本文整理匯總了Golang中github.com/niemeyer/qml.Object類的典型用法代碼示例。如果您正苦於以下問題:Golang Object類的具體用法?Golang Object怎麽用?Golang Object使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了Object類的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: Connect
func (ui *UiLib) Connect(button qml.Object) {
if !ui.connected {
ui.eth.Start()
ui.connected = true
button.Set("enabled", false)
}
}
示例2: Snapshot
func (ctrl *Control) Snapshot(request qml.Object) {
if request.Int("status") != 2 {
return
}
f, err := os.Create(os.Args[2])
if err != nil {
ctrl.done <- err
return
}
defer f.Close()
img := ctrl.win.Snapshot()
err = png.Encode(f, img)
if err != nil {
os.Remove(os.Args[2])
}
ctrl.done <- err
}
示例3: StartNewGame
func (g *Game) StartNewGame(parent qml.Object, dialog qml.Object) {
for _, b := range g.Board {
if b != nil {
b.Destroy()
}
}
g.parent = parent
g.dialog = dialog
score := 0
g.parent.Set("score", score)
g.Score.Set("text", "Score: "+strconv.Itoa(score))
w := parent.Int("width")
h := parent.Int("height")
blockSize := parent.Int("blockSize")
g.MaxColumn = w / blockSize
g.MaxRow = h / blockSize
g.MaxIndex = g.MaxColumn * g.MaxRow
g.Block.BlockSize = blockSize
g.Board = make([]qml.Object, g.MaxIndex, g.MaxIndex)
for col := 0; col < g.MaxColumn; col++ {
for row := 0; row < g.MaxRow; row++ {
g.Board[g.index(col, row)] = g.Block.createBlock(col, row, parent)
}
}
g.started = true
}
示例4: TextReleased
func (ctrl *Control) TextReleased(text *qml.Object) {
x := text.Int("x")
y := text.Int("y")
width := text.Int("width")
height := text.Int("height")
ctrl.Emit(x+15, y+height/2)
ctrl.Emit(x+width/2, 1.0*y+height/2)
ctrl.Emit(x+width-15, 1.0*y+height/2)
go func() {
time.Sleep(500 * time.Millisecond)
messages := []string{"Hello", "Hello", "Hacks"}
ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!"
qml.Changed(ctrl, &ctrl.Message)
}()
}
示例5: ChangedPolje1
func (ctrl *Control) ChangedPolje1(text qml.Object) {
fmt.Printf("changed %#v\n", text.String("text"))
}
示例6: Done
func (ctrl *Control) Done(emitter *qml.Object) {
emitter.Destroy()
}
示例7: DestroyBlock
func (g *Game) DestroyBlock(block qml.Object, t int) {
go func() {
time.Sleep(time.Duration(t) * time.Millisecond)
block.Destroy()
}()
}