當前位置: 首頁>>代碼示例>>Golang>>正文


Golang Window.SwapBuffers方法代碼示例

本文整理匯總了Golang中github.com/remogatto/mandala.Window.SwapBuffers方法的典型用法代碼示例。如果您正苦於以下問題:Golang Window.SwapBuffers方法的具體用法?Golang Window.SwapBuffers怎麽用?Golang Window.SwapBuffers使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/remogatto/mandala.Window的用法示例。


在下文中一共展示了Window.SwapBuffers方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: renderLoopFunc

// Run runs renderLoop. The loop renders a frame and swaps the buffer
// at each tick received.
func renderLoopFunc(control *renderLoopControl) loop.LoopFunc {

	return func(loop loop.Loop) error {
		var window mandala.Window
		// Lock/unlock the loop to the current OS thread. This is
		// necessary because OpenGL functions should be called from
		// the same thread.
		runtime.LockOSThread()
		defer runtime.UnlockOSThread()

		// Create an instance of ticker and immediately stop
		// it because we don't want to swap buffers before
		// initializing a rendering state.
		ticker := time.NewTicker(time.Duration(1e9 / int(FRAMES_PER_SECOND)))
		ticker.Stop()

		for {
			select {
			case window = <-control.window:
				ticker.Stop()

				window.MakeContextCurrent()

				width, height := window.GetSize()
				gl.Viewport(0, 0, width, height)

				mandala.Logf("Restarting rendering loop...")
				ticker = time.NewTicker(time.Duration(1e9 / int(FRAMES_PER_SECOND)))

				// Compute window radius
				windowRadius = math.Sqrt(math.Pow(float64(height), 2) + math.Pow(float64(width), 2))

				//gl.Init()
				gl.Disable(gl.DEPTH_TEST)
				// antialiasing
				gl.Enable(gl.BLEND)
				gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
				//gl.Enable(gl.LINE_SMOOTH)

			// At each tick render a frame and swap buffers.
			case <-ticker.C:
				draw()
				window.SwapBuffers()

			case event := <-control.pause:
				ticker.Stop()
				event.Paused <- true

			case <-control.resume:

			case <-loop.ShallStop():
				ticker.Stop()
				return nil
			}
		}
	}
}
開發者ID:remogatto,項目名稱:mozaik,代碼行數:59,代碼來源:game.go

示例2: renderLoopFunc

// Run runs renderLoop. The loop renders a frame and swaps the buffer
// at each tick received.
func renderLoopFunc(control *renderLoopControl) loop.LoopFunc {
	return func(loop loop.Loop) error {
		var window mandala.Window
		// Lock/unlock the loop to the current OS thread. This is
		// necessary because OpenGL functions should be called from
		// the same thread.
		runtime.LockOSThread()
		defer runtime.UnlockOSThread()

		// Create an instance of ticker and immediately stop
		// it because we don't want to swap buffers before
		// initializing a rendering state.
		ticker := time.NewTicker(time.Duration(1e9 / int(FRAMES_PER_SECOND)))
		ticker.Stop()

		for {
			select {
			case window = <-control.window:
				ticker.Stop()

				window.MakeContextCurrent()

				width, height := window.GetSize()
				gl.Viewport(0, 0, gl.Sizei(width), gl.Sizei(height))

				mandala.Logf("Restarting rendering loop...")
				ticker = time.NewTicker(time.Duration(1e9 / int(FRAMES_PER_SECOND)))

			// At each tick render a frame and swap buffers.
			case <-ticker.C:
				draw()
				window.SwapBuffers()

			case event := <-control.pause:
				ticker.Stop()
				event.Paused <- true

			case <-control.resume:

			case <-loop.ShallStop():
				ticker.Stop()
				return nil
			}
		}
	}
}
開發者ID:remogatto,項目名稱:mandala-template,代碼行數:48,代碼來源:game.go


注:本文中的github.com/remogatto/mandala.Window.SwapBuffers方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。