本文整理匯總了Golang中github.com/docker/swarmkit/api.AssignmentsMessage.UpdateTasks方法的典型用法代碼示例。如果您正苦於以下問題:Golang AssignmentsMessage.UpdateTasks方法的具體用法?Golang AssignmentsMessage.UpdateTasks怎麽用?Golang AssignmentsMessage.UpdateTasks使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/docker/swarmkit/api.AssignmentsMessage
的用法示例。
在下文中一共展示了AssignmentsMessage.UpdateTasks方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: Assignments
// Assignments is a stream of assignments for a node. Each message contains
// either full list of tasks and secrets for the node, or an incremental update.
func (d *Dispatcher) Assignments(r *api.AssignmentsRequest, stream api.Dispatcher_AssignmentsServer) error {
nodeInfo, err := ca.RemoteNode(stream.Context())
if err != nil {
return err
}
nodeID := nodeInfo.NodeID
if err := d.isRunningLocked(); err != nil {
return err
}
fields := logrus.Fields{
"node.id": nodeID,
"node.session": r.SessionID,
"method": "(*Dispatcher).Assignments",
}
if nodeInfo.ForwardedBy != nil {
fields["forwarder.id"] = nodeInfo.ForwardedBy.NodeID
}
log := log.G(stream.Context()).WithFields(fields)
log.Debugf("")
if _, err = d.nodes.GetWithSession(nodeID, r.SessionID); err != nil {
return err
}
var (
sequence int64
appliesTo string
initial api.AssignmentsMessage
)
tasksMap := make(map[string]*api.Task)
sendMessage := func(msg api.AssignmentsMessage, assignmentType api.AssignmentsMessage_Type) error {
sequence++
msg.AppliesTo = appliesTo
msg.ResultsIn = strconv.FormatInt(sequence, 10)
appliesTo = msg.ResultsIn
msg.Type = assignmentType
if err := stream.Send(&msg); err != nil {
return err
}
return nil
}
// TODO(aaronl): Also send node secrets that should be exposed to
// this node.
nodeTasks, cancel, err := store.ViewAndWatch(
d.store,
func(readTx store.ReadTx) error {
tasks, err := store.FindTasks(readTx, store.ByNodeID(nodeID))
if err != nil {
return err
}
for _, t := range tasks {
// We only care about tasks that are ASSIGNED or
// higher. If the state is below ASSIGNED, the
// task may not meet the constraints for this
// node, so we have to be careful about sending
// secrets associated with it.
if t.Status.State < api.TaskStateAssigned {
continue
}
tasksMap[t.ID] = t
initial.UpdateTasks = append(initial.UpdateTasks, t)
}
return nil
},
state.EventUpdateTask{Task: &api.Task{NodeID: nodeID},
Checks: []state.TaskCheckFunc{state.TaskCheckNodeID}},
state.EventDeleteTask{Task: &api.Task{NodeID: nodeID},
Checks: []state.TaskCheckFunc{state.TaskCheckNodeID}},
)
if err != nil {
return err
}
defer cancel()
if err := sendMessage(initial, api.AssignmentsMessage_COMPLETE); err != nil {
return err
}
for {
// Check for session expiration
if _, err := d.nodes.GetWithSession(nodeID, r.SessionID); err != nil {
return err
}
// bursty events should be processed in batches and sent out together
var (
update api.AssignmentsMessage
modificationCnt int
batchingTimer *time.Timer
batchingTimeout <-chan time.Time
updateTasks = make(map[string]*api.Task)
//.........這裏部分代碼省略.........