本文整理匯總了Golang中github.com/hashicorp/terraform/state.CacheState類的典型用法代碼示例。如果您正苦於以下問題:Golang CacheState類的具體用法?Golang CacheState怎麽用?Golang CacheState使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了CacheState類的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: Run
func (c *RemotePullCommand) Run(args []string) int {
args = c.Meta.process(args, false)
cmdFlags := flag.NewFlagSet("pull", flag.ContinueOnError)
cmdFlags.Usage = func() { c.Ui.Error(c.Help()) }
if err := cmdFlags.Parse(args); err != nil {
return 1
}
// Read out our state
s, err := c.State()
if err != nil {
c.Ui.Error(fmt.Sprintf("Failed to read state: %s", err))
return 1
}
localState := s.State()
// If remote state isn't enabled, it is a problem.
if !localState.IsRemote() {
c.Ui.Error("Remote state not enabled!")
return 1
}
// We need the CacheState structure in order to do anything
var cache *state.CacheState
if bs, ok := s.(*state.BackupState); ok {
if cs, ok := bs.Real.(*state.CacheState); ok {
cache = cs
}
}
if cache == nil {
c.Ui.Error(fmt.Sprintf(
"Failed to extract internal CacheState from remote state.\n" +
"This is an internal error, please report it as a bug."))
return 1
}
// Refresh the state
if err := cache.RefreshState(); err != nil {
c.Ui.Error(fmt.Sprintf(
"Failed to refresh from remote state: %s", err))
return 1
}
// Use an error exit code if the update was not a success
change := cache.RefreshResult()
if !change.SuccessfulPull() {
c.Ui.Error(fmt.Sprintf("%s", change))
return 1
} else {
c.Ui.Output(c.Colorize().Color(fmt.Sprintf(
"[reset][bold][green]%s", change)))
}
return 0
}
示例2: State
// State returns the proper state.State implementation to represent the
// current environment.
//
// localPath is the path to where state would be if stored locally.
// dataDir is the path to the local data directory where the remote state
// cache would be stored.
func State(opts *StateOpts) (*StateResult, error) {
result := new(StateResult)
// Get the remote state cache path
if opts.RemotePath != "" {
result.RemotePath = opts.RemotePath
var remote *state.CacheState
if opts.RemoteCacheOnly {
// Setup the in-memory state
ls := &state.LocalState{Path: opts.RemotePath}
if err := ls.RefreshState(); err != nil {
return nil, err
}
// If we have a forced state, set it
if opts.ForceState != nil {
ls.SetState(opts.ForceState)
}
is := &state.InmemState{}
is.WriteState(ls.State())
// Setupt he remote state, cache-only, and refresh it so that
// we have access to the state right away.
remote = &state.CacheState{
Cache: ls,
Durable: is,
}
if err := remote.RefreshState(); err != nil {
return nil, err
}
} else {
// If we have a forced state that is remote, then we load that
if opts.ForceState != nil &&
opts.ForceState.Remote != nil &&
opts.ForceState.Remote.Type != "" {
var err error
remote, err = remoteState(
opts.ForceState,
opts.RemotePath,
false)
if err != nil {
return nil, err
}
} else {
// Only if we have no forced state, we check our normal
// remote path.
if _, err := os.Stat(opts.RemotePath); err == nil {
// We have a remote state, initialize that.
remote, err = remoteStateFromPath(
opts.RemotePath,
opts.RemoteRefresh)
if err != nil {
return nil, err
}
}
}
}
if remote != nil {
result.State = remote
result.StatePath = opts.RemotePath
result.Remote = remote
}
}
// If we have a forced state and we were able to initialize that
// into a remote state, we don't do any local state stuff. This is
// because normally we're able to test whether we should do local vs.
// remote by checking file existence. With ForceState, file existence
// doesn't work because neither may exist, so we use state attributes.
if opts.ForceState != nil && result.Remote != nil {
opts.LocalPath = ""
}
// Do we have a local state?
if opts.LocalPath != "" {
local := &state.LocalState{
Path: opts.LocalPath,
PathOut: opts.LocalPathOut,
}
// Always store it in the result even if we're not using it
result.Local = local
result.LocalPath = local.Path
if local.PathOut != "" {
result.LocalPath = local.PathOut
}
// If we're forcing, then set it
if opts.ForceState != nil {
local.SetState(opts.ForceState)
} else {
//.........這裏部分代碼省略.........
示例3: State
// State returns the proper state.State implementation to represent the
// current environment.
//
// localPath is the path to where state would be if stored locally.
// dataDir is the path to the local data directory where the remote state
// cache would be stored.
func State(opts *StateOpts) (*StateResult, error) {
result := new(StateResult)
// Get the remote state cache path
if opts.RemotePath != "" {
result.RemotePath = opts.RemotePath
var remote *state.CacheState
if opts.RemoteCacheOnly {
// Setup the in-memory state
ls := &state.LocalState{Path: opts.RemotePath}
if err := ls.RefreshState(); err != nil {
return nil, err
}
is := &state.InmemState{}
is.WriteState(ls.State())
// Setupt he remote state, cache-only, and refresh it so that
// we have access to the state right away.
remote = &state.CacheState{
Cache: ls,
Durable: is,
}
if err := remote.RefreshState(); err != nil {
return nil, err
}
} else {
if _, err := os.Stat(opts.RemotePath); err == nil {
// We have a remote state, initialize that.
remote, err = remoteStateFromPath(
opts.RemotePath,
opts.RemoteRefresh)
if err != nil {
return nil, err
}
}
}
if remote != nil {
result.State = remote
result.StatePath = opts.RemotePath
result.Remote = remote
}
}
// Do we have a local state?
if opts.LocalPath != "" {
local := &state.LocalState{
Path: opts.LocalPath,
PathOut: opts.LocalPathOut,
}
// Always store it in the result even if we're not using it
result.Local = local
result.LocalPath = local.Path
if local.PathOut != "" {
result.LocalPath = local.PathOut
}
err := local.RefreshState()
if err == nil {
if result.State != nil && !result.State.State().Empty() {
if !local.State().Empty() {
// We already have a remote state... that is an error.
return nil, fmt.Errorf(
"Remote state found, but state file '%s' also present.",
opts.LocalPath)
}
// Empty state
local = nil
}
}
if err != nil {
return nil, errwrap.Wrapf(
"Error reading local state: {{err}}", err)
}
if local != nil {
result.State = local
result.StatePath = opts.LocalPath
if opts.LocalPathOut != "" {
result.StatePath = opts.LocalPathOut
}
}
}
// If we have a result, make sure to back it up
if result.State != nil {
backupPath := result.StatePath + DefaultBackupExtention
if opts.BackupPath != "" {
backupPath = opts.BackupPath
}
//.........這裏部分代碼省略.........