本文整理匯總了Golang中github.com/omniscale/imposm3/geom/geos.Geos.Polygon方法的典型用法代碼示例。如果您正苦於以下問題:Golang Geos.Polygon方法的具體用法?Golang Geos.Polygon怎麽用?Golang Geos.Polygon使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/omniscale/imposm3/geom/geos.Geos
的用法示例。
在下文中一共展示了Geos.Polygon方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: geosPolygon
func geosPolygon(g *geos.Geos, polygon geojson.Polygon) (*geos.Geom, error) {
if len(polygon) == 0 {
return nil, errors.New("empty polygon")
}
shell, err := geosRing(g, polygon[0])
if err != nil {
return nil, err
}
holes := make([]*geos.Geom, len(polygon)-1)
for i, ls := range polygon[1:] {
hole, err := geosRing(g, ls)
if err != nil {
return nil, err
}
holes[i] = hole
}
geom := g.Polygon(shell, holes)
if geom == nil {
g.Destroy(shell)
for _, hole := range holes {
g.Destroy(hole)
}
return nil, errors.New("unable to create polygon")
}
return geom, nil
}
示例2: Polygon
func Polygon(g *geos.Geos, nodes []element.Node) (*geos.Geom, error) {
nodes = unduplicateNodes(nodes)
if len(nodes) < 4 {
return nil, ErrorNoRing
}
coordSeq, err := g.CreateCoordSeq(uint32(len(nodes)), 2)
if err != nil {
return nil, err
}
// coordSeq inherited by LinearRing, no destroy
for i, nd := range nodes {
err := coordSeq.SetXY(g, uint32(i), nd.Long, nd.Lat)
if err != nil {
return nil, err
}
}
ring, err := coordSeq.AsLinearRing(g)
if err != nil {
// coordSeq gets Destroy by GEOS
return nil, err
}
// ring inherited by Polygon, no destroy
geom := g.Polygon(ring, nil)
if geom == nil {
g.Destroy(ring)
return nil, errors.New("unable to create polygon")
}
g.DestroyLater(geom)
return geom, nil
}
示例3: buildRelGeometry
// buildRelGeometry builds the geometry of rel by creating a multipolygon of all rings.
// rings need to be sorted by area (large to small).
func buildRelGeometry(g *geos.Geos, rel *element.Relation, rings []*ring) (*geos.Geom, error) {
totalRings := len(rings)
shells := map[*ring]bool{rings[0]: true}
for i := 0; i < totalRings; i++ {
testGeom := g.Prepare(rings[i].geom)
if testGeom == nil {
return nil, errors.New("Error while preparing geometry")
}
for j := i + 1; j < totalRings; j++ {
if g.PreparedContains(testGeom, rings[j].geom) {
if rings[j].containedBy != -1 {
// j is inside a larger ring, remove that relationship
// e.g. j is hole inside a hole (i)
delete(rings[rings[j].containedBy].holes, rings[j])
delete(shells, rings[j])
}
// remember parent
rings[j].containedBy = i
// add ring as hole or shell
if ringIsHole(rings, j) {
rings[i].holes[rings[j]] = true
rings[i].outer = false
} else {
shells[rings[j]] = true
rings[i].outer = true
}
}
}
if rings[i].containedBy == -1 {
// add as shell if it is not a hole
shells[rings[i]] = true
rings[i].outer = true
}
g.PreparedDestroy(testGeom)
}
var polygons []*geos.Geom
for shell, _ := range shells {
var interiors []*geos.Geom
for hole, _ := range shell.holes {
ring := g.Clone(g.ExteriorRing(hole.geom))
g.Destroy(hole.geom)
if ring == nil {
return nil, errors.New("Error while getting exterior ring.")
}
interiors = append(interiors, ring)
}
exterior := g.Clone(g.ExteriorRing(shell.geom))
g.Destroy(shell.geom)
if exterior == nil {
return nil, errors.New("Error while getting exterior ring.")
}
polygon := g.Polygon(exterior, interiors)
if polygon == nil {
return nil, errors.New("Error while building polygon.")
}
polygons = append(polygons, polygon)
}
var result *geos.Geom
if len(polygons) == 1 {
result = polygons[0]
} else {
result = g.MultiPolygon(polygons)
if result == nil {
return nil, errors.New("Error while building multi-polygon.")
}
}
var err error
result, err = g.MakeValid(result)
if err != nil {
return nil, err
}
g.DestroyLater(result)
outer := make(map[int64]struct{})
for i := range rings {
if rings[i].outer {
for _, w := range rings[i].ways {
outer[w.Id] = struct{}{}
}
}
}
for i := range rel.Members {
mid := rel.Members[i].Id
if _, ok := outer[mid]; ok {
rel.Members[i].Role = "outer"
} else {
rel.Members[i].Role = "inner"
}
}
return result, nil
}