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Golang Context.TextRune方法代碼示例

本文整理匯總了Golang中github.com/shibukawa/nanovgo.Context.TextRune方法的典型用法代碼示例。如果您正苦於以下問題:Golang Context.TextRune方法的具體用法?Golang Context.TextRune怎麽用?Golang Context.TextRune使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/shibukawa/nanovgo.Context的用法示例。


在下文中一共展示了Context.TextRune方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: Draw


//.........這裏部分代碼省略.........
	clipY := y + 1.0
	clipWidth := w - unitWidth - 2.0*xSpacing + 2.0
	clipHeight := h - 3.0
	ctx.Scissor(clipX, clipY, clipWidth, clipHeight)
	oldDrawPosX := drawPosX
	drawPosX += t.textOffset

	if t.committed {
		ctx.Text(drawPosX, drawPosY, t.value)
	} else {
		text := t.editingText()
		textString := string(text)
		_, bounds := ctx.TextBounds(drawPosX, drawPosY, textString)
		lineH := bounds[3] - bounds[1]
		// find cursor positions
		glyphs := ctx.TextGlyphPositionsRune(drawPosX, drawPosY, text)
		t.updateCursor(ctx, bounds[2], glyphs)

		// compute text offset
		prevCPos := toI(t.cursorPos > 0, t.cursorPos-1, 0)
		nextCPos := toI(t.cursorPos < len(glyphs), t.cursorPos+1, len(glyphs))
		prevCX := t.textIndex2Position(prevCPos, bounds[2], glyphs)
		nextCX := t.textIndex2Position(nextCPos, bounds[2], glyphs)

		if nextCX > clipX+clipWidth {
			t.textOffset -= nextCX - (clipX + clipWidth) + 1.0
		}
		if prevCX < clipX {
			t.textOffset += clipX - prevCX + 1.0
		}
		drawPosX = oldDrawPosX + t.textOffset

		// draw text with offset
		ctx.TextRune(drawPosX, drawPosY, text)
		_, bounds = ctx.TextBounds(drawPosX, drawPosY, textString)

		// recompute cursor position
		glyphs = ctx.TextGlyphPositionsRune(drawPosX, drawPosY, text)

		var caretX float32 = -1
		if len(t.preeditText) != 0 {
			// draw preedit text
			caretX = t.textIndex2Position(t.cursorPos+len(t.preeditText), bounds[2], glyphs)

			offsetIndex := t.cursorPos
			offsetX := t.textIndex2Position(t.cursorPos, bounds[2], glyphs)
			ctx.SetStrokeColor(nanovgo.MONO(255, 160))
			ctx.SetFillColor(nanovgo.MONO(255, 80))
			ctx.SetStrokeWidth(2.0)
			for i, blockLength := range t.preeditBlocks {
				nextOffsetIndex := offsetIndex + blockLength
				nextOffsetX := t.textIndex2Position(nextOffsetIndex, bounds[2], glyphs)
				if i != t.preeditFocusedBlock {
					ctx.BeginPath()
					ctx.MoveTo(offsetX+2, drawPosY+lineH*0.5-1)
					ctx.LineTo(nextOffsetX-2, drawPosY+lineH*0.5-1)
					ctx.Stroke()
				} else {
					ctx.BeginPath()
					ctx.Rect(offsetX, drawPosY-lineH*0.5, nextOffsetX-offsetX, lineH)
					ctx.Fill()
				}
				offsetIndex = nextOffsetIndex
				offsetX = nextOffsetX
			}
			screen := t.FindWindow().Parent().(*Screen)
開發者ID:shibukawa,項目名稱:nanogui-go,代碼行數:67,代碼來源:textbox.go

示例2: drawParagraph

func drawParagraph(ctx *nanovgo.Context, x, y, width, height, mx, my float32) {
	text := "This is longer chunk of text.\n  \n  Would have used lorem ipsum but she    was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party."

	ctx.Save()
	defer ctx.Restore()

	ctx.SetFontSize(18.0)
	ctx.SetFontFace("sans")
	ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignTop)
	_, _, lineh := ctx.TextMetrics()
	// The text break API can be used to fill a large buffer of rows,
	// or to iterate over the text just few lines (or just one) at a time.
	// The "next" variable of the last returned item tells where to continue.
	runes := []rune(text)

	var gx, gy float32
	var gutter int
	lnum := 0

	for _, row := range ctx.TextBreakLinesRune(runes, width) {
		hit := mx > x && mx < (x+width) && my >= y && my < (y+lineh)

		ctx.BeginPath()
		var alpha uint8
		if hit {
			alpha = 64
		} else {
			alpha = 16
		}
		ctx.SetFillColor(nanovgo.RGBA(255, 255, 255, alpha))
		ctx.Rect(x, y, row.Width, lineh)
		ctx.Fill()

		ctx.SetFillColor(nanovgo.RGBA(255, 255, 255, 255))
		ctx.TextRune(x, y, runes[row.StartIndex:row.EndIndex])

		if hit {
			var caretX float32
			if mx < x+row.Width/2 {
				caretX = x
			} else {
				caretX = x + row.Width
			}
			px := x
			lineRune := runes[row.StartIndex:row.EndIndex]
			glyphs := ctx.TextGlyphPositionsRune(x, y, lineRune)
			for j, glyph := range glyphs {
				x0 := glyph.X
				var x1 float32
				if j+1 < len(glyphs) {
					x1 = glyphs[j+1].X
				} else {
					x1 = x + row.Width
				}
				gx = x0*0.3 + x1*0.7
				if mx >= px && mx < gx {
					caretX = glyph.X
				}
				px = gx
			}
			ctx.BeginPath()
			ctx.SetFillColor(nanovgo.RGBA(255, 192, 0, 255))
			ctx.Rect(caretX, y, 1, lineh)
			ctx.Fill()

			gutter = lnum + 1
			gx = x - 10
			gy = y + lineh/2
		}
		lnum++
		y += lineh
	}

	if gutter > 0 {
		txt := strconv.Itoa(gutter)

		ctx.SetFontSize(13.0)
		ctx.SetTextAlign(nanovgo.AlignRight | nanovgo.AlignMiddle)

		_, bounds := ctx.TextBounds(gx, gy, txt)

		ctx.BeginPath()
		ctx.SetFillColor(nanovgo.RGBA(255, 192, 0, 255))
		ctx.RoundedRect(
			float32(int(bounds[0]-4)),
			float32(int(bounds[1]-2)),
			float32(int(bounds[2]-bounds[0])+8),
			float32(int(bounds[3]-bounds[1])+4),
			float32(int(bounds[3]-bounds[1])+4)/2.0-1.0)
		ctx.Fill()

		ctx.SetFillColor(nanovgo.RGBA(32, 32, 32, 255))
		ctx.Text(gx, gy, txt)
	}

	y += 20.0

	ctx.SetFontSize(13.0)
	ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignTop)
	ctx.SetTextLineHeight(1.2)
//.........這裏部分代碼省略.........
開發者ID:hajimehoshi,項目名稱:nanovgo,代碼行數:101,代碼來源:demo.go

示例3: Draw


//.........這裏部分代碼省略.........
	if b.backgroundColor.A != 0.0 {
		bgColor := b.backgroundColor
		bgColor.A = 1.0
		ctx.SetFillColor(bgColor)
		ctx.Fill()
		if b.pushed {
			gradTop.A = 0.8
			gradBot.A = 0.8
		} else {
			a := 1 - b.backgroundColor.A
			if !b.enabled {
				a = a*0.5 + 0.5
			}
			gradTop.A = a
			gradBot.A = a
		}
	}

	bg := nanovgo.LinearGradient(bx, by, bx, by+bh, gradTop, gradBot)
	ctx.SetFillPaint(bg)
	ctx.Fill()

	ctx.BeginPath()
	var pOff float32 = 0.0
	if b.pushed {
		pOff = 1.0
	}
	ctx.RoundedRect(bx+0.5, by+1.5-pOff, bw-1.0, bh-2+pOff, float32(b.theme.ButtonCornerRadius))
	ctx.SetStrokeColor(b.theme.BorderLight)
	ctx.Stroke()

	ctx.BeginPath()
	ctx.RoundedRect(bx+0.5, by+0.5, bw-1.0, bh-2, float32(b.theme.ButtonCornerRadius))
	ctx.SetStrokeColor(b.theme.BorderDark)
	ctx.Stroke()

	fontSize := float32(b.FontSize())
	ctx.SetFontSize(fontSize)
	ctx.SetFontFace(b.theme.FontBold)
	caption := b.caption
	tw, _ := ctx.TextBounds(0, 0, caption)

	centerX := bx + bw*0.5
	centerY := by + bh*0.5
	textPosX := centerX - tw*0.5
	textPosY := centerY - 1.0

	textColor := b.TextColor()
	if b.icon > 0 || b.imageIcon > 0 {
		var iw, ih float32
		if b.icon > 0 {
			ih = fontSize * 1.5 / 2
			ctx.SetFontSize(ih)
			ctx.SetFontFace(b.theme.FontIcons)
			iw, _ = ctx.TextBounds(0, 0, string([]rune{rune(b.icon)}))
		} else if b.imageIcon > 0 {
			ih = fontSize * 0.9
			w, h, _ := ctx.ImageSize(b.imageIcon)
			iw = float32(w) * ih / float32(h)
		}
		if b.caption != "" {
			iw += float32(b.h) * 0.15
		}
		ctx.SetFillColor(textColor)
		ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignMiddle)
		iconPosX := centerX
		iconPosY := centerY - 1

		switch b.iconPosition {
		case ButtonIconLeftCentered:
			iconPosX -= (tw + iw) * 0.5
			textPosX += iw * 0.5
		case ButtonIconRightCentered:
			iconPosX -= iw * 0.5
			textPosX += tw * 0.5
		case ButtonIconLeft:
			iconPosX = bx + 8.0
		case ButtonIconRight:
			iconPosX = bx + bw - iw - 8
		}
		if b.icon > 0 {
			ctx.TextRune(iconPosX, iconPosY, []rune{rune(b.icon)})
		} else {
			var eOff float32 = 0.25
			if b.enabled {
				eOff = 0.5
			}
			imgPaint := nanovgo.ImagePattern(iconPosX, iconPosY-ih*0.5, iw, ih, 0, b.imageIcon, eOff)
			ctx.SetFillPaint(imgPaint)
			ctx.Fill()
		}
	}
	ctx.SetFontSize(fontSize)
	ctx.SetFontFace(b.theme.FontBold)
	ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignMiddle)
	ctx.SetFillColor(b.theme.TextColorShadow)
	ctx.Text(textPosX, textPosY, caption)
	ctx.SetFillColor(textColor)
	ctx.Text(textPosX, textPosY+1.0, caption)
}
開發者ID:shibukawa,項目名稱:nanogui-go,代碼行數:101,代碼來源:button.go


注:本文中的github.com/shibukawa/nanovgo.Context.TextRune方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。