本文整理匯總了Golang中github.com/wallyworld/core/state.Unit.SubordinateNames方法的典型用法代碼示例。如果您正苦於以下問題:Golang Unit.SubordinateNames方法的具體用法?Golang Unit.SubordinateNames怎麽用?Golang Unit.SubordinateNames使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/wallyworld/core/state.Unit
的用法示例。
在下文中一共展示了Unit.SubordinateNames方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: processUnit
func (context *statusContext) processUnit(unit *state.Unit, serviceCharm string) (status api.UnitStatus) {
status.PublicAddress, _ = unit.PublicAddress()
for _, port := range unit.OpenedPorts() {
status.OpenedPorts = append(status.OpenedPorts, port.String())
}
if unit.IsPrincipal() {
status.Machine, _ = unit.AssignedMachineId()
}
curl, _ := unit.CharmURL()
if serviceCharm != "" && curl != nil && curl.String() != serviceCharm {
status.Charm = curl.String()
}
status.Life,
status.AgentVersion,
status.AgentState,
status.AgentStateInfo,
status.Err = processAgent(unit)
if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
status.Subordinates = make(map[string]api.UnitStatus)
for _, name := range subUnits {
subUnit := context.unitByName(name)
// subUnit may be nil if subordinate was filtered out.
if subUnit != nil {
status.Subordinates[name] = context.processUnit(subUnit, serviceCharm)
}
}
}
return
}
示例2: matchUnit
// matchUnit attempts to match a state.Unit to one of
// a set of patterns, taking into account subordinate
// relationships.
func (m unitMatcher) matchUnit(u *state.Unit) bool {
if m.matchesAny() {
return true
}
// Keep the unit if:
// (a) its name matches a pattern, or
// (b) it's a principal and one of its subordinates matches, or
// (c) it's a subordinate and its principal matches.
//
// Note: do *not* include a second subordinate if the principal is
// only matched on account of a first subordinate matching.
if m.matchString(u.Name()) {
return true
}
if u.IsPrincipal() {
for _, s := range u.SubordinateNames() {
if m.matchString(s) {
return true
}
}
return false
}
principal, valid := u.PrincipalName()
if !valid {
panic("PrincipalName failed for subordinate unit")
}
return m.matchString(principal)
}
示例3: destroySubordinates
func (u *UniterAPI) destroySubordinates(principal *state.Unit) error {
subordinates := principal.SubordinateNames()
for _, subName := range subordinates {
unit, err := u.getUnit(names.UnitTag(subName))
if err != nil {
return err
}
if err = unit.Destroy(); err != nil {
return err
}
}
return nil
}
示例4: HasSubordinates
// HasSubordinates returns the whether each given unit has any subordinates.
func (u *UniterAPI) HasSubordinates(args params.Entities) (params.BoolResults, error) {
result := params.BoolResults{
Results: make([]params.BoolResult, len(args.Entities)),
}
canAccess, err := u.accessUnit()
if err != nil {
return params.BoolResults{}, err
}
for i, entity := range args.Entities {
err := common.ErrPerm
if canAccess(entity.Tag) {
var unit *state.Unit
unit, err = u.getUnit(entity.Tag)
if err == nil {
subordinates := unit.SubordinateNames()
result.Results[i].Result = len(subordinates) > 0
}
}
result.Results[i].Error = common.ServerError(err)
}
return result, nil
}