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Golang EntityDB.Has方法代碼示例

本文整理匯總了Golang中github.com/kirbywarp/rogue/engine.EntityDB.Has方法的典型用法代碼示例。如果您正苦於以下問題:Golang EntityDB.Has方法的具體用法?Golang EntityDB.Has怎麽用?Golang EntityDB.Has使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/kirbywarp/rogue/engine.EntityDB的用法示例。


在下文中一共展示了EntityDB.Has方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: HelperMove

/*
HelperMove validates an entity's attempt to move and sets the entity's
movement component appropriately.  Returns true if the entity could move
*/
func HelperMove(db *engine.EntityDB, eid engine.Entity, dx, dy, dz int64) bool {
	if !db.Has(eid, "movement", "position") {
		return false
	}

	pos := db.Get(eid, "position").(*Position)
	emap := db.Get(pos.R, "map").(*EntityMap)
	mov := db.Get(eid, "movement").(*Movement)

	// TODO: fix layer system and make it real.
	// Check the entities in the layer beneath the move target
	// to see if the entity is a wall (with art symbol '#')
	target := emap.Get(pos.X+dx, pos.Y+dy, pos.Z+dz-1)
	if db.Has(target, "art") && db.Get(target, "art").(*Art).Symbol == '#' {
		mov.Dx = 0
		mov.Dy = 0
		mov.Dz = 0
		return false
	}

	// Move can be done!
	mov.Dx = dx
	mov.Dy = dy
	mov.Dz = dz
	return true
}
開發者ID:kirbywarp,項目名稱:rogue,代碼行數:30,代碼來源:helpers.go

示例2: RenderMapAt

/*
RenderMapAt draws a portion of the map centered at the given entity
*/
func RenderMapAt(db *engine.EntityDB, eid engine.Entity) {
	width, height := termbox.Size()

	pos := db.Get(eid, "position").(*base.Position)
	emap := db.Get(pos.R, "map").(*base.EntityMap)

	for y := 0; y < height; y++ {
		py := pos.Y + int64(y-height/2)
		for x := 0; x < width; x++ {
			px := pos.X + int64(x-width/2)

			// Search for the highest entity on the map in the same general layer
			//  as the passed entity that can be drawn.  This will need to be more
			//  formal in the future (not hardcoded knowing the player is on z level
			//  1, tiles are on z level 0, and the bat at z level 2)
			topArt := &base.Art{}
			for i := int64(1); i >= -1; i-- {
				entity := emap.Get(px, py, pos.Z+i)
				if db.Has(entity, "art") {
					topArt = db.Get(entity, "art").(*base.Art)
					break
				}
			}

			// And draw the found art, which will be an empty black square
			//  if nothing was found
			Draw(x, height-1-y, topArt.Symbol, topArt.Fg, topArt.Bg)
		}
	}
	termbox.Flush()
}
開發者ID:kirbywarp,項目名稱:rogue,代碼行數:34,代碼來源:main.go

示例3: HelperPlace

/*
HelperPlace puts an entity on to the map at a particular position
*/
func HelperPlace(db *engine.EntityDB, eid engine.Entity, r engine.Entity, x, y, z int64) {
	if !db.Has(r, "map") {
		return
	}

	db.Get(r, "map").(*EntityMap).Set(x, y, z, eid)
	pos := db.Create(eid, "position").(*Position)
	pos.R, pos.X, pos.Y, pos.Z = r, x, y, z
}
開發者ID:kirbywarp,項目名稱:rogue,代碼行數:12,代碼來源:helpers.go


注:本文中的github.com/kirbywarp/rogue/engine.EntityDB.Has方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。