本文整理匯總了Golang中github.com/nelsam/gxui.Theme.CreateButton方法的典型用法代碼示例。如果您正苦於以下問題:Golang Theme.CreateButton方法的具體用法?Golang Theme.CreateButton怎麽用?Golang Theme.CreateButton使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/nelsam/gxui.Theme
的用法示例。
在下文中一共展示了Theme.CreateButton方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: createIconButton
func createIconButton(driver gxui.Driver, theme gxui.Theme, iconPath string) gxui.Button {
button := theme.CreateButton()
button.SetType(gxui.PushButton)
fileBytes, err := assets.Asset(iconPath)
if err != nil {
log.Printf("Error: Failed to read asset %s: %s", iconPath, err)
return button
}
f := bytes.NewBuffer(fileBytes)
src, _, err := image.Decode(f)
if err != nil {
log.Printf("Error: Failed to decode image %s: %s", iconPath, err)
return button
}
src = resize.Resize(24, 24, src, resize.Bilinear)
rgba := image.NewRGBA(src.Bounds())
draw.Draw(rgba, src.Bounds(), src, image.ZP, draw.Src)
texture := driver.CreateTexture(rgba, 1)
icon := theme.CreateImage()
icon.SetTexture(texture)
button.AddChild(icon)
return button
}
示例2: Create
func (defaultTreeControlCreator) Create(theme gxui.Theme, control gxui.Control, node *TreeToListNode) gxui.Control {
ll := theme.CreateLinearLayout()
ll.SetDirection(gxui.LeftToRight)
btn := theme.CreateButton()
btn.SetBackgroundBrush(gxui.TransparentBrush)
btn.SetBorderPen(gxui.CreatePen(1, gxui.Gray30))
btn.SetMargin(math.Spacing{L: 2, R: 2, T: 1, B: 1})
btn.OnClick(func(ev gxui.MouseEvent) {
if ev.Button == gxui.MouseButtonLeft {
node.ToggleExpanded()
}
})
update := func() {
btn.SetVisible(!node.IsLeaf())
if node.IsExpanded() {
btn.SetText("-")
} else {
btn.SetText("+")
}
}
update()
gxui.WhileAttached(btn, node.OnChange, update)
ll.AddChild(btn)
ll.AddChild(control)
ll.SetPadding(math.Spacing{L: 16 * node.Depth()})
return ll
}
示例3: Create
func (treeControlCreator) Create(theme gxui.Theme, control gxui.Control, node *mixins.TreeToListNode) gxui.Control {
img := theme.CreateImage()
imgSize := math.Size{W: 10, H: 10}
ll := theme.CreateLinearLayout()
ll.SetDirection(gxui.LeftToRight)
btn := theme.CreateButton()
btn.SetBackgroundBrush(gxui.TransparentBrush)
btn.SetBorderPen(gxui.CreatePen(1, gxui.Gray30))
btn.SetMargin(math.Spacing{L: 1, R: 1, T: 1, B: 1})
btn.OnClick(func(ev gxui.MouseEvent) {
if ev.Button == gxui.MouseButtonLeft {
node.ToggleExpanded()
}
})
btn.AddChild(img)
update := func() {
expanded := node.IsExpanded()
canvas := theme.Driver().CreateCanvas(imgSize)
btn.SetVisible(!node.IsLeaf())
switch {
case !btn.IsMouseDown(gxui.MouseButtonLeft) && expanded:
canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70))
case !btn.IsMouseDown(gxui.MouseButtonLeft) && !expanded:
canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray70))
case expanded:
canvas.DrawPolygon(expandedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30))
case !expanded:
canvas.DrawPolygon(collapsedPoly, gxui.TransparentPen, gxui.CreateBrush(gxui.Gray30))
}
canvas.Complete()
img.SetCanvas(canvas)
}
btn.OnMouseDown(func(gxui.MouseEvent) { update() })
btn.OnMouseUp(func(gxui.MouseEvent) { update() })
update()
gxui.WhileAttached(btn, node.OnChange, update)
ll.AddChild(btn)
ll.AddChild(control)
ll.SetPadding(math.Spacing{L: 16 * node.Depth()})
return ll
}
示例4: Create
// Create implements gxui.TreeNode.
func (n *node) Create(theme gxui.Theme) gxui.Control {
layout := theme.CreateLinearLayout()
layout.SetDirection(gxui.LeftToRight)
label := theme.CreateLabel()
label.SetText(n.name)
textbox := theme.CreateTextBox()
textbox.SetText(n.name)
textbox.SetPadding(math.ZeroSpacing)
textbox.SetMargin(math.ZeroSpacing)
addButton := theme.CreateButton()
addButton.SetText("+")
addButton.OnClick(func(gxui.MouseEvent) { n.add("<new>") })
edit := func() {
layout.RemoveAll()
layout.AddChild(textbox)
layout.AddChild(addButton)
gxui.SetFocus(textbox)
}
commit := func() {
n.name = textbox.Text()
label.SetText(n.name)
layout.RemoveAll()
layout.AddChild(label)
layout.AddChild(addButton)
}
// When the user clicks the label, replace it with an editable text-box
label.OnClick(func(gxui.MouseEvent) { edit() })
// When the text-box loses focus, replace it with a label again.
textbox.OnLostFocus(commit)
layout.AddChild(label)
layout.AddChild(addButton)
return layout
}