本文整理匯總了Golang中github.com/backerman/eveindy/pkg/db.LocalDB.CharacterBlueprints方法的典型用法代碼示例。如果您正苦於以下問題:Golang LocalDB.CharacterBlueprints方法的具體用法?Golang LocalDB.CharacterBlueprints怎麽用?Golang LocalDB.CharacterBlueprints使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類github.com/backerman/eveindy/pkg/db.LocalDB
的用法示例。
在下文中一共展示了LocalDB.CharacterBlueprints方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: BlueprintsHandlers
// BlueprintsHandlers returns web handler functions that provide information on
// a toon's bluerpints.
func BlueprintsHandlers(localdb db.LocalDB, sde evego.Database, sess server.Sessionizer) (refresh, get web.HandlerFunc) {
refresh = func(c web.C, w http.ResponseWriter, r *http.Request) {
s := sess.GetSession(&c, w, r)
myUserID := s.User
charID, _ := strconv.Atoi(c.URLParams["charID"])
apiKeys, err := localdb.APIKeys(myUserID)
if err != nil {
http.Error(w, `{"status": "Error", "error": "Ouch"}`,
http.StatusInternalServerError)
return
}
// Find the key for this character.
var myKey *db.XMLAPIKey
for _, key := range apiKeys {
for _, toon := range key.Characters {
if toon.ID == charID {
myKey = &key
break
}
}
}
if myKey == nil {
if err != nil {
http.Error(w, `{"status": "Error", "error": "Invalid character supplied."}`,
http.StatusUnauthorized)
return
}
}
err = localdb.GetAssetsBlueprints(*myKey, charID)
if err != nil {
http.Error(w, `{"status": "Error", "error": "Ouch"}`,
http.StatusInternalServerError)
return
}
return
}
get = func(c web.C, w http.ResponseWriter, r *http.Request) {
s := sess.GetSession(&c, w, r)
myUserID := s.User
charID, err := strconv.Atoi(c.URLParams["charID"])
if err != nil {
http.Error(w, `{"status": "Error", "error": "Invalid character ID supplied."}`,
http.StatusBadRequest)
return
}
blueprints, err := localdb.CharacterBlueprints(myUserID, charID)
if err != nil {
http.Error(w, `{"status": "Error", "error": "Unable to access database."}`,
http.StatusInternalServerError)
log.Printf("Error accessing database with user %v, character %v: %v", myUserID, charID, err)
return
}
stations := make(map[string]*evego.Station)
for i := range blueprints {
bp := &blueprints[i]
if _, found := stations[strconv.Itoa(bp.StationID)]; !found {
stn, err := localdb.StationForID(bp.StationID)
if err == nil {
stations[strconv.Itoa(bp.StationID)] = stn
}
}
}
response := struct {
Blueprints []evego.BlueprintItem `json:"blueprints"`
Stations map[string]*evego.Station `json:"stations"`
}{blueprints, stations}
blueprintsJSON, err := json.Marshal(&response)
if err != nil {
http.Error(w, `{"status": "Error", "error": "Unable to marshal JSON."}`,
http.StatusInternalServerError)
log.Printf("Error marshalling JSON blueprints with user %v, character %v: %v", myUserID, charID, err)
return
}
w.Write(blueprintsJSON)
return
}
return
}