本文整理匯總了Golang中C.lua_pushlightuserdata函數的典型用法代碼示例。如果您正苦於以下問題:Golang lua_pushlightuserdata函數的具體用法?Golang lua_pushlightuserdata怎麽用?Golang lua_pushlightuserdata使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了lua_pushlightuserdata函數的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: PushGoValue
func (lua *Lua) PushGoValue(value reflect.Value) {
switch t := value.Type(); t.Kind() {
case reflect.Bool:
if value.Bool() {
C.lua_pushboolean(lua.State, C.int(1))
} else {
C.lua_pushboolean(lua.State, C.int(0))
}
case reflect.String:
C.lua_pushstring(lua.State, C.CString(value.String()))
case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
C.lua_pushnumber(lua.State, C.lua_Number(C.longlong(value.Int())))
case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
C.lua_pushnumber(lua.State, C.lua_Number(C.ulonglong(value.Uint())))
case reflect.Float32, reflect.Float64:
C.lua_pushnumber(lua.State, C.lua_Number(C.double(value.Float())))
case reflect.Slice:
length := value.Len()
C.lua_createtable(lua.State, C.int(length), 0)
for i := 0; i < length; i++ {
C.lua_pushnumber(lua.State, C.lua_Number(i+1))
lua.PushGoValue(value.Index(i))
C.lua_settable(lua.State, -3)
}
case reflect.Interface:
lua.PushGoValue(value.Elem())
case reflect.Ptr, reflect.UnsafePointer:
C.lua_pushlightuserdata(lua.State, unsafe.Pointer(value.Pointer()))
default:
lua.Panic("wrong return value %v %v", value, t.Kind())
}
}
示例2: Aggregate
// Executes an aggregation over the iterator.
func (e *ExecutionEngine) Aggregate() (interface{}, error) {
functionName := C.CString("sky_aggregate")
defer C.free(unsafe.Pointer(functionName))
C.lua_getfield(e.state, -10002, functionName)
C.lua_pushlightuserdata(e.state, unsafe.Pointer(e.cursor))
rc := C.lua_pcall(e.state, 1, 1, 0)
if rc != 0 {
luaErrString := C.GoString(C.lua_tolstring(e.state, -1, nil))
fmt.Println(e.FullAnnotatedSource())
return nil, fmt.Errorf("skyd.ExecutionEngine: Unable to aggregate: %s", luaErrString)
}
return e.decodeResult()
}
示例3: initCursor
// Initializes the cursor used by the script.
func (e *ExecutionEngine) initCursor() error {
// Create the cursor.
minPropertyId, maxPropertyId := e.propertyFile.NextIdentifiers()
e.cursor = C.sky_cursor_new((C.int32_t)(minPropertyId), (C.int32_t)(maxPropertyId))
e.cursor.context = unsafe.Pointer(e)
C.executionEngine_setNextObjectFunc(unsafe.Pointer(e.cursor))
// Initialize the cursor from within Lua.
functionName := C.CString("sky_init_cursor")
defer C.free(unsafe.Pointer(functionName))
C.lua_getfield(e.state, -10002, functionName)
C.lua_pushlightuserdata(e.state, unsafe.Pointer(e.cursor))
//fmt.Printf("%s\n\n", e.FullAnnotatedSource())
rc := C.lua_pcall(e.state, 1, 0, 0)
if rc != 0 {
luaErrString := C.GoString(C.lua_tolstring(e.state, -1, nil))
return fmt.Errorf("Unable to init cursor: %s", luaErrString)
}
return nil
}
示例4: PushLightUserdata
// Push a pointer onto the stack as user data.
//
// This function doesn't save a reference to the interface, it is the responsibility of the caller of this function to insure that the interface outlasts the lifetime of the lua object that this function creates.
func (L *State) PushLightUserdata(ud *interface{}) {
//push
C.lua_pushlightuserdata(L.s, unsafe.Pointer(ud))
}
示例5: Pushlightuserdata
// Pushes a light userdata onto the stack.
//
// Userdata represent Go values in Lua. A light userdata represents a
// pointer. It is a value (like a number): you do not create it, it has no
// individual metatable, and it is not collected (as it was never created). A
// light userdata is equal to "any" light userdata with the same address.
func (s *State) Pushlightuserdata(p unsafe.Pointer) {
C.lua_pushlightuserdata(s.l, p)
}
示例6: Pushclosure
// Pushes a new Go closure onto the stack.
//
// When a Go function is created, it is possible to associate some
// values with it, thus creating a Go closure; these values are then
// accessible to the function whenever it is called. To associate values
// with a Go function, first these values should be pushed onto the stack
// (when there are multiple values, the first value is pushed first). Then
// Pushclosure is called to create and push the Go function onto the
// stack, with the argument n telling how many values should be associated
// with the function. Pushclosure also pops these values from the stack.
//
// The maximum value for n is 254.
func (s *State) Pushclosure(fn Gofunction, n int) {
C.lua_pushlightuserdata(s.l, unsafe.Pointer(&fn))
C.pushclosure(s.l, C.int(n))
}
示例7: pushGoValue
func (l *Lua) pushGoValue(v interface{}, name string) error {
if v == nil {
C.lua_pushnil(l.State)
return nil
}
switch value := v.(type) {
case bool:
if value {
C.lua_pushboolean(l.State, C.int(1))
} else {
C.lua_pushboolean(l.State, C.int(0))
}
case string:
C.lua_pushstring(l.State, C.CString(value))
case int:
C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
case int8:
C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
case int16:
C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
case int32:
C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
case int64:
C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
case uint:
C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
case uint8:
C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
case uint16:
C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
case uint32:
C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
case uint64:
C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
case float32:
C.lua_pushnumber(l.State, C.lua_Number(C.double(value)))
case float64:
C.lua_pushnumber(l.State, C.lua_Number(C.double(value)))
case unsafe.Pointer:
C.lua_pushlightuserdata(l.State, value)
default:
// not basic types, use reflect
switch valueType := reflect.TypeOf(v); valueType.Kind() {
case reflect.Func:
// function
if valueType.IsVariadic() {
return fmt.Errorf("variadic function is not supported, %s", name)
}
function := &_Function{
name: name,
lua: l,
fun: v,
funcType: valueType,
funcValue: reflect.ValueOf(v),
argc: valueType.NumIn(),
}
funcsLock.Lock()
funcs = append(funcs, function)
id := len(funcs) - 1
funcsLock.Unlock()
C.push_go_func(l.State, C.int64_t(id))
case reflect.Slice:
value := reflect.ValueOf(v)
length := value.Len()
C.lua_createtable(l.State, C.int(length), 0)
for i := 0; i < length; i++ {
C.lua_pushnumber(l.State, C.lua_Number(i+1))
err := l.pushGoValue(value.Index(i).Interface(), "")
if err != nil {
return err
}
C.lua_settable(l.State, -3)
}
case reflect.Ptr:
C.lua_pushlightuserdata(l.State, unsafe.Pointer(reflect.ValueOf(v).Pointer()))
default:
// unknown type
return fmt.Errorf("unsupported type %v", v)
}
}
return nil
}