本文整理匯總了Golang中github.com/cockroachdb/cockroach/proto.RangeTreeNode類的典型用法代碼示例。如果您正苦於以下問題:Golang RangeTreeNode類的具體用法?Golang RangeTreeNode怎麽用?Golang RangeTreeNode使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
在下文中一共展示了RangeTreeNode類的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: delete
// delete removes a range from the range tree.
// Since this tree is not stored in memory but persisted through the ranges, in
// place deletion is not possible. Instead, we use the helper function
// swapNodes above.
func (tc *treeContext) delete(node *proto.RangeTreeNode) error {
key := node.Key
if node.LeftKey != nil && node.RightKey != nil {
left, err := tc.getNode(node.LeftKey)
if err != nil {
return err
}
predecessor, err := tc.getMaxNode(left)
if err != nil {
return err
}
node, _, err = tc.swapNodes(node, predecessor)
if err != nil {
return err
}
}
// Node will always have at most one child.
var child *proto.RangeTreeNode
var err error
if node.LeftKey != nil {
if child, err = tc.getNode(node.LeftKey); err != nil {
return err
}
} else if node.RightKey != nil {
if child, err = tc.getNode(node.RightKey); err != nil {
return err
}
}
if !isRed(node) {
// Paint the node to the color of the child node.
node.Black = !isRed(child)
tc.setNode(node)
if err := tc.deleteCase1(node); err != nil {
return err
}
}
if _, err := tc.replaceNode(node, child); err != nil {
return err
}
// Always set the root back to black
if node, err = tc.getNode(node.Key); err != nil {
return err
}
if child != nil && node.ParentKey == nil {
if child, err = tc.getNode(child.Key); err != nil {
return err
}
child.Black = true
tc.setNode(child)
}
tc.dropNode(key)
return nil
}
示例2: replaceNode
// replaceNode cuts a node away form its parent, substituting a new node or
// nil. The updated new node is returned. Note that this does not in fact alter
// the old node in any way, but only the old node's parent and the new node.
func (tc *treeContext) replaceNode(oldNode, newNode *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
if oldNode.ParentKey == nil {
if newNode == nil {
return nil, util.Error("cannot replace the root node with nil")
}
// Update the root key if this was the root.
tc.setRootKey(newNode.Key)
} else {
oldParent, err := tc.getNode(oldNode.ParentKey)
if err != nil {
return nil, err
}
if oldParent.LeftKey != nil && oldNode.Key.Equal(oldParent.LeftKey) {
if newNode == nil {
oldParent.LeftKey = nil
} else {
oldParent.LeftKey = newNode.Key
}
} else {
if newNode == nil {
oldParent.RightKey = nil
} else {
oldParent.RightKey = newNode.Key
}
}
tc.setNode(oldParent)
}
if newNode != nil {
newNode.ParentKey = oldNode.ParentKey
tc.setNode(newNode)
}
return newNode, nil
}
示例3: rotateRight
// rotateRight performs a right rotation around the node.
func (tc *treeContext) rotateRight(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
left, err := tc.getNode(node.LeftKey)
if err != nil {
return nil, err
}
if left.Black {
return nil, util.Error("rotating a black node")
}
node.LeftKey = left.RightKey
left.RightKey = &node.Key
left.Black = node.Black
node.Black = false
tc.setNode(node)
tc.setNode(left)
return left, nil
}
示例4: rotateLeft
// rotateLeft performs a left rotation around the node.
func (tc *treeContext) rotateLeft(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
right, err := tc.getNode(node.RightKey)
if err != nil {
return nil, err
}
if right.Black {
return nil, util.Error("rotating a black node")
}
node.RightKey = right.LeftKey
right.LeftKey = &node.Key
right.Black = node.Black
node.Black = false
tc.setNode(node)
tc.setNode(right)
return right, nil
}
示例5: insertCase1
// insertCase1 handles the case when the inserted node is the root node.
func (tc *treeContext) insertCase1(node *proto.RangeTreeNode) error {
if node.ParentKey == nil {
node.Black = true
tc.setNode(node)
return nil
}
return tc.insertCase2(node)
}
示例6: insert
// insert performs the insertion of a new range into the RangeTree. It will
// recursively call insert until it finds the correct location. It will not
// overwrite an already existing key, but that case should not occur.
func (tc *treeContext) insert(node *proto.RangeTreeNode, key proto.Key) (*proto.RangeTreeNode, error) {
if node == nil {
// Insert the new node here.
node = &proto.RangeTreeNode{
Key: key,
}
tc.setNode(node)
} else if key.Less(node.Key) {
// Walk down the tree to the left.
left, err := tc.getNode(node.LeftKey)
if err != nil {
return nil, err
}
left, err = tc.insert(left, key)
if err != nil {
return nil, err
}
if node.LeftKey == nil || !(*node.LeftKey).Equal(left.Key) {
node.LeftKey = &left.Key
tc.setNode(node)
}
} else {
// Walk down the tree to the right.
right, err := tc.getNode(node.RightKey)
if err != nil {
return nil, err
}
right, err = tc.insert(right, key)
if err != nil {
return nil, err
}
if node.RightKey == nil || !(*node.RightKey).Equal(right.Key) {
node.RightKey = &right.Key
tc.setNode(node)
}
}
return tc.walkUpRot23(node)
}
示例7: rotateRight
// rotateRight performs a right rotation around the node.
func (tc *treeContext) rotateRight(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
left, err := tc.getNode(node.LeftKey)
if err != nil {
return nil, err
}
left, err = tc.replaceNode(node, left)
if err != nil {
return nil, err
}
node.LeftKey = left.RightKey
if left.RightKey != nil {
leftRight, err := tc.getNode(left.RightKey)
if err != nil {
return nil, err
}
leftRight.ParentKey = node.Key
tc.setNode(leftRight)
}
left.RightKey = node.Key
node.ParentKey = left.Key
tc.setNode(left)
tc.setNode(node)
return left, nil
}
示例8: rotateLeft
// rotateLeft performs a left rotation around the node.
func (tc *treeContext) rotateLeft(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
right, err := tc.getNode(node.RightKey)
if err != nil {
return nil, err
}
right, err = tc.replaceNode(node, right)
if err != nil {
return nil, err
}
node.RightKey = right.LeftKey
if right.LeftKey != nil {
rightLeft, err := tc.getNode(right.LeftKey)
if err != nil {
return nil, err
}
rightLeft.ParentKey = node.Key
tc.setNode(rightLeft)
}
right.LeftKey = node.Key
node.ParentKey = right.Key
tc.setNode(right)
tc.setNode(node)
return right, nil
}
示例9: flip
// flip swaps the color of the node and both of its children. Both those
// children must exist.
func (tc *treeContext) flip(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
left, err := tc.getNode(node.LeftKey)
if err != nil {
return nil, err
}
right, err := tc.getNode(node.RightKey)
if err != nil {
return nil, err
}
node.Black = !node.Black
left.Black = !left.Black
right.Black = !right.Black
tc.setNode(node)
tc.setNode(left)
tc.setNode(right)
return node, nil
}
示例10: insert
// insert performs the insertion of a new node into the tree. It walks the tree
// until it finds the correct location. It will fail if the node already exists
// as that case should not occur. After inserting the node, it checks all insert
// cases to ensure the tree is balanced and adjusts it if needed.
func (tc *treeContext) insert(node *proto.RangeTreeNode) error {
if tc.tree.RootKey == nil {
tc.setRootKey(node.Key)
} else {
// Walk the tree to find the right place to insert the new node.
currentKey := tc.tree.RootKey
for {
currentNode, err := tc.getNode(currentKey)
if err != nil {
return err
}
if node.Key.Equal(currentNode.Key) {
return util.Errorf("key %s already exists in the range tree", node.Key)
}
if node.Key.Less(currentNode.Key) {
if currentNode.LeftKey == nil {
currentNode.LeftKey = node.Key
tc.setNode(currentNode)
break
} else {
currentKey = currentNode.LeftKey
}
} else {
if currentNode.RightKey == nil {
currentNode.RightKey = node.Key
tc.setNode(currentNode)
break
} else {
currentKey = currentNode.RightKey
}
}
}
node.ParentKey = currentKey
tc.setNode(node)
}
return tc.insertCase1(node)
}