本文整理匯總了Golang中gopkg/in/v0/qml.Object類的典型用法代碼示例。如果您正苦於以下問題:Golang Object類的具體用法?Golang Object怎麽用?Golang Object使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了Object類的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: SetQML
func (a *ArchetypeInstance) SetQML(obj qml.Object) {
a.QObject = obj
obj.Set("simpleName", a.SimpleName)
obj.Set("name", w.Archetypes[a.SimpleName].Name)
qmlMoveUpdate(obj, float32(a.TP.X), float32(a.TP.Y), a.SimpleName, kinglib.MOVE_INSTANT, 0)
}
示例2: Snapshot
func (ctrl *Control) Snapshot(request qml.Object) {
if request.Int("status") != 2 {
return
}
f, err := os.Create(os.Args[2])
if err != nil {
ctrl.done <- err
return
}
defer f.Close()
img := ctrl.win.Snapshot()
err = png.Encode(f, img)
if err != nil {
os.Remove(os.Args[2])
}
ctrl.done <- err
}
示例3: TextReleased
func (ctrl *Control) TextReleased(text qml.Object) {
x := text.Int("x")
y := text.Int("y")
width := text.Int("width")
height := text.Int("height")
ctrl.Emit(x+15, y+height/2)
ctrl.Emit(x+width/2, 1.0*y+height/2)
ctrl.Emit(x+width-15, 1.0*y+height/2)
go func() {
time.Sleep(500 * time.Millisecond)
messages := []string{"Hello", "Hello", "Hacks"}
ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!"
qml.Changed(ctrl, &ctrl.Message)
}()
}
示例4: qmlMoveUpdate
func qmlMoveUpdate(obj qml.Object, x, y float32, simple_name string, move_type int, move_time int) {
// Not good for now:
obj.Set("simpleName", simple_name)
switch move_type {
case kinglib.MOVE_WALK:
// fmt.Printf("Setting move_walk\n")
obj.Set("dsx", int(x*32.0))
obj.Set("dsy", int(y*32.0))
obj.Set("dtime", move_time)
obj.Set("moving", false)
obj.Set("moving", true)
default:
obj.Set("x", int(x*32.0))
obj.Set("y", int(y*32.0))
}
z := GetArchetypeZ(simple_name, int(y), int(x))
obj.Set("z", z)
obj.Set("tx", x)
obj.Set("ty", y)
}
示例5: DestroyMe
func (g *Game) DestroyMe(obj qml.Object) {
obj.Destroy()
}
示例6: RightClick
func (g *Game) RightClick(obj qml.Object) {
// Create a move:
am := &kinglib.ActionMove{obj.Int("tx"), obj.Int("ty")}
connection.SendGob(am)
}
示例7: Done
func (ctrl *Control) Done(emitter qml.Object) {
emitter.Destroy()
}