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Golang SDL_AudioSpec.userdata方法代碼示例

本文整理匯總了Golang中C.SDL_AudioSpec.userdata方法的典型用法代碼示例。如果您正苦於以下問題:Golang SDL_AudioSpec.userdata方法的具體用法?Golang SDL_AudioSpec.userdata怎麽用?Golang SDL_AudioSpec.userdata使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在C.SDL_AudioSpec的用法示例。


在下文中一共展示了SDL_AudioSpec.userdata方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: initAudio

func initAudio() {
	// Init a simple audio setup.
	var spec C.SDL_AudioSpec
	spec.freq = C.int(SamplingRate)
	spec.format = C.AUDIO_S8
	spec.channels = 1
	spec.samples = 512
	spec.userdata = nil
	C.openAudio(&spec)
}
開發者ID:rsaarelm,項目名稱:teratogen,代碼行數:10,代碼來源:audio.go

示例2: OpenAudio

func OpenAudio(desired, obtained *AudioSpec, callback func(*byte, int)) bool {
	var cdesired C.SDL_AudioSpec
	var cobtained C.SDL_AudioSpec
	cdesired.freq = C.int(desired.Freq)
	cdesired.format = C.SDL_AudioFormat(int(desired.Format))
	cdesired.channels = C.Uint8(desired.Channels)
	cdesired.samples = C.Uint16(desired.Samples)
	cdesired.size = C.Uint32(0)
	cdesired.callback = C.go_sdl2_get_callback()
	cdesired.userdata = unsafe.Pointer(&callback)
	ret := C.SDL_OpenAudio(&cdesired, &cobtained)
	if obtained != nil {
		obtained.Freq = int32(cobtained.freq)
		obtained.Format = AudioFormat(int(cobtained.format))
		obtained.Channels = uint8(cobtained.channels)
		obtained.Silence = uint8(cobtained.silence)
		obtained.Samples = uint16(cobtained.samples)
		obtained.Size = uint32(cobtained.size)
	}
	return int(ret) == 0
}
開發者ID:jbondeson,項目名稱:Go-SDL2,代碼行數:21,代碼來源:audio.go

示例3: OpenAudioDevice

func OpenAudioDevice(device string, iscapture bool, desired, obtained *AudioSpec, allowed_changes bool, callback func(*byte, int)) bool {
	var cdesired C.SDL_AudioSpec
	var cobtained C.SDL_AudioSpec
	cdevice := C.CString(device)
	defer C.free(unsafe.Pointer(cdevice))
	cdesired.freq = C.int(desired.Freq)
	cdesired.format = C.SDL_AudioFormat(int(desired.Format))
	cdesired.channels = C.Uint8(desired.Channels)
	cdesired.samples = C.Uint16(desired.Samples)
	cdesired.size = C.Uint32(0)
	cdesired.callback = C.go_sdl2_get_callback()
	cdesired.userdata = unsafe.Pointer(&callback)
	ret := C.SDL_OpenAudioDevice(cdevice, C.int(bool2int(iscapture)), &cdesired, &cobtained, C.int(bool2int(allowed_changes)))
	if obtained != nil {
		obtained.Freq = int32(cobtained.freq)
		obtained.Format = AudioFormat(int(cobtained.format))
		obtained.Channels = uint8(cobtained.channels)
		obtained.Silence = uint8(cobtained.silence)
		obtained.Samples = uint16(cobtained.samples)
		obtained.Size = uint32(cobtained.size)
	}
	return int(ret) == 0
}
開發者ID:jbondeson,項目名稱:Go-SDL2,代碼行數:23,代碼來源:audio.go


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