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Golang Session.Conn方法代碼示例

本文整理匯總了Golang中github.com/funny/link.Session.Conn方法的典型用法代碼示例。如果您正苦於以下問題:Golang Session.Conn方法的具體用法?Golang Session.Conn怎麽用?Golang Session.Conn使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在github.com/funny/link.Session的用法示例。


在下文中一共展示了Session.Conn方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: handleMsgServerClient

func (self *Manager) handleMsgServerClient(msc *link.Session) {
	msc.ReadLoop(func(msg link.InBuffer) {
		glog.Info("msg_server", msc.Conn().RemoteAddr().String(), "say:", string(msg.Get()))

		self.parseProtocol(msg.Get(), msc)
	})
}
開發者ID:sshitaime,項目名稱:gopush,代碼行數:7,代碼來源:server.go

示例2: connectTransferServer

//其他客戶端連接TransferServer處理
func connectTransferServer(session *link.Session, protoMsg systemProto.ProtoMsg) {
	rev_msg := protoMsg.Body.(*systemProto.System_ConnectTransferServerC2S)

	serverName := rev_msg.GetServerName()
	INFO(serverName + " Connect TransferServer")

	useServerName := strings.Split(serverName, "[")[0]
	sessions, exists := servers[useServerName]
	if !exists {
		sessions = make([]*link.Session, 0, 10)
	}
	sessions = append(sessions, session)
	servers[useServerName] = sessions

	//GameServer可以有多個
	if useServerName == "GameServer" {
		addr := strings.Split(session.Conn().RemoteAddr().String(), ":")
		addrIp := addr[0]
		addrPort, _ := strconv.Atoi(addr[1])
		gameConsistent.Add(hashs.NewNode(len(sessions), addrIp, addrPort, serverName, 1))
	}

	send_msg := systemProto.MarshalProtoMsg(&systemProto.System_ConnectTransferServerS2C{})
	systemProto.Send(send_msg, session)

	startDealReceiveMsgC2S(session)
}
開發者ID:youxidev,項目名稱:GoGameServer,代碼行數:28,代碼來源:transferProxyServer.go

示例3: getFile

///============================
///消費者 獲取圖片
func getFile(session *link.Session, req map[string]string) error {
	seq := req["seq"]

	//死等
	vf := QueueInstance.DeChan()
	if vf == nil {
		ULogger.Error("getfile time out,sessioninfo is %s", session.State.(*User).Id)
		ret := map[string]string{
			"action": "res_getfile",
			"seq":    seq,
		}
		by, _ := json.Marshal(ret)
		session.Send(link.Bytes(by))
		ULogger.Info("send to client", session.Conn().RemoteAddr().String(), "say:", string(by))
		return nil
	}
	vf.C = session
	vf.CInfo = session.State.(*User).Id
	vf.Status = 2
	vf.CGetUnix = time.Now().Unix()
	ret := map[string]string{
		"action": "res_getfile",
		"seq":    seq,
		"id":     vf.Id,
		"file":   vf.File,
	}
	by, _ := json.Marshal(ret)
	VFMapInstance.Update("c_getfile", vf)
	session.Send(link.Bytes(by))
	ULogger.Info("send to client", session.Conn().RemoteAddr().String(), "say:", string(by))
	return nil
}
開發者ID:ilahsa,項目名稱:go,代碼行數:34,代碼來源:command.go

示例4: SetClientSessionOnline

//LoginServer用戶上線
func SetClientSessionOnline(userSession *link.Session) {
	//發送用戶上線消息到serverName
	protoMsg := &systemProto.System_ClientSessionOnlineC2S{
		SessionID: protos.Uint64(userSession.Id()),
		Network:   protos.String(userSession.Conn().RemoteAddr().Network()),
		Addr:      protos.String(userSession.Conn().RemoteAddr().String()),
	}
	send_msg := protos.MarshalProtoMsg(protoMsg)
	sendSystemMsg2("LoginServer", 0, send_msg)
}
開發者ID:yicaoyimuys,項目名稱:GoGameServer,代碼行數:11,代碼來源:transferProxyServer.go

示例5: SetClientLoginSuccess

//通知GameServer用戶登錄成功
func SetClientLoginSuccess(userName string, userID uint64, session *link.Session) {
	send_msg := protos.MarshalProtoMsg(&systemProto.System_ClientLoginSuccessC2S{
		UserID:       protos.Uint64(userID),
		UserName:     protos.String(userName),
		SessionID:    protos.Uint64(session.Id()),
		GameServerID: protos.Uint32(0),
		Network:      protos.String(session.Conn().RemoteAddr().Network()),
		Addr:         protos.String(session.Conn().RemoteAddr().String()),
	})
	sendSystemMsgToServer(send_msg)
}
開發者ID:yicaoyimuys,項目名稱:GoGameServer,代碼行數:12,代碼來源:transferProxyClient.go

示例6: connectTransferServer

//其他客戶端連接TransferServer處理
func connectTransferServer(session *link.Session, protoMsg protos.ProtoMsg) {
	rev_msg := protoMsg.Body.(*systemProto.System_ConnectTransferServerC2S)

	serverName := rev_msg.GetServerName()
	serverID := rev_msg.GetServerID()

	useServerName := strings.Split(serverName, "[")[0]
	serverList, exists := servers[useServerName]
	if !exists {
		serverList = make([]Server, 0, 10)
	}
	server := Server{
		session:     session,
		serverID:    serverID,
		serverIndex: len(serverList),
	}
	serverList = append(serverList, server)
	servers[useServerName] = serverList

	//服務器斷開連接處理
	session.AddCloseCallback(session, func() {
		serverList = append(serverList[:server.serverIndex], serverList[server.serverIndex+1:]...)
		servers[useServerName] = serverList
		ERR(serverName + " Disconnect At " + global.ServerName)
	})

	//GameServer可以有多個
	if useServerName == "GameServer" {
		addr := strings.Split(session.Conn().RemoteAddr().String(), ":")
		addrIp := addr[0]
		addrPort, _ := strconv.Atoi(addr[1])
		gameNode := hashs.NewNode(server.serverIndex, addrIp, addrPort, serverName, 1)
		gameConsistent.Add(gameNode)

		//GameServer斷開連接處理
		session.AddCloseCallback(session, func() {
			//移除此Node
			gameConsistent.Remove(gameNode)
			//將此Node的所有用戶斷開連接
			for clientSessionID, gameNodeIndex := range gameUserSessions {
				if server.serverIndex == gameNodeIndex {
					clientSession := global.GetSession(clientSessionID)
					if clientSession != nil {
						clientSession.Close()
					}
				}
			}
		})
	}

	//發送連接成功消息
	send_msg := protos.MarshalProtoMsg(&systemProto.System_ConnectTransferServerS2C{})
	protos.Send(session, send_msg)
}
開發者ID:yicaoyimuys,項目名稱:GoGameServer,代碼行數:55,代碼來源:transferProxyServer.go

示例7: AddClient

func (flink *frontendLink) AddClient(session *link.Session) {
	flink.clientMutex.Lock()
	defer flink.clientMutex.Unlock()

	flink.clientWaitId += 1
	flink.clientWaits[flink.clientWaitId] = session

	addr := session.Conn().RemoteAddr()
	flink.session.Send(&gatewayMsg{
		Command: CMD_NEW_1, ClientId: flink.clientWaitId,
		Data: []byte(addr.Network() + "," + addr.String()),
	})
}
開發者ID:youxidev,項目名稱:GoGameServer,代碼行數:13,代碼來源:frontend_link.go

示例8: putFile

///======================================
///生產者 ,產生圖驗圖片
func putFile(session *link.Session, req map[string]string) error {
	file := req["file"]
	seq := req["seq"]
	fileid := GetMd5String(file)
	vf := &VerifyObj{Id: getId(), P: session, C: nil, FileId: fileid, File: file, Status: 1, Result: "0", Seq: seq, PPutUnix: time.Now().Unix()}
	QueueInstance.Enqueue(vf)
	VFMapInstance.Put(vf)
	ULogger.Infof("putfile 進隊列 %v\n", vf)
	//記錄p端的操作
	if session.State == nil {
		userId := session.Conn().RemoteAddr().String()
		user := &User{UserType: "P", Id: userId, WorkTime: time.Now().Format("2006-01-02 15:04:05")}
		session.State = user
		Exec(`insert into user_activities(user_id,active_time,active_type,user_type,other_info) values(?,now(),'begin','production',?)`, userId, userId)
	}
	return nil
}
開發者ID:ilahsa,項目名稱:go,代碼行數:19,代碼來源:command.go

示例9: Process

func Process(session *link.Session, req map[string]string) error {
	command, ok := req["action"]
	if !ok {
		ULogger.Error("client", session.Conn().RemoteAddr().String(), "bad request ,not found action")
		session.Close()
		return nil

	}
	if (command == "getfile" || command == "answer") && session.State == nil {
		ULogger.Error("client", session.Conn().RemoteAddr().String(), "c must login frist")
		session.Close()
		return nil
	}

	switch command {
	//p
	case "putfile":
		return putFile(session, req)
	case "reportanswer":
		return reportAnswer(session, req)
	//c
	case "getfile":
		return getFile(session, req)
	case "cstart":
		return cStart(session, req)
	case "answer":
		return answer(session, req)
	default:
		ULogger.Error("client", session.Conn().RemoteAddr().String(), "not support command")
		session.Close()
		//ULogger.Info("sssss")
	}
	return nil
}
開發者ID:ilahsa,項目名稱:go,代碼行數:34,代碼來源:command.go

示例10: cStart

///c端開始答題
func cStart(session *link.Session, req map[string]string) error {
	userid := req["userid"]
	password := req["password"]
	seq := req["seq"]
	ULogger.Infof("user %s start answer", userid)
	ret := map[string]string{
		"action": "res_cstart",
		"seq":    seq,
		"result": "0",
	}
	if session.State != nil && session.State.(*User).UserType == "C" {
		ULogger.Error("have logined ", userid)
		session.Close()
	}

	if b := Login(userid, password); !b {
		ULogger.Errorf("cstart failed ,userid is %s password is %s", userid, password)

		by, _ := json.Marshal(ret)
		session.Send(link.Bytes(by))
		ULogger.Info("send to client", session.Conn().RemoteAddr().String(), "say:", string(by))
		session.Close()
		return nil
	} else {
		user := &User{UserType: "C", Id: userid, WorkTime: time.Now().Format("2006-01-02 15:04:05")}
		session.State = user

		ret["result"] = "1"

		by, _ := json.Marshal(ret)

		session.Send(link.Bytes(by))
		ULogger.Info("send to client", session.Conn().RemoteAddr().String(), "say:", string(by))
		//c端開始答題
		Exec(`insert into user_activities(user_id,active_time,active_type,user_type,other_info) values(?,now(),'begin','customer',?)`, userid, session.Conn().RemoteAddr().String())
		VFMapInstance.AddSession(session)
	}

	return nil
}
開發者ID:ilahsa,項目名稱:go,代碼行數:41,代碼來源:command.go


注:本文中的github.com/funny/link.Session.Conn方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。