本文整理匯總了Golang中v2ray/com/core/common/net.Destination.IsUDP方法的典型用法代碼示例。如果您正苦於以下問題:Golang Destination.IsUDP方法的具體用法?Golang Destination.IsUDP怎麽用?Golang Destination.IsUDP使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類v2ray/com/core/common/net.Destination
的用法示例。
在下文中一共展示了Destination.IsUDP方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: Dispatch
func (this *FreedomConnection) Dispatch(destination v2net.Destination, payload *alloc.Buffer, ray ray.OutboundRay) error {
log.Info("Freedom: Opening connection to ", destination)
defer payload.Release()
defer ray.OutboundInput().Release()
defer ray.OutboundOutput().Close()
var conn internet.Connection
if this.domainStrategy == DomainStrategyUseIP && destination.Address().Family().IsDomain() {
destination = this.ResolveIP(destination)
}
err := retry.Timed(5, 100).On(func() error {
rawConn, err := internet.Dial(this.meta.Address, destination, this.meta.StreamSettings)
if err != nil {
return err
}
conn = rawConn
return nil
})
if err != nil {
log.Warning("Freedom: Failed to open connection to ", destination, ": ", err)
return err
}
defer conn.Close()
input := ray.OutboundInput()
output := ray.OutboundOutput()
if !payload.IsEmpty() {
conn.Write(payload.Value)
}
go func() {
v2writer := v2io.NewAdaptiveWriter(conn)
defer v2writer.Release()
v2io.Pipe(input, v2writer)
if tcpConn, ok := conn.(*tcp.RawConnection); ok {
tcpConn.CloseWrite()
}
}()
var reader io.Reader = conn
timeout := this.timeout
if destination.IsUDP() {
timeout = 16
}
if timeout > 0 {
reader = v2net.NewTimeOutReader(int(timeout) /* seconds */, conn)
}
v2reader := v2io.NewAdaptiveReader(reader)
v2io.Pipe(v2reader, output)
v2reader.Release()
ray.OutboundOutput().Close()
return nil
}
示例2: Dispatch
func (this *VMessOutboundHandler) Dispatch(target v2net.Destination, payload *alloc.Buffer, ray ray.OutboundRay) error {
defer ray.OutboundInput().Release()
defer ray.OutboundOutput().Close()
var rec *protocol.ServerSpec
var conn internet.Connection
err := retry.Timed(5, 100).On(func() error {
rec = this.serverPicker.PickServer()
rawConn, err := internet.Dial(this.meta.Address, rec.Destination(), this.meta.StreamSettings)
if err != nil {
return err
}
conn = rawConn
return nil
})
if err != nil {
log.Error("VMess|Outbound: Failed to find an available destination:", err)
return err
}
log.Info("VMess|Outbound: Tunneling request to ", target, " via ", rec.Destination())
command := protocol.RequestCommandTCP
if target.IsUDP() {
command = protocol.RequestCommandUDP
}
request := &protocol.RequestHeader{
Version: encoding.Version,
User: rec.PickUser(),
Command: command,
Address: target.Address(),
Port: target.Port(),
Option: protocol.RequestOptionChunkStream,
}
defer conn.Close()
conn.SetReusable(true)
if conn.Reusable() { // Conn reuse may be disabled on transportation layer
request.Option.Set(protocol.RequestOptionConnectionReuse)
}
input := ray.OutboundInput()
output := ray.OutboundOutput()
var requestFinish, responseFinish sync.Mutex
requestFinish.Lock()
responseFinish.Lock()
session := encoding.NewClientSession(protocol.DefaultIDHash)
go this.handleRequest(session, conn, request, payload, input, &requestFinish)
go this.handleResponse(session, conn, request, rec.Destination(), output, &responseFinish)
requestFinish.Lock()
responseFinish.Lock()
return nil
}