucken = true;
			velX = bewegungsgeschwindigkeit;

			if (init) {
				if (boden) {
					w.playSound();
				} else {
					w.stopSound();
				}
				init = false;
			}

			if (!falling) {

				imagePath = laufenRechtsBild;

			}
			break;
		case KeyEvent.VK_LEFT:
			nachRechtsGucken = false;

			imagePath = laufenLinksBild;
			if (init) {
				if (boden) {
					w.playSound();
				} else {
					w.stopSound();
				}
				init = false;
			}
			velX = -bewegungsgeschwindigkeit;

			break;
		case KeyEvent.VK_SPACE:

			if (allowSpace) {

				if (!falling) {
					if (boden) {
						// s.playSoundOnce();
						// boden = false;
					}
					sprungkraft = sprunkonstante;

				} else {

					sprungkraft = 0;

				}
			}

			break;
		case KeyEvent.VK_U:
			Controller.removeAllExceptNotList();
			++Game.level;
			InternerLvLcreator.internerLvlControl();
			break;
		case KeyEvent.VK_D:
			Controller.removeAllExceptNotList();
			--Game.level;
			InternerLvLcreator.internerLvlControl();
			break;

		}

	}
 
開發者ID:dviol,項目名稱:Project15,代碼行數:71,代碼來源:Player.java

示例4: getKeyCode

private int getKeyCode(char alpha) {
    switch (alpha) {
        case 'a':
            return KeyEvent.VK_A;
        case 'b':
            return KeyEvent.VK_B;
        case 'c':
            return KeyEvent.VK_C;
        case 'd':
            return KeyEvent.VK_D;
        case 'e':
            return KeyEvent.VK_E;
        case 'f':
            return KeyEvent.VK_F;
        case 'g':
            return KeyEvent.VK_G;
        case 'h':
            return KeyEvent.VK_H;
        case 'i':
            return KeyEvent.VK_I;
        case 'j':
            return KeyEvent.VK_J;
        case 'k':
            return KeyEvent.VK_K;
        case 'l':
            return KeyEvent.VK_L;
        case 'm':
            return KeyEvent.VK_M;
        case 'n':
            return KeyEvent.VK_N;
        case 'o':
            return KeyEvent.VK_O;
        case 'p':
            return KeyEvent.VK_P;
        case 'q':
            return KeyEvent.VK_Q;
        case 'r':
            return KeyEvent.VK_R;
        case 's':
            return KeyEvent.VK_S;
        case 't':
            return KeyEvent.VK_T;
        case 'u':
            return KeyEvent.VK_U;
        case 'v':
            return KeyEvent.VK_V;
        case 'w':
            return KeyEvent.VK_W;
        case 'x':
            return KeyEvent.VK_X;
        case 'y':
            return KeyEvent.VK_Y;
        case 'z':
            return KeyEvent.VK_Z;
        case '1':
            return KeyEvent.VK_1;
        case '2':
            return KeyEvent.VK_2;
        case '3':
            return KeyEvent.VK_3;
        case '4':
            return KeyEvent.VK_4;
        case '5':
            return KeyEvent.VK_5;
        case '6':
            return KeyEvent.VK_6;
        case '7':
            return KeyEvent.VK_7;
        case '8':
            return KeyEvent.VK_8;
        case '9':
            return KeyEvent.VK_9;
        case '0':
            return KeyEvent.VK_0;
        case ',':
            return KeyEvent.VK_COMMA;
        case ' ':
            return KeyEvent.VK_SPACE;
    }
    return KeyEvent.VK_SPACE;
}
 
開發者ID:shivam301296,項目名稱:WhatsappCrush,代碼行數:81,代碼來源:WhatsappCrushGUI.java

示例5: respondToUserInput

@Override
   public Screen respondToUserInput(final KeyEvent key, final MouseEvent mouse) {
final int px = this.x;
final int py = this.y;
if (key != null) {
    switch (key.getKeyCode()) {
    case KeyEvent.VK_LEFT:
    case KeyEvent.VK_H:
    case KeyEvent.VK_NUMPAD4:
	this.x--;
	break;
    case KeyEvent.VK_RIGHT:
    case KeyEvent.VK_L:
    case KeyEvent.VK_NUMPAD6:
	this.x++;
	break;
    case KeyEvent.VK_UP:
    case KeyEvent.VK_J:
    case KeyEvent.VK_NUMPAD8:
	this.y--;
	break;
    case KeyEvent.VK_DOWN:
    case KeyEvent.VK_K:
    case KeyEvent.VK_NUMPAD2:
	this.y++;
	break;
    case KeyEvent.VK_Y:
    case KeyEvent.VK_NUMPAD7:
	this.x--;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD9:
    case KeyEvent.VK_U:
	this.x++;
	this.y--;
	break;
    case KeyEvent.VK_NUMPAD1:
    case KeyEvent.VK_B:
	this.x--;
	this.y++;
	break;
    case KeyEvent.VK_NUMPAD3:
    case KeyEvent.VK_N:
	this.x++;
	this.y++;
	break;
    case KeyEvent.VK_ENTER:
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    case KeyEvent.VK_ESCAPE:
	return null;
    }
}
if (mouse != null) {
    this.x = mouse.getX() / Constants.TILE_SIZE_IN_PIXELS - this.sx - px;
    this.y = mouse.getY() / Constants.TILE_SIZE_IN_PIXELS - this.sy - py;
    if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
	this.x = px;
	this.y = py;
	return this;
    } else {
	this.selectWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x,
		this.sy + this.y);
	return null;
    }
}
if (!this.isAcceptable(this.player.x + this.x, this.player.y + this.y)) {
    this.x = px;
    this.y = py;
}
this.enterWorldCoordinate(this.player.x + this.x, this.player.y + this.y, this.sx + this.x, this.sy + this.y);
return this;
   }
 
開發者ID:wrldwzrd89,項目名稱:dynamic-dungeon,代碼行數:74,代碼來源:TargetBasedScreen.java


注:本文中的java.awt.event.KeyEvent.VK_U屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。