本文整理匯總了Golang中github.com/hawx/img/utils.RatioRGBA函數的典型用法代碼示例。如果您正苦於以下問題:Golang RatioRGBA函數的具體用法?Golang RatioRGBA怎麽用?Golang RatioRGBA使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了RatioRGBA函數的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: BlendPixel
// cb is backdrop colour, cs is source (blend layer) colour
func BlendPixel(cb, cs color.Color, f Blender) color.Color {
// Uses methods described in "PDF Reference, Third Edition" from Adobe
// see: http://www.adobe.com/devnet/pdf/pdf_reference_archive.html
// result colour
cr := f(cb, cs)
rb, gb, bb, ab := utils.RatioRGBA(cb)
rs, gs, bs, as := utils.RatioRGBA(cs)
rr, gr, br, _ := utils.RatioRGBA(cr)
// Color compositing formula, expanded form. (Section 7.2.5)
red := ((1 - as) * ab * rb) + ((1 - ab) * as * rs) + (ab * as * rr)
green := ((1 - as) * ab * gb) + ((1 - ab) * as * gs) + (ab * as * gr)
blue := ((1 - as) * ab * bb) + ((1 - ab) * as * bs) + (ab * as * br)
// Union function. (Section 7.2.6)
alpha := ab + as - (ab * as)
return color.RGBA{
uint8(utils.Truncatef(red * 255)),
uint8(utils.Truncatef(green * 255)),
uint8(utils.Truncatef(blue * 255)),
uint8(utils.Truncatef(alpha * 255)),
}
}
示例2: Dissolve
// Dissolve randomly selects pixels from the blend image, depending on their
// opacity. Blend pixels with higher opacities are more likely to be displayed.
func Dissolve(a, b image.Image) image.Image {
ba := a.Bounds()
bb := b.Bounds()
width := int(utils.Min(uint32(ba.Dx()), uint32(bb.Dx())))
height := int(utils.Min(uint32(ba.Dy()), uint32(bb.Dy())))
result := image.NewRGBA(image.Rect(0, 0, width, height))
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
// base colour
rb, gb, bb, ab := utils.RatioRGBA(a.At(x, y))
// blend colour
rs, gs, bs, as := utils.RatioRGBA(b.At(x, y))
toPaint := ratioNRGBA(rb, gb, bb, ab)
if rand.Float64() < as {
toPaint = ratioNRGBA(rs, gs, bs, 1)
}
result.Set(x, y, toPaint)
}
}
return result
}
示例3: Lighter
// Lighter chooses the lightest colour by comparing the sum of the colour
// channels.
func Lighter(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, _ := utils.RatioRGBA(c)
m, n, o, _ := utils.RatioRGBA(d)
if i+j+k > m+n+o {
return c
}
return d
})
}
示例4: Dodge
// Dodge brightens the base colour to reflect the blend colour.
func Dodge(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := i / (1 - m)
g := j / (1 - n)
b := k / (1 - o)
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例5: Screen
// Screen multiplies the complements of the base and blend colour channel
// values, then complements the result.
func Screen(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := 1 - ((1 - i) * (1 - m))
g := 1 - ((1 - j) * (1 - n))
b := 1 - ((1 - k) * (1 - o))
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例6: Lighten
// Lightne selects the lighter of each pixels' colour channels.
func Lighten(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := utils.Maxf(i, m)
g := utils.Maxf(j, n)
b := utils.Maxf(k, o)
a := utils.Maxf(l, p)
return ratioNRGBA(r, g, b, a)
})
}
示例7: LinearBurn
// LinearBurn adds the values of each colour channel together, then subtracts
// white to produce a darker image.
func LinearBurn(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := i + m - 1
g := j + n - 1
b := k + o - 1
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例8: Burn
// Burn darkens the base colour to reflect the blend colour.
func Burn(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := 1 - ((1 - i) / m)
g := 1 - ((1 - j) / n)
b := 1 - ((1 - k) / o)
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例9: Multiply
// Multiply multiplies the base and blend image colour channels.
func Multiply(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := i * m
g := j * n
b := k * o
a := l * p
return ratioNRGBA(r, g, b, a)
})
}
示例10: Exclusion
// Exclusion creates an effect similar to, but lower in contrast than,
// difference.
func Exclusion(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := m + i - (2 * m * i)
g := n + j - (2 * n * j)
b := o + k - (2 * o * k)
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例11: Difference
// Difference finds the absolute difference between the base and blend colours.
func Difference(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
r := math.Abs(m - i)
g := math.Abs(n - j)
b := math.Abs(o - k)
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例12: BlendPixels
// BlendPixels takes the base and blend images and applies the given Blender to
// each of their pixel pairs.
func BlendPixels(a, b image.Image, f Blender) image.Image {
ba := a.Bounds()
bb := b.Bounds()
width := int(utils.Min(uint32(ba.Dx()), uint32(bb.Dx())))
height := int(utils.Min(uint32(ba.Dy()), uint32(bb.Dy())))
result := image.NewRGBA(image.Rect(0, 0, width, height))
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
// Uses methods described in "PDF Reference, Third Edition" from Adobe
// see: http://www.adobe.com/devnet/pdf/pdf_reference_archive.html
// backdrop colour
cb := a.At(x, y)
// source colour
cs := b.At(x, y)
// result colour
cr := f(cb, cs)
rb, gb, bb, ab := utils.RatioRGBA(cb)
rs, gs, bs, as := utils.RatioRGBA(cs)
rr, gr, br, _ := utils.RatioRGBA(cr)
// Color compositing formula, expanded form. (Section 7.2.5)
red := ((1 - as) * ab * rb) + ((1 - ab) * as * rs) + (ab * as * rr)
green := ((1 - as) * ab * gb) + ((1 - ab) * as * gs) + (ab * as * gr)
blue := ((1 - as) * ab * bb) + ((1 - ab) * as * bs) + (ab * as * br)
// Union function. (Section 7.2.6)
alpha := ab + as - (ab * as)
result.Set(x, y, color.RGBA{
uint8(utils.Truncatef(red * 255)),
uint8(utils.Truncatef(green * 255)),
uint8(utils.Truncatef(blue * 255)),
uint8(utils.Truncatef(alpha * 255)),
})
}
}
return result
}
示例13: HardMix
// HardMix adds the red, green and blue channel values of the blend colour to
// the RGB values of the base colour. It sets any values greater than 255 to
// 255, and anything less to 0. This therefore makes all pixels either red,
// green, blue, white or black.
func HardMix(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
f := func(i, j float64) float64 {
if j < 1-i {
return 0
}
return 1
}
r := f(i, m)
g := f(j, n)
b := f(k, o)
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例14: LinearLight
// LinearLight lightens or darkens the image by changing the brightness. If the
// blend colour is lighter, the image is lightened; if the blend colour is
// darker, the image is darkened. It uses linear burn and linear dodge to darken
// or lighten.
func LinearLight(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
f := func(i, j float64) float64 {
if j > 0.5 {
return i + 2*(j-0.5)
}
return i + 2*j - 1
}
r := f(i, m)
g := f(j, n)
b := f(k, o)
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}
示例15: VividLight
// VividLight combines Dodge and Burn. Dodge applies to lighter colours, and
// Burn to darker.
func VividLight(a, b image.Image) image.Image {
return BlendPixels(a, b, func(c, d color.Color) color.Color {
i, j, k, l := utils.RatioRGBA(c)
m, n, o, p := utils.RatioRGBA(d)
f := func(i, j float64) float64 {
if j > 0.5 {
return i / (2 * (1 - j))
}
return 1 - (1-i)/(2*j)
}
r := f(i, m)
g := f(j, n)
b := f(k, o)
a := p + l*(1-p)
return ratioNRGBA(r, g, b, a)
})
}