本文整理匯總了Golang中github.com/BurntSushi/xgbutil/xwindow.Must函數的典型用法代碼示例。如果您正苦於以下問題:Golang Must函數的具體用法?Golang Must怎麽用?Golang Must使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了Must函數的11個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: newCycleItem
// newCycleItem sets up the windows and images associated with a particular
// CycleChoice. This is the meat of (*Cycle).AddItem.
func newCycleItem(cycle *Cycle, choice CycleChoice) *CycleItem {
ci := &CycleItem{
cycle: cycle,
choice: choice,
}
t := ci.cycle.theme
ci.win = xwindow.Must(xwindow.Create(ci.cycle.X, ci.cycle.win.Id))
ci.active = xwindow.Must(xwindow.Create(ci.cycle.X, ci.win.Id))
ci.inactive = xwindow.Must(xwindow.Create(ci.cycle.X, ci.win.Id))
ci.text = xwindow.Must(xwindow.Create(ci.cycle.X, ci.cycle.win.Id))
ci.active.MoveResize(t.IconBorderSize, t.IconBorderSize,
t.IconSize, t.IconSize)
ci.inactive.MoveResize(t.IconBorderSize, t.IconBorderSize,
t.IconSize, t.IconSize)
ci.text.MoveResize(t.BorderSize+t.Padding, t.BorderSize+t.Padding,
1, 1)
// If the text overruns, make sure it's below the borders.
ci.text.StackSibling(ci.cycle.bRht.Id, xproto.StackModeBelow)
ci.UpdateImage()
ci.UpdateText()
ci.unhighlight()
return ci
}
示例2: NewInput
// NewInput constructs Input values. It needs an X connection, a parent window,
// the width of the input box, and theme information related for the font
// and background. Padding separating the text and the edges of the window
// may also be specified.
//
// While NewInput returns an *Input, a Input value also has an xwindow.Window
// value embedded into it. Thus, an Input can also be treated as a normal
// window on which you can assign callbacks, close, destroy, etc.
//
// As with all windows, the Input window should be destroyed when it is no
// longer in used.
func NewInput(X *xgbutil.XUtil, parent xproto.Window, width int, padding int,
font *truetype.Font, fontSize float64,
fontColor, bgColor render.Color) *Input {
_, height := xgraphics.TextMaxExtents(font, fontSize, "M")
height += misc.TextBreathe
width, height = width+2*padding, height+2*padding
img := xgraphics.New(X, image.Rect(0, 0, width, height))
win := xwindow.Must(xwindow.Create(X, parent))
win.Listen(xproto.EventMaskKeyPress)
win.Resize(width, height)
ti := &Input{
Window: win,
img: img,
Text: make([]rune, 0, 50),
font: font,
fontSize: fontSize,
fontColor: fontColor,
bgColor: bgColor,
padding: padding,
}
ti.Render()
return ti
}
示例3: newSelectItem
func newSelectItem(slct *Select, choice SelectChoice) *SelectItem {
si := &SelectItem{
slct: slct,
choice: choice,
}
si.regular = xwindow.Must(xwindow.Create(si.slct.X, si.slct.win.Id))
si.highlighted = xwindow.Must(xwindow.Create(si.slct.X, si.slct.win.Id))
// If the text overruns, make sure it's below the borders.
si.regular.StackSibling(si.slct.bRht.Id, xproto.StackModeBelow)
si.highlighted.StackSibling(si.slct.bRht.Id, xproto.StackModeBelow)
si.UpdateText()
return si
}
示例4: NewInput
func NewInput(X *xgbutil.XUtil, theme *InputTheme, config InputConfig) *Input {
input := &Input{
X: X,
theme: theme,
config: config,
showing: false,
do: nil,
history: make([]string, 0, 100),
}
// Create all windows used for the base of the input prompt.
cwin := func(p xproto.Window) *xwindow.Window {
return xwindow.Must(xwindow.Create(X, p))
}
input.win = cwin(X.RootWin())
input.label = cwin(input.win.Id)
input.input = text.NewInput(X, input.win.Id, 1000, theme.Padding,
theme.Font, theme.FontSize, theme.FontColor, theme.BgColor)
input.bInp = cwin(input.win.Id)
input.bTop, input.bBot = cwin(input.win.Id), cwin(input.win.Id)
input.bLft, input.bRht = cwin(input.win.Id), cwin(input.win.Id)
// Make the top-level window override redirect so the window manager
// doesn't mess with us.
input.win.Change(xproto.CwOverrideRedirect, 1)
input.win.Listen(xproto.EventMaskFocusChange)
input.input.Listen(xproto.EventMaskKeyPress)
// Colorize the windows.
cclr := func(w *xwindow.Window, clr render.Color) {
w.Change(xproto.CwBackPixel, clr.Uint32())
}
cclr(input.win, input.theme.BgColor)
cclr(input.bInp, input.theme.BorderColor)
cclr(input.bTop, input.theme.BorderColor)
cclr(input.bBot, input.theme.BorderColor)
cclr(input.bLft, input.theme.BorderColor)
cclr(input.bRht, input.theme.BorderColor)
// Map the sub-windows once.
input.label.Map()
input.input.Map()
input.bInp.Map()
input.bTop.Map()
input.bBot.Map()
input.bLft.Map()
input.bRht.Map()
// Connect the key response handler.
// The handler is responsible for tab completion and quitting if the
// cancel key has been pressed.
input.keyResponse().Connect(X, input.input.Id)
input.focusResponse().Connect(X, input.win.Id)
return input
}
示例5: Window
// Window is a convenience function for painting the provided
// Image value to a new window, destroying the pixmap created by that image,
// and returning the window value.
// The window is sized to the dimensions of the image.
func (im *Image) Window(parent xproto.Window) *xwindow.Window {
win := xwindow.Must(xwindow.Create(im.X, parent))
win.Resize(im.Bounds().Dx(), im.Bounds().Dy())
im.XSurfaceSet(win.Id)
im.XDraw()
im.XPaint(win.Id)
im.Destroy()
return win
}
示例6: NewCycle
// NewCycle creates a new prompt. As many prompts as you want can be created,
// and they could even technically be shown simultaneously so long as at most
// one of them is using a grab. (The grab will fail for the others and they
// will not be shown.)
//
// CycleTheme and CycleConfig values can either use DefaultCycle{Theme,Config}
// values found in this package, or custom ones can be created using
// composite literals.
func NewCycle(X *xgbutil.XUtil, theme *CycleTheme, config CycleConfig) *Cycle {
cycle := &Cycle{
X: X,
theme: theme,
config: config,
showing: false,
selected: -1,
grabMods: 0,
}
// Create all windows used for the base of the cycle prompt.
// This obviously doesn't include the windows representing the items.
cwin := func(p xproto.Window) *xwindow.Window {
return xwindow.Must(xwindow.Create(X, p))
}
cycle.win = cwin(X.RootWin())
cycle.bTop, cycle.bBot = cwin(cycle.win.Id), cwin(cycle.win.Id)
cycle.bLft, cycle.bRht = cwin(cycle.win.Id), cwin(cycle.win.Id)
// Make the top-level window override redirect so the window manager
// doesn't mess with us.
cycle.win.Change(xproto.CwOverrideRedirect, 1)
// Set the colors of each window.
cclr := func(w *xwindow.Window, clr render.Color) {
w.Change(xproto.CwBackPixel, uint32(clr.Int()))
}
cclr(cycle.win, cycle.theme.BgColor)
cclr(cycle.bTop, cycle.theme.BorderColor)
cclr(cycle.bBot, cycle.theme.BorderColor)
cclr(cycle.bLft, cycle.theme.BorderColor)
cclr(cycle.bRht, cycle.theme.BorderColor)
// Map the sub-windows once. (Real mapping only happens when
// cycle.win is mapped.)
cycle.bTop.Map()
cycle.bBot.Map()
cycle.bLft.Map()
cycle.bRht.Map()
// Connect the key response handler (i.e., the alt-tab'ing, canceling, etc.)
cycle.keyResponse().Connect(X, X.Dummy())
// Guess the maximum font height.
_, cycle.fontHeight = xgraphics.TextMaxExtents(
cycle.theme.Font, cycle.theme.FontSize, "A")
cycle.fontHeight += misc.TextBreathe
return cycle
}
示例7: NewMessage
func NewMessage(X *xgbutil.XUtil,
theme *MessageTheme, config MessageConfig) *Message {
msg := &Message{
X: X,
theme: theme,
config: config,
showing: false,
duration: 0,
hidden: nil,
cancelTimeout: make(chan struct{}, 0),
textWins: make([]*xwindow.Window, 0),
}
// Create all windows used for the base of the message prompt.
cwin := func(p xproto.Window) *xwindow.Window {
return xwindow.Must(xwindow.Create(X, p))
}
msg.win = cwin(X.RootWin())
msg.bTop, msg.bBot = cwin(msg.win.Id), cwin(msg.win.Id)
msg.bLft, msg.bRht = cwin(msg.win.Id), cwin(msg.win.Id)
// Make the top-level window override redirect so the window manager
// doesn't mess with us.
msg.win.Change(xproto.CwOverrideRedirect, 1)
msg.win.Listen(xproto.EventMaskFocusChange)
msg.bTop.Listen(xproto.EventMaskKeyPress)
// Colorize the windows.
cclr := func(w *xwindow.Window, clr render.Color) {
w.Change(xproto.CwBackPixel, clr.Uint32())
}
cclr(msg.win, msg.theme.BgColor)
cclr(msg.bTop, msg.theme.BorderColor)
cclr(msg.bBot, msg.theme.BorderColor)
cclr(msg.bLft, msg.theme.BorderColor)
cclr(msg.bRht, msg.theme.BorderColor)
// Map the sub-windows once.
msg.bTop.Map()
msg.bBot.Map()
msg.bLft.Map()
msg.bRht.Map()
msg.keyResponse().Connect(X, msg.bTop.Id)
msg.focusResponse().Connect(X, msg.win.Id)
return msg
}
示例8: newSelectGroupItem
func newSelectGroupItem(slct *Select, group SelectGroup) *SelectGroupItem {
si := &SelectGroupItem{
slct: slct,
group: group,
}
si.win = xwindow.Must(xwindow.Create(si.slct.X, si.slct.win.Id))
si.win.Change(xproto.CwBackPixel, si.slct.theme.BgColor.Uint32())
// If the text overruns, make sure it's below the borders.
si.win.StackSibling(si.slct.bRht.Id, xproto.StackModeBelow)
si.UpdateText()
return si
}
示例9: NewSelect
func NewSelect(X *xgbutil.XUtil,
theme *SelectTheme, config SelectConfig) *Select {
slct := &Select{
X: X,
theme: theme,
config: config,
showing: false,
selected: -1,
tabComplete: TabCompletePrefix,
}
// Create all windows used for the base of the select prompt. This
// obviously doesn't include the windows representing the items/groups.
cwin := func(p xproto.Window) *xwindow.Window {
return xwindow.Must(xwindow.Create(X, p))
}
slct.win = cwin(X.RootWin())
slct.bInp = cwin(slct.win.Id)
slct.bTop, slct.bBot = cwin(slct.win.Id), cwin(slct.win.Id)
slct.bLft, slct.bRht = cwin(slct.win.Id), cwin(slct.win.Id)
// Make the top-level window override redirect so the window manager
// doesn't mess with us.
slct.win.Change(xproto.CwOverrideRedirect, 1)
slct.win.Listen(xproto.EventMaskFocusChange)
slct.bInp.Listen(xproto.EventMaskKeyPress)
// Create the text input window.
slct.input = text.NewInput(X, slct.win.Id, 1000, 10,
slct.theme.Font, slct.theme.FontSize,
slct.theme.FontColor, slct.theme.BgColor)
slct.input.Move(slct.theme.BorderSize, slct.theme.BorderSize)
slct.input.StackSibling(slct.bRht.Id, xproto.StackModeBelow)
// Colorize the windows.
cclr := func(w *xwindow.Window, clr render.Color) {
w.Change(xproto.CwBackPixel, clr.Uint32())
}
cclr(slct.win, slct.theme.BgColor)
cclr(slct.bInp, slct.theme.BorderColor)
cclr(slct.bTop, slct.theme.BorderColor)
cclr(slct.bBot, slct.theme.BorderColor)
cclr(slct.bLft, slct.theme.BorderColor)
cclr(slct.bRht, slct.theme.BorderColor)
// Map the sub-windows once. (Real mapping only happens when
// cycle.win is mapped.)
slct.bInp.Map()
slct.bTop.Map()
slct.bBot.Map()
slct.bLft.Map()
slct.bRht.Map()
slct.input.Map()
// Connect the key response handler.
// The handler is responsible for tab completion and quitting if the
// cancel key has been pressed.
slct.keyResponse().Connect(X, slct.bInp.Id)
slct.focusResponse().Connect(X, slct.win.Id)
// Attach a mouse handler so the user can re-focus the prompt window.
mousebind.ButtonReleaseFun(
func(X *xgbutil.XUtil, ev xevent.ButtonReleaseEvent) {
slct.win.Focus()
}).Connect(X, slct.win.Id, "1", false, true)
return slct
}
示例10: Show
func (msg *Message) Show(workarea xrect.Rect, message string,
duration time.Duration, hidden func(msg *Message)) bool {
if msg.showing {
return false
}
msg.win.Stack(xproto.StackModeAbove)
pad, bs := msg.theme.Padding, msg.theme.BorderSize
height := pad + bs
width := 0
for _, line := range strings.Split(strings.TrimSpace(message), "\n") {
textWin := xwindow.Must(xwindow.Create(msg.X, msg.win.Id))
msg.textWins = append(msg.textWins, textWin)
if len(line) == 0 {
line = " "
}
textWin.Map()
textWin.Move(bs+pad, height)
text.DrawText(textWin, msg.theme.Font, msg.theme.FontSize,
msg.theme.FontColor, msg.theme.BgColor, line)
height += textWin.Geom.Height()
if w := textWin.Geom.Width(); w > width {
width = w
}
}
height += pad + bs
width += pad*2 + bs*2
// position the damn window based on its width/height (i.e., center it)
posx := workarea.X() + workarea.Width()/2 - width/2
posy := workarea.Y() + workarea.Height()/2 - height/2
msg.win.MoveResize(posx, posy, width, height)
msg.bTop.Resize(width, bs)
msg.bBot.MoveResize(0, height-bs, width, bs)
msg.bLft.Resize(bs, height)
msg.bRht.MoveResize(width-bs, 0, bs, height)
msg.showing = true
msg.duration = duration
msg.hidden = hidden
msg.win.Map()
msg.lastShow = time.Now()
// If the duration is non-zero, then wait for that amount of time and
// automatically hide the popup. Otherwise, focus the window and wait
// for user interaction.
if duration == 0 {
msg.bTop.Focus()
} else {
go func() {
// If `Hide` is called before the timeout expires, we'll
// cancel the timeout.
select {
case <-time.After(duration):
msg.Hide()
case <-msg.cancelTimeout:
}
}()
}
return true
}
示例11: ewmhSupportingWmCheck
func (wingo *wingoState) ewmhSupportingWmCheck() {
supportingWin := xwindow.Must(xwindow.Create(X, wingo.root.Id))
ewmh.SupportingWmCheckSet(X, wingo.root.Id, supportingWin.Id)
ewmh.SupportingWmCheckSet(X, supportingWin.Id, supportingWin.Id)
ewmh.WmNameSet(X, supportingWin.Id, "Wingo")
}