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Golang Card.GetSuit方法代碼示例

本文整理匯總了Golang中hearts/logic/card.Card.GetSuit方法的典型用法代碼示例。如果您正苦於以下問題:Golang Card.GetSuit方法的具體用法?Golang Card.GetSuit怎麽用?Golang Card.GetSuit使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在hearts/logic/card.Card的用法示例。


在下文中一共展示了Card.GetSuit方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: PopulateCardImage

// Given a card object, populates it with its image
func PopulateCardImage(c *card.Card, u *uistate.UIState) {
	var texKey string
	switch c.GetSuit() {
	case card.Club:
		texKey = "Clubs-"
	case card.Diamond:
		texKey = "Diamonds-"
	case card.Spade:
		texKey = "Spades-"
	case card.Heart:
		texKey = "Hearts-"
	}
	switch c.GetFace() {
	case card.Jack:
		texKey += "Jack"
	case card.Queen:
		texKey += "Queen"
	case card.King:
		texKey += "King"
	case card.Ace:
		texKey += "Ace"
	default:
		texKey += strconv.Itoa(int(c.GetFace()))
	}
	texKey += ".png"
	n := MakeNode(u)
	u.Eng.SetSubTex(n, u.Texs[texKey])
	c.SetNode(n)
	c.SetImage(u.Texs[texKey])
	c.SetBack(u.Texs["BakuSquare.png"])
}
開發者ID:vanadium,項目名稱:croupier,代碼行數:32,代碼來源:texture.go

示例2: SetCardPositionHand

// Given a card object, populates it with its positioning values and sets its position on-screen for the player hand view
func SetCardPositionHand(c *card.Card, indexInSuit int, suitCounts []int, u *uistate.UIState) {
	suitCount := float32(suitCounts[c.GetSuit()])
	heightScaler := float32(4 - c.GetSuit())
	diff := suitCount*(u.Padding+u.CardDim.X) - (u.WindowSize.X - u.Padding)
	x := u.Padding + float32(indexInSuit)*(u.Padding+u.CardDim.X)
	if diff > 0 && indexInSuit > 0 {
		x -= diff * float32(indexInSuit) / (suitCount - 1)
	}
	y := u.WindowSize.Y - heightScaler*(u.CardDim.Y+u.Padding) - u.BottomPadding
	pos := coords.MakeVec(x, y)
	c.SetInitial(pos)
	c.Move(pos, u.CardDim, u.Eng)
}
開發者ID:vanadium,項目名稱:croupier,代碼行數:14,代碼來源:reposition.go

示例3: dropCardHere

// checks one specific drop target to see if a card was dropped there
func dropCardHere(c *card.Card, d *staticimg.StaticImg, t touch.Event, u *uistate.UIState) bool {
	if !touchingStaticImg(t, d, u) {
		return false
	}
	lastDroppedCard := d.GetCardHere()
	if lastDroppedCard != nil {
		reposition.ResetCardPosition(lastDroppedCard, u.Eng)
		reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
	}
	oldY := c.GetInitial().Y
	suit := c.GetSuit()
	u.CurCard.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
	d.SetCardHere(u.CurCard)
	// realign suit the card just left
	reposition.RealignSuit(suit, oldY, u)
	return true
}
開發者ID:vanadium,項目名稱:croupier,代碼行數:18,代碼來源:touchhandler.go

示例4: dropCardOnTarget

// checks all drop targets to see if a card was dropped there
func dropCardOnTarget(c *card.Card, t touch.Event, u *uistate.UIState) bool {
	for _, d := range u.DropTargets {
		// checking to see if card was dropped onto a drop target
		if touchingStaticImg(t, d, u) {
			lastDroppedCard := d.GetCardHere()
			if lastDroppedCard != nil {
				reposition.ResetCardPosition(lastDroppedCard, u.Eng)
				reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
			}
			oldY := c.GetInitial().Y
			suit := c.GetSuit()
			c.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
			d.SetCardHere(c)
			// realign suit the card just left
			reposition.RealignSuit(suit, oldY, u)
			return true
		}
	}
	return false
}
開發者ID:vanadium,項目名稱:croupier,代碼行數:21,代碼來源:touchhandler.go

示例5: LogPlay

// Formats play command and sends to Syncbase
func LogPlay(u *uistate.UIState, c *card.Card) bool {
	key := getKey(u.CurPlayerIndex, u)
	value := Play + Bar + strconv.Itoa(u.CurPlayerIndex) + Colon
	value += cardType + Space + c.GetSuit().String() + c.GetFace().String() + Colon + End
	return logKeyValue(u.Service, u.Ctx, key, value)
}
開發者ID:vanadium,項目名稱:croupier,代碼行數:7,代碼來源:logWriter.go


注:本文中的hearts/logic/card.Card.GetSuit方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。