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Golang Account.UpdateStat方法代碼示例

本文整理匯總了Golang中github.com/ginuerzh/sports/models.Account.UpdateStat方法的典型用法代碼示例。如果您正苦於以下問題:Golang Account.UpdateStat方法的具體用法?Golang Account.UpdateStat怎麽用?Golang Account.UpdateStat使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/ginuerzh/sports/models.Account的用法示例。


在下文中一共展示了Account.UpdateStat方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: newRecordHandler

func newRecordHandler(request *http.Request, resp http.ResponseWriter,
	redis *models.RedisLogger, user *models.Account, p Parameter) {

	form := p.(newRecordForm)

	rec := &models.Record{
		Uid:       user.Id,
		Task:      form.Task,
		Type:      form.Record.Type,
		StartTime: time.Unix(form.Record.BeginTime, 0),
		EndTime:   time.Unix(form.Record.EndTime, 0),
		PubTime:   time.Now(),
	}

	awards := Awards{}
	level := user.Level()

	switch form.Record.Type {
	case "post":
		rec.Status = models.StatusFinish
		if form.Task > 0 {
			rec.Coin = (2 + level) * models.Satoshi
			awards = Awards{
				Score:   2 + level,
				Literal: 2 + level,
				Wealth:  rec.Coin,
			}
		} else {
			rec.Coin = 2 * models.Satoshi
			awards = Awards{
				Score:   2,
				Literal: 2,
				Wealth:  rec.Coin,
			}
		}

		GiveAwards(user, awards, redis)

		redis.AddPost(user.Id, "", 1)
		user.UpdateStat(models.StatArticles, 1)
	case "game":
		if form.Task > 0 {
			awards = gameAwards(level, form.Record.GameScore, true)
			//user.AddTask(models.Tasks[form.Task-1].Type, form.Task, nil)
			rec.Status = models.StatusFinish
		} else {
			if form.Record.GameScore >= 100 &&
				user.Stat != nil && user.Stat.LastGameTime < nowDate().Unix() {
				awards = gameAwards(level, form.Record.GameScore, false)
			}
			user.UpdateStat(models.StatLastGameTime, time.Now().Unix())
		}
		GiveAwards(user, awards, redis)

		rec.Game = &models.GameRecord{
			Type:     form.Record.GameType,
			Name:     form.Record.GameName,
			Duration: form.Record.Duration,
			Score:    form.Record.GameScore,
			Magic:    int(awards.Mental),
		}
		rec.Coin = awards.Wealth

		redis.AddGameTime(user.Id, int(form.Record.Duration))
		user.UpdateStat(models.StatGameTime, form.Record.Duration)
		redis.SetGameMaxScore(gameType(rec.Game.Type), user.Id, rec.Game.Score)
		user.SetGameTime(gameType(rec.Game.Type), time.Now())

	case "run":
		if rec.Task > 0 {
			rec.Delete()
		}
		rec.Sport = &models.SportRecord{
			Source:    form.Record.Source,
			Duration:  form.Record.Duration,
			Distance:  form.Record.Distance,
			Weight:    form.Record.Weight,
			Mood:      form.Record.Mood,
			HeartRate: form.Record.HeartRate,
			Pics:      form.Record.Pics,
		}

		if rec.Sport.Weight == 0 {
			rec.Sport.Weight = user.Weight
		}
		// update weight
		if rec.Sport.Weight != user.Weight {
			user.SetInfo(&models.SetInfo{Weight: rec.Sport.Weight})
		}

		if form.Record.Duration > 0 {
			rec.Sport.Speed = float64(form.Record.Distance) / float64(form.Record.Duration)
		}
		rec.Status = models.StatusAuth

		redis.AddRecord(user.Id, 1)
		user.UpdateStat(models.StatRecords, 1)
		/*
			if len(form.Record.Source) > 0 {
				level := user.Level()
//.........這裏部分代碼省略.........
開發者ID:shevilangle,項目名稱:sports,代碼行數:101,代碼來源:record.go

示例2: newArticleHandler

func newArticleHandler(request *http.Request, resp http.ResponseWriter,
	client *ApnClient, redis *models.RedisLogger, user *models.Account, p Parameter) {
	form := p.(newArticleForm)

	article := &models.Article{
		Author:   user.Id,
		Contents: form.Contents,
		PubTime:  time.Now(),
		Parent:   form.Parent,
		//Tags:     form.Tags,
		Loc:  form.Location,
		Type: form.Type,
	}
	article.Title, article.Images = articleCover(form.Contents)
	if len(article.Images) > 0 {
		article.Image = article.Images[0]
	}
	/*
		if len(article.Tags) == 0 {
			article.Tags = []string{"SPORT_LOG"}
		}
	*/

	awards := Awards{}
	parent := &models.Article{}
	if len(form.Parent) > 0 {
		if find, err := parent.FindById(form.Parent); !find {
			e := errors.NewError(errors.NotExistsError, "文章不存在!")
			if err != nil {
				e = errors.NewError(errors.DbError)
			}
			writeResponse(request.RequestURI, resp, nil, e)
			return
		}

		if redis.Relationship(parent.Author, user.Id) == models.RelBlacklist {
			writeResponse(request.RequestURI, resp, nil,
				errors.NewError(errors.AccessError, "對方屏蔽了你!"))
			return
		}

		awards = Awards{Literal: 1 + user.Level(), Score: 1 + user.Level()}
	} else {
		if user.Stat != nil && user.Stat.LastArticleTime < nowDate().Unix() {
			awards = Awards{Literal: 2 + user.Level(), Wealth: 2 * models.Satoshi, Score: 2 + user.Level()}
		}
		user.UpdateStat(models.StatLastArticleTime, time.Now().Unix())
	}

	if article.Type == models.ArticleRecord {
		article.Coaches = []string{user.Id}
	}

	if article.Type == models.ArticleCoach {
		if parent.Author != user.Id &&
			user.Actor != models.ActorCoach && user.Actor != models.ActorAdmin {
			writeResponse(request.RequestURI, resp, nil,
				errors.NewError(errors.AccessError))
			return
		}

		if err := article.Save(); err != nil {
			log.Println(err)
			writeResponse(request.RequestURI, resp, nil, err)
			return
		}

		// ws push
		event := &models.Event{
			Type: models.EventArticle,
			Time: time.Now().Unix(),
			Data: models.EventData{
				Type: models.EventCoach,
				Id:   parent.Id.Hex(),
				From: user.Id,
				//To:   parent.Author,
				Body: []models.MsgBody{
					{Type: "total_count", Content: strconv.Itoa(parent.CoachReviewCount + 1)},
					{Type: "image", Content: user.Profile},
				},
			},
		}

		for _, coach := range parent.Coaches {
			if coach == user.Id {
				continue
			}
			event.Data.To = coach
			event.Save()
			redis.PubMsg(models.EventArticle, coach, event.Bytes())
		}

		respData := map[string]interface{}{
			"ExpEffect": Awards{},
		}
		writeResponse(request.RequestURI, resp, respData, nil)
		return
	}

	if err := article.Save(); err != nil {
//.........這裏部分代碼省略.........
開發者ID:shevilangle,項目名稱:sports,代碼行數:101,代碼來源:article.go


注:本文中的github.com/ginuerzh/sports/models.Account.UpdateStat方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。