本文整理匯總了Java中com.jme3.math.Vector3f.UNIT_Y屬性的典型用法代碼示例。如果您正苦於以下問題:Java Vector3f.UNIT_Y屬性的具體用法?Java Vector3f.UNIT_Y怎麽用?Java Vector3f.UNIT_Y使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在類com.jme3.math.Vector3f
的用法示例。
在下文中一共展示了Vector3f.UNIT_Y屬性的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: getPickedVector
/**
* Get a vector to calculate transformations by the Axis.
*
* @param transform the base transform.
* @param pickedAxis the picked Axis.
* @param camera the camera.
* @return the axis vector.
*/
@NotNull
@JMEThread
protected Vector3f getPickedVector(@NotNull final Transform transform, @NotNull final PickedAxis pickedAxis,
@NotNull final Camera camera) {
if (pickedAxis == PickedAxis.Y) {
return Vector3f.UNIT_Y;
} else if (pickedAxis == PickedAxis.Z) {
return Vector3f.UNIT_Z;
} else return Vector3f.UNIT_X;
}
示例2: getScaleAxis
/**
* Get a vector to calculate scaling by the axis.
*
* @param transform the base transform.
* @param pickedAxis the picked Axis.
* @param camera the camera.
* @return the axis vector.
*/
@NotNull
@JMEThread
protected Vector3f getScaleAxis(@NotNull final Transform transform, @NotNull final PickedAxis pickedAxis,
@NotNull final Camera camera) {
if (pickedAxis == PickedAxis.Y) {
return Vector3f.UNIT_Y;
} else if (pickedAxis == PickedAxis.Z) {
return Vector3f.UNIT_Z;
} else return Vector3f.UNIT_X;
}
示例3: EditorCamera
/**
* Constructs the chase camera if you use this constructor you have to attach the camera later to a spatial doing
* spatial.addControl(chaseCamera);
*
* @param camera the application camera
*/
public EditorCamera(@NotNull final Camera camera) {
this.camera = camera;
this.initialUpVec = Vector3f.UNIT_Y;
this.targetDir = new Vector3f();
this.position = new Vector3f();
this.targetLocation = new Vector3f(0, 0, 0);
this.lookAtOffset = new Vector3f(0, 0, 0);
this.temp = new Vector3f(0, 0, 0);
}