本文整理匯總了Java中cpw.mods.fml.common.TickType.RENDER屬性的典型用法代碼示例。如果您正苦於以下問題:Java TickType.RENDER屬性的具體用法?Java TickType.RENDER怎麽用?Java TickType.RENDER使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類cpw.mods.fml.common.TickType
的用法示例。
在下文中一共展示了TickType.RENDER屬性的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: doTickInGame
@Deprecated
public final boolean doTickInGame(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.field_71441_e != null;
// World and render ticks
if (tickEnd && ( tick==TickType.RENDER || tick==TickType.CLIENT ) && hasWorld) {
return onTickInGame((Float) data[0], mc);
}
return true;
}
示例2: doTickInGUI
@Deprecated
public final boolean doTickInGUI(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.field_71441_e != null;
if (tickEnd && ( tick==TickType.RENDER || ( tick==TickType.CLIENT && hasWorld))) {
return onTickInGUI((Float) data[0], mc, mc.field_71462_r);
}
return true;
}
示例3: doTickInGame
@Deprecated
public final boolean doTickInGame(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.theWorld != null;
// World and render ticks
if (tickEnd && ( tick==TickType.RENDER || tick==TickType.CLIENT ) && hasWorld) {
return onTickInGame((Float) data[0], mc);
}
return true;
}
示例4: doTickInGUI
@Deprecated
public final boolean doTickInGUI(TickType tick, boolean tickEnd, Object... data)
{
Minecraft mc = FMLClientHandler.instance().getClient();
boolean hasWorld = mc.theWorld != null;
if (tickEnd && ( tick==TickType.RENDER || ( tick==TickType.CLIENT && hasWorld))) {
return onTickInGUI((Float) data[0], mc, mc.currentScreen);
}
return true;
}