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Golang resources.BuildpackResource類代碼示例

本文整理匯總了Golang中github.com/cloudfoundry/cli/cf/api/resources.BuildpackResource的典型用法代碼示例。如果您正苦於以下問題:Golang BuildpackResource類的具體用法?Golang BuildpackResource怎麽用?Golang BuildpackResource使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。


在下文中一共展示了BuildpackResource類的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: Update

func (repo CloudControllerBuildpackRepository) Update(buildpack models.Buildpack) (updatedBuildpack models.Buildpack, apiErr error) {
	path := fmt.Sprintf("%s%s/%s", repo.config.ApiEndpoint(), buildpacks_path, buildpack.Guid)

	entity := resources.BuildpackEntity{
		Name:     buildpack.Name,
		Position: buildpack.Position,
		Enabled:  buildpack.Enabled,
		Key:      "",
		Filename: "",
		Locked:   buildpack.Locked,
	}

	body, err := json.Marshal(entity)
	if err != nil {
		apiErr = errors.NewWithError("Could not serialize updates.", err)
		return
	}

	resource := new(resources.BuildpackResource)
	apiErr = repo.gateway.UpdateResource(path, bytes.NewReader(body), resource)
	if apiErr != nil {
		return
	}

	updatedBuildpack = resource.ToFields()
	return
}
開發者ID:palakmathur,項目名稱:cli,代碼行數:27,代碼來源:buildpacks.go

示例2: Create

func (repo CloudControllerBuildpackRepository) Create(name string, position *int, enabled *bool, locked *bool) (createdBuildpack models.Buildpack, apiErr error) {
	entity := resources.BuildpackEntity{Name: name, Position: position, Enabled: enabled, Locked: locked}
	body, err := json.Marshal(entity)
	if err != nil {
		apiErr = fmt.Errorf("%s: %s", T("Could not serialize information"), err.Error())
		return
	}

	resource := new(resources.BuildpackResource)
	apiErr = repo.gateway.CreateResource(repo.config.ApiEndpoint(), buildpacks_path, bytes.NewReader(body), resource)
	if apiErr != nil {
		return
	}

	createdBuildpack = resource.ToFields()
	return
}
開發者ID:vframbach,項目名稱:cli,代碼行數:17,代碼來源:buildpacks.go


注:本文中的github.com/cloudfoundry/cli/cf/api/resources.BuildpackResource類示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。