本文整理匯總了Golang中github.com/hajimehoshi/ebiten.Image.Size方法的典型用法代碼示例。如果您正苦於以下問題:Golang Image.Size方法的具體用法?Golang Image.Size怎麽用?Golang Image.Size使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/hajimehoshi/ebiten.Image
的用法示例。
在下文中一共展示了Image.Size方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: Draw
func (g *Game) Draw(screen *ebiten.Image) error {
if g.boardImage == nil {
var err error
w, h := g.board.Size()
g.boardImage, err = ebiten.NewImage(w, h, ebiten.FilterNearest)
if err != nil {
return err
}
}
if err := screen.Fill(backgroundColor); err != nil {
return err
}
if err := g.board.Draw(g.boardImage); err != nil {
return err
}
op := &ebiten.DrawImageOptions{}
sw, sh := screen.Size()
bw, bh := g.boardImage.Size()
x := (sw - bw) / 2
y := (sh - bh) / 2
op.GeoM.Translate(float64(x), float64(y))
if err := screen.DrawImage(g.boardImage, op); err != nil {
return err
}
return nil
}
示例2: update
func update(screen *ebiten.Image) error {
for key, _ := range keyStates {
if !ebiten.IsKeyPressed(key) {
keyStates[key] = 0
continue
}
keyStates[key]++
}
d := 0
switch screenScale {
case 1:
d = 32
case 2:
d = 16
}
if keyStates[ebiten.KeyUp] == 1 {
screenHeight += d
}
if keyStates[ebiten.KeyDown] == 1 {
if 16 < screenHeight {
screenHeight -= d
}
}
if keyStates[ebiten.KeyLeft] == 1 {
if 16 < screenWidth {
screenWidth -= d
}
}
if keyStates[ebiten.KeyRight] == 1 {
screenWidth += d
}
if keyStates[ebiten.KeyS] == 1 {
screenScale = 3 - screenScale // Swap 1 and 2
}
ebiten.SetScreenSize(screenWidth, screenHeight)
ebiten.SetScreenScale(screenScale)
screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
w, h := gophersImage.Size()
w2, h2 := screen.Size()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(-w+w2)/2, float64(-h+h2)/2)
if err := screen.DrawImage(gophersImage, op); err != nil {
return err
}
x, y := ebiten.CursorPosition()
msg := fmt.Sprintf(`Press arrow keys to change the window size
Press S key to change the window scale
Cursor: (%d, %d)
FPS: %0.2f`, x, y, ebiten.CurrentFPS())
ebitenutil.DebugPrint(screen, msg)
return nil
}
示例3: updateGroundImage
func updateGroundImage(ground *ebiten.Image) error {
if err := ground.Clear(); err != nil {
return err
}
x16, y16 := thePlayer.Position()
a := thePlayer.Angle()
gw, gh := ground.Size()
w, h := gophersImage.Size()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(-x16)/16, float64(-y16)/16)
op.GeoM.Translate(float64(-w*2), float64(-h*2))
op.GeoM.Rotate(float64(-a)*2*math.Pi/maxAngle + math.Pi*3.0/2.0)
op.GeoM.Translate(float64(gw)/2, float64(gh)-32)
if err := ground.DrawImage(repeatedGophersImage, op); err != nil {
return err
}
return nil
}
示例4: drawGroundImage
func drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) error {
w, _ := ground.Size()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(w)/2, 0)
op.GeoM.Rotate(-1 * float64(thePlayer.lean) / maxLean * math.Pi / 8)
op.GeoM.Translate(float64(w)/2, 0)
op.GeoM.Translate(float64(screenWidth-w)/2, screenHeight/3)
op.ImageParts = &groundParts{ground}
if err := screen.DrawImage(ground, op); err != nil {
return err
}
op = &ebiten.DrawImageOptions{}
op.GeoM.Translate(-float64(w)/2, 0)
op.GeoM.Rotate(-1 * float64(thePlayer.lean) / maxLean * math.Pi / 8)
op.GeoM.Translate(float64(w)/2, 0)
op.GeoM.Translate(float64(screenWidth-w)/2, screenHeight/3)
if err := screen.DrawImage(fogImage, op); err != nil {
return err
}
return nil
}