本文整理匯總了Golang中rsc/io/grind/grinder.EditBuffer.Delete方法的典型用法代碼示例。如果您正苦於以下問題:Golang EditBuffer.Delete方法的具體用法?Golang EditBuffer.Delete怎麽用?Golang EditBuffer.Delete使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類rsc/io/grind/grinder.EditBuffer
的用法示例。
在下文中一共展示了EditBuffer.Delete方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: grindFunc
func grindFunc(ctxt *grinder.Context, pkg *grinder.Package, edit *grinder.EditBuffer, fn *ast.FuncDecl) {
if fn.Body == nil {
return
}
blocks := block.Build(pkg.FileSet, fn.Body)
ast.Inspect(fn.Body, func(x ast.Node) bool {
var list []ast.Stmt
switch x := x.(type) {
default:
return true
case *ast.BlockStmt:
list = x.List
case *ast.CommClause:
list = x.Body
case *ast.CaseClause:
list = x.Body
}
for i := 0; i < len(list); i++ {
x := list[i]
if grinder.IsTerminatingStmt(blocks, x) {
end := i + 1
for end < len(list) && !isGotoTarget(blocks, list[end]) {
end++
}
if end > i+1 {
edit.Delete(edit.End(x), edit.End(list[end-1]))
i = end - 1 // after i++, next iteration starts at end
}
}
}
return true
})
}
示例2: grindFunc
func grindFunc(ctxt *grinder.Context, pkg *grinder.Package, edit *grinder.EditBuffer, fn *ast.FuncDecl) {
if fn.Name.Name == "evconst" {
old := debug
debug = true
defer func() { debug = old }()
}
if pkg.TypesError != nil {
// Without scoping information, we can't be sure code moves are okay.
fmt.Printf("%s: cannot inline gotos without type information\n", fn.Name)
return
}
if fn.Body == nil {
return
}
blocks := block.Build(pkg.FileSet, fn.Body)
for labelname, gotos := range blocks.Goto {
target, ok := findTargetBlock(pkg, edit, fn, blocks, labelname)
if debug {
println("TARGET", ok, labelname, len(gotos), target.dead, target.short)
}
if ok && (len(gotos) == 1 && target.dead || target.short) {
numReplaced := 0
for _, g := range gotos {
code := edit.TextAt(target.comment, target.start) + target.code
if !objsMatch(pkg, fn, g.Pos(), target.objs, target.start, target.end) {
if debug {
println("OBJS DO NOT MATCH")
}
// Cannot inline code here; needed identifiers have different meanings.
continue
}
if target.needReturn {
// NOTE: Should really check to see if function results are shadowed.
// If we screw up, the code won't compile, so we can put it off.
code += "; return"
}
if target.needGoto != "" {
code += "; goto " + target.needGoto
}
edit.Replace(g.Pos(), g.End(), code)
numReplaced++
}
if numReplaced == len(gotos) {
if len(gotos) == 1 && target.dead {
edit.Delete(target.comment, target.end)
} else {
edit.DeleteLine(target.start, target.endLabel)
}
}
// The code we move might itself have gotos to inline,
// and we can't make that change until we get new line
// number position, so return after each label change.
if numReplaced > 0 {
return
}
}
}
}