本文整理匯總了Golang中C.TTF_RenderUTF8_Blended函數的典型用法代碼示例。如果您正苦於以下問題:Golang TTF_RenderUTF8_Blended函數的具體用法?Golang TTF_RenderUTF8_Blended怎麽用?Golang TTF_RenderUTF8_Blended使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了TTF_RenderUTF8_Blended函數的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: RenderUTF8_Blended
// Renders UTF-8 text in the specified color and returns an SDL surface.
// Blended rendering is the slowest of the three methods, although it produces
// the best results, especially when blitted over another image.
func RenderUTF8_Blended(font *Font, text string, color sdl.Color) *sdl.Surface {
ctext := C.CString(text)
ccol := C.SDL_Color{C.Uint8(color.R), C.Uint8(color.G), C.Uint8(color.B), C.Uint8(color.Unused)}
surface := C.TTF_RenderUTF8_Blended(font.cfont, ctext, ccol)
C.free(unsafe.Pointer(ctext))
return (*sdl.Surface)(unsafe.Pointer(surface))
}
示例2: RenderUTF8_Blended
// RenderUTF8_Blended (https://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf_52.html#SEC52)
func (f *Font) RenderUTF8_Blended(text string, color sdl.Color) (*sdl.Surface, error) {
_text := C.CString(text)
defer C.free(unsafe.Pointer(_text))
_c := C.SDL_Color{C.Uint8(color.R), C.Uint8(color.G), C.Uint8(color.B), C.Uint8(color.A)}
surface := (*sdl.Surface)(unsafe.Pointer(C.TTF_RenderUTF8_Blended(f.f, _text, _c)))
if surface == nil {
return nil, GetError()
}
return surface, nil
}
示例3: RenderTextBlended
func (this Font) RenderTextBlended(text string, fg sdl.Color) (sdl.Surface, error) {
c_font := (*C.TTF_Font)(this.Ptr)
c_text := C.CString(text)
defer C.free(unsafe.Pointer(c_text))
c_fg := *(*C.SDL_Color)(unsafe.Pointer(&fg))
ret := C.TTF_RenderUTF8_Blended(c_font, c_text, c_fg)
if ret == nil {
return sdl.Surface{}, sdl.GetError()
}
return sdl.Surface{unsafe.Pointer(ret)}, nil
}
示例4: RenderUTF8_Blended
// Renders UTF-8 text in the specified color and returns an SDL surface.
// Blended rendering is the slowest of the three methods, although it produces
// the best results, especially when blitted over another image.
func RenderUTF8_Blended(font *Font, text string, color sdl.Color) *sdl.Surface {
sdl.GlobalMutex.Lock() // Because 'C.TTF_Render*' uses 'C.SDL_CreateRGBSurface'
font.mutex.Lock() // Use a write lock, because 'C.TTF_Render*' may update font's internal caches
ctext := C.CString(text)
ccol := C.SDL_Color{C.Uint8(color.R), C.Uint8(color.G), C.Uint8(color.B), C.Uint8(color.Unused)}
surface := C.TTF_RenderUTF8_Blended(font.cfont, ctext, ccol)
C.free(unsafe.Pointer(ctext))
font.mutex.Unlock()
sdl.GlobalMutex.Unlock()
return wrap(surface)
}
示例5: main
func main() {
runtime.GOMAXPROCS(32)
// sdl
C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER)
defer C.SDL_Quit()
runtime.LockOSThread()
window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050,
C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL)
if window == nil {
fatalSDLError()
}
defer C.SDL_DestroyWindow(window)
C.SDL_DisableScreenSaver()
renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED)
if renderer == nil {
fatalSDLError()
}
defer C.SDL_DestroyRenderer(renderer)
var width, height C.int
C.SDL_GetWindowSize(window, &width, &height)
texture := C.SDL_CreateTexture(renderer,
C.SDL_PIXELFORMAT_YV12,
C.SDL_TEXTUREACCESS_STREAMING,
width, height)
if texture == nil {
fatalSDLError()
}
defer C.SDL_DestroyTexture(texture)
// sdl ttf
if C.TTF_Init() == C.int(-1) {
log.Fatal("sdl ttf init failed")
}
defer C.TTF_Quit()
font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32)
if font == nil {
fatalTTFError()
}
defer C.TTF_CloseFont(font)
// open decoder
decoder, err := NewDecoder(os.Args[1])
if err != nil {
log.Fatal(err)
}
if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 {
log.Fatal("no video or audio")
}
defer decoder.Close()
// audio
aCodecCtx := decoder.AudioStreams[0].codec
audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder)
// call closure in sdl thread
callEventCode := C.SDL_RegisterEvents(1)
callbacks := make(chan func(Env), 1024)
call := func(f func(env Env)) {
var event C.SDL_Event
var userevent C.SDL_UserEvent
userevent._type = C.SDL_USEREVENT
userevent.code = C.Sint32(callEventCode)
C.set_userevent(&event, userevent)
callbacks <- f
C.SDL_PushEvent(&event)
}
// show fps
nFrames := 0
var fpsTexture *C.SDL_Texture
var fpsColor C.SDL_Color
var fpsSrc, fpsDst C.SDL_Rect
fpsColor.r = 255
fpsColor.g = 255
fpsColor.b = 255
fpsColor.a = 0
go func() {
for _ = range time.NewTicker(time.Second * 1).C {
call(func(env Env) {
cText := C.CString(fmt.Sprintf("%d", nFrames))
sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor)
fpsSrc.w = sur.w
fpsSrc.h = sur.h
fpsDst.w = sur.w
fpsDst.h = sur.h
C.SDL_DestroyTexture(fpsTexture)
fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur)
C.SDL_FreeSurface(sur)
C.free(unsafe.Pointer(cText))
nFrames = 0
})
}
}()
// render
go func() {
for {
frame := <-decoder.timedFrames
nFrames++
//.........這裏部分代碼省略.........
示例6: TTFRenderBlended
// Create a 32-bit ARGB surface and render the given text at high quality,
// using alpha blending to dither the font with the given color.
// This function returns the new surface, or NULL if there was an error.
func TTFRenderBlended(font *C.TTF_Font, text string,
color C.SDL_Color) *C.SDL_Surface {
ctext := cstr(text)
defer ctext.free()
return C.TTF_RenderUTF8_Blended(font, ctext, color)
}