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Golang ln.Scene類代碼示例

本文整理匯總了Golang中github.com/fogleman/ln/ln.Scene的典型用法代碼示例。如果您正苦於以下問題:Golang Scene類的具體用法?Golang Scene怎麽用?Golang Scene使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了Scene類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: main

func main() {
	scene := ln.Scene{}
	n := 20
	for x := -n; x <= n; x++ {
		for y := -n; y <= n; y++ {
			// z := rand.Float64() * 3
			// scene.Add(cube(float64(x), float64(y), float64(z)))
			// scene.Add(cube(float64(x), float64(y), float64(z+1)))
			// scene.Add(cube(float64(x), float64(y), float64(z+2)))
		}
	}
	n = 8
	for x := -n; x <= n; x++ {
		for y := -n; y <= n; y++ {
			scene.Add(ln.NewSphere(ln.Vector{float64(x), float64(y), 0}, 0.45))
		}
	}
	// scene.Add(ln.NewSphere(ln.Vector{0, 4, 0}, 4))
	// scene.Add(ln.NewSphere(ln.Vector{-7, 0, 0}, 4))
	// scene.Add(ln.NewSphere(ln.Vector{7, 0, 0}, 4))
	eye := ln.Vector{8, 8, 1}
	center := ln.Vector{0, 0, -4.25}
	up := ln.Vector{0, 0, 1}
	width := 1024.0
	height := 1024.0
	paths := scene.Render(eye, center, up, width, height, 50, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	// paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:29,代碼來源:test.go

示例2: main

func main() {
	rand.Seed(1211)
	eye := ln.Vector{8, 8, 8}
	center := ln.Vector{0, 0, 0}
	up := ln.Vector{0, 0, 1}
	scene := ln.Scene{}
	for a := 0; a < 50; a++ {
		n := 200
		xs := LowPassNoise(n, 0.3, 4)
		ys := LowPassNoise(n, 0.3, 4)
		zs := LowPassNoise(n, 0.3, 4)
		ss := LowPassNoise(n, 0.3, 4)
		position := ln.Vector{}
		for i := 0; i < n; i++ {
			sphere := ln.NewOutlineSphere(eye, up, position, 0.1)
			scene.Add(sphere)
			s := (ss[i]+1)/2*0.1 + 0.01
			v := ln.Vector{xs[i], ys[i], zs[i]}.Normalize().MulScalar(s)
			position = position.Add(v)
		}
	}
	width := 380.0 * 5
	height := 315.0 * 5
	fovy := 50.0
	paths := scene.Render(eye, center, up, width, height, fovy, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:28,代碼來源:beads.go

示例3: main

func main() {
	// create a scene and add a single cube
	scene := ln.Scene{}
	scene.Add(ln.NewCube(ln.Vector{-1, -1, -1}, ln.Vector{1, 1, 1}))

	// define camera parameters
	eye := ln.Vector{4, 3, 2}    // camera position
	center := ln.Vector{0, 0, 0} // camera looks at
	up := ln.Vector{0, 0, 1}     // up direction

	// define rendering parameters
	width := 1024.0  // rendered width
	height := 1024.0 // rendered height
	fovy := 50.0     // vertical field of view, degrees
	znear := 0.1     // near z plane
	zfar := 10.0     // far z plane
	step := 0.01     // how finely to chop the paths for visibility testing

	// compute 2D paths that depict the 3D scene
	paths := scene.Render(eye, center, up, width, height, fovy, znear, zfar, step)

	// save the result as a png
	paths.WriteToPNG("out.png", width, height)

	// save the result as an svg
	paths.WriteToSVG("out.svg", width, height)
}
開發者ID:fogleman,項目名稱:ln,代碼行數:27,代碼來源:example0.go

示例4: main

func main() {
	scene := ln.Scene{}
	n := 15
	for x := -n; x <= n; x++ {
		for y := -n; y <= n; y++ {
			p := rand.Float64()*0.25 + 0.2
			dx := rand.Float64()*0.5 - 0.25
			dy := rand.Float64()*0.5 - 0.25
			fx := float64(x) + dx*0
			fy := float64(y) + dy*0
			fz := rand.Float64()*3 + 1
			shape := ln.NewCube(ln.Vector{fx - p, fy - p, 0}, ln.Vector{fx + p, fy + p, fz})
			if x == 2 && y == 1 {
				continue
			}
			scene.Add(shape)
		}
	}
	eye := ln.Vector{1.75, 1.25, 6}
	center := ln.Vector{0, 0, 0}
	up := ln.Vector{0, 0, 1}
	width := 1024.0
	height := 1024.0
	paths := scene.Render(eye, center, up, width, height, 100, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	// paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:27,代碼來源:skyscrapers.go

示例5: run

func run(seed int) {
	// fmt.Println(seed)
	rand.Seed(int64(seed))
	eye := ln.Vector{}
	center := ln.Vector{0.5, 0, 8}
	up := ln.Vector{0, 0, 1}
	scene := ln.Scene{}
	n := 9.0
	points := pt.PoissonDisc(-n, -n, n, n, 2, 32)
	for _, p := range points {
		z := rand.Float64()*5 + 20
		v0 := ln.Vector{p.X, p.Y, 0}
		v1 := ln.Vector{p.X, p.Y, z}
		if v0.Distance(eye) < 1 {
			continue
		}
		c := ln.NewTransformedOutlineCone(eye, up, v0, v1, z/64)
		tree := Tree{c, v0, v1}
		scene.Add(&tree)
	}
	width := 2048.0
	height := 2048.0
	fovy := 90.0
	paths := scene.Render(eye, center, up, width, height, fovy, 0.1, 100, 0.1)
	path := fmt.Sprintf("out%d.png", seed)
	paths.WriteToPNG(path, width, height)
	paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:28,代碼來源:cones.go

示例6: Render

func Render(lines ln.Paths, matrix ln.Matrix) ln.Paths {
	scene := ln.Scene{}
	sphere := ln.NewSphere(ln.Vector{}, 1)
	earth := Earth{sphere, lines}
	shape := ln.NewTransformedShape(&earth, matrix)
	scene.Add(shape)
	eye := ln.LatLngToXYZ(35.7806, -78.6389, 1).Normalize().MulScalar(2.46)
	center := ln.Vector{}
	up := ln.Vector{0, 0, 1}
	return scene.Render(eye, center, up, 60, 1, 0.1, 100, 0.01)
}
開發者ID:fogleman,項目名稱:ln,代碼行數:11,代碼來源:earth.go

示例7: main

func main() {
	scene := ln.Scene{}
	box := ln.Box{ln.Vector{-2, -2, -4}, ln.Vector{2, 2, 2}}
	scene.Add(ln.NewFunction(function, box, ln.Below))
	eye := ln.Vector{3, 0, 3}
	center := ln.Vector{1.1, 0, 0}
	up := ln.Vector{0, 0, 1}
	width := 1024.0
	height := 1024.0
	paths := scene.Render(eye, center, up, width, height, 50, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	paths.WriteToSVG("out.svg", width, height)
	// paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:14,代碼來源:function.go

示例8: main

func main() {
	blocks := load("examples/mountain.csv")
	fmt.Println(len(blocks))
	scene := ln.Scene{}
	size := ln.Vector{0.5, 0.5, 0.5}
	for _, v := range blocks {
		scene.Add(ln.NewCube(v.Sub(size), v.Add(size)))
	}
	eye := ln.Vector{90, -90, 70}
	center := ln.Vector{0, 0, -15}
	up := ln.Vector{0, 0, 1}
	width := 1920.0
	height := 1080.0
	paths := scene.Render(eye, center, up, width, height, 50, 0.1, 1000, 0.1)
	paths.WriteToPNG("out.png", width, height)
	// paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:17,代碼來源:mountain.go

示例9: main

func main() {
	scene := ln.Scene{}
	mesh, err := ln.LoadOBJ("examples/suzanne.obj")
	if err != nil {
		panic(err)
	}
	mesh.UnitCube()
	scene.Add(ln.NewTransformedShape(mesh, ln.Rotate(ln.Vector{0, 1, 0}, 0.5)))
	// scene.Add(mesh)
	eye := ln.Vector{-0.5, 0.5, 2}
	center := ln.Vector{}
	up := ln.Vector{0, 1, 0}
	width := 1024.0
	height := 1024.0
	paths := scene.Render(eye, center, up, width, height, 35, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
}
開發者ID:fogleman,項目名稱:ln,代碼行數:17,代碼來源:suzanne.go

示例10: Paths

func (m *Molecule) Paths(width, height float64) ln.Paths {
	scene := ln.Scene{}

	nodes := make([]ln.Vector, len(m.Atoms))
	for i, atom := range m.Atoms {
		nodes[i] = ln.Vector{atom.X, atom.Y, atom.Z}
	}

	mid := ln.BoxForVectors(nodes).Center()
	for i, node := range nodes {
		nodes[i] = node.Sub(mid)
	}

	eye := CameraPosition(nodes)
	center := ln.Vector{}
	fov := CameraFOV(nodes, eye, center)
	up := ln.Vector{0, 0, 1}

	for i, node := range nodes {
		atom := m.Atoms[i]
		radius := float64(AtomicRadii[atom.Symbol]) / 100
		scene.Add(ln.NewOutlineSphere(eye, up, node, radius*0.5))
	}

	for _, bond := range m.Bonds {
		v0 := nodes[bond.I]
		v1 := nodes[bond.J]
		r := float64(bond.Type) / 16
		scene.Add(ln.NewTransformedOutlineCylinder(eye, up, v0, v1, r))
	}

	return scene.Render(eye, center, up, width, height, fov, 0.1, 100, 0.01)
}
開發者ID:mantyr,項目名稱:mol,代碼行數:33,代碼來源:model.go

示例11: main

func main() {
	scene := ln.Scene{}
	for x := -2; x <= 2; x++ {
		for y := -2; y <= 2; y++ {
			z := rand.Float64()
			scene.Add(cube(float64(x), float64(y), z))
		}
	}
	eye := ln.Vector{6, 5, 3}
	center := ln.Vector{0, 0, 0}
	up := ln.Vector{0, 0, 1}
	width := 1920.0
	height := 1200.0
	fovy := 30.0
	paths := scene.Render(eye, center, up, width, height, fovy, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	paths.WriteToSVG("out.svg", width, height)
}
開發者ID:fogleman,項目名稱:ln,代碼行數:18,代碼來源:example1.go

示例12: main

func main() {
	eye := ln.Vector{8, 8, 8}
	center := ln.Vector{0, 0, 0}
	up := ln.Vector{0, 0, 1}
	scene := ln.Scene{}
	n := 10
	for x := -n; x <= n; x++ {
		for y := -n; y <= n; y++ {
			z := rand.Float64() * 3
			v := ln.Vector{float64(x), float64(y), z}
			sphere := ln.NewOutlineSphere(eye, up, v, 0.45)
			scene.Add(sphere)
		}
	}
	width := 1920.0
	height := 1200.0
	fovy := 50.0
	paths := scene.Render(eye, center, up, width, height, fovy, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
}
開發者ID:fogleman,項目名稱:ln,代碼行數:20,代碼來源:outline.go

示例13: main

func main() {
	scene := ln.Scene{}
	mesh, err := ln.LoadBinarySTL("bowser.stl")
	// mesh, err := ln.LoadOBJ("../pt/examples/bunny.obj")
	if err != nil {
		panic(err)
	}
	mesh.FitInside(ln.Box{ln.Vector{-1, -1, -1}, ln.Vector{1, 1, 1}}, ln.Vector{0.5, 0.5, 0.5})
	scene.Add(&Shape{*mesh})
	// scene.Add(mesh)
	eye := ln.Vector{-2, 2, 1}
	center := ln.Vector{0, 0, 0}
	up := ln.Vector{0, 0, 1}
	width := 1024.0 * 2
	height := 1024.0 * 2
	paths := scene.Render(eye, center, up, width, height, 50, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	// paths.WriteToSVG("out.svg", width, height)
	// paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:20,代碼來源:slices.go

示例14: main

func main() {
	scene := ln.Scene{}
	mesh, err := ln.LoadBinarySTL("bowser.stl")
	// mesh, err := ln.LoadOBJ("../pt/examples/bunny.obj")
	if err != nil {
		panic(err)
	}
	mesh.FitInside(ln.Box{ln.Vector{-1, -1, -1}, ln.Vector{1, 1, 1}}, ln.Vector{0.5, 0.5, 0.5})
	cubes := mesh.Voxelize(1.0 / 64)
	for _, cube := range cubes {
		scene.Add(cube)
	}
	eye := ln.Vector{-1, -2, 0}
	center := ln.Vector{0, 0, 0}
	up := ln.Vector{0, 0, 1}
	width := 1024.0 * 2
	height := 1024.0 * 2
	paths := scene.Render(eye, center, up, width, height, 60, 0.1, 100, 0.01)
	paths.WriteToPNG("out.png", width, height)
	// paths.WriteToSVG("out.svg", width, height)
	// paths.Print()
}
開發者ID:fogleman,項目名稱:ln,代碼行數:22,代碼來源:voxelize.go

示例15: main

func main() {
	shape := ln.NewDifference(
		ln.NewIntersection(
			ln.NewSphere(ln.Vector{}, 1),
			ln.NewCube(ln.Vector{-0.8, -0.8, -0.8}, ln.Vector{0.8, 0.8, 0.8}),
		),
		ln.NewCylinder(0.4, -2, 2),
		ln.NewTransformedShape(ln.NewCylinder(0.4, -2, 2), ln.Rotate(ln.Vector{1, 0, 0}, ln.Radians(90))),
		ln.NewTransformedShape(ln.NewCylinder(0.4, -2, 2), ln.Rotate(ln.Vector{0, 1, 0}, ln.Radians(90))),
	)
	for i := 0; i < 90; i += 2 {
		fmt.Println(i)
		scene := ln.Scene{}
		m := ln.Rotate(ln.Vector{0, 0, 1}, ln.Radians(float64(i)))
		scene.Add(ln.NewTransformedShape(shape, m))
		eye := ln.Vector{0, 6, 2}
		center := ln.Vector{0, 0, 0}
		up := ln.Vector{0, 0, 1}
		width := 750.0
		height := 750.0
		paths := scene.Render(eye, center, up, width, height, 20, 0.1, 100, 0.01)
		paths.WriteToPNG(fmt.Sprintf("out%03d.png", i), width, height)
	}
}
開發者ID:fogleman,項目名稱:ln,代碼行數:24,代碼來源:csg.go


注:本文中的github.com/fogleman/ln/ln.Scene類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。