本文整理匯總了Golang中C.TTF_CloseFont函數的典型用法代碼示例。如果您正苦於以下問題:Golang TTF_CloseFont函數的具體用法?Golang TTF_CloseFont怎麽用?Golang TTF_CloseFont使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了TTF_CloseFont函數的9個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: Close
// Frees the pointer to the font.
func (f *Font) Close() {
sdl.GlobalMutex.Lock()
f.mutex.Lock()
C.TTF_CloseFont(f.cfont)
f.mutex.Unlock()
sdl.GlobalMutex.Unlock()
}
示例2: Close
// Close (https://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf_18.html#SEC18)
func (f *Font) Close() {
C.TTF_CloseFont(f.f)
f.f = nil
}
示例3: Release
func (f *Font) Release() {
C.TTF_CloseFont(f.Get())
}
示例4: main
func main() {
runtime.GOMAXPROCS(32)
// sdl
C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER)
defer C.SDL_Quit()
runtime.LockOSThread()
window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050,
C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL)
if window == nil {
fatalSDLError()
}
defer C.SDL_DestroyWindow(window)
C.SDL_DisableScreenSaver()
renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED)
if renderer == nil {
fatalSDLError()
}
defer C.SDL_DestroyRenderer(renderer)
var width, height C.int
C.SDL_GetWindowSize(window, &width, &height)
texture := C.SDL_CreateTexture(renderer,
C.SDL_PIXELFORMAT_YV12,
C.SDL_TEXTUREACCESS_STREAMING,
width, height)
if texture == nil {
fatalSDLError()
}
defer C.SDL_DestroyTexture(texture)
// sdl ttf
if C.TTF_Init() == C.int(-1) {
log.Fatal("sdl ttf init failed")
}
defer C.TTF_Quit()
font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32)
if font == nil {
fatalTTFError()
}
defer C.TTF_CloseFont(font)
// open decoder
decoder, err := NewDecoder(os.Args[1])
if err != nil {
log.Fatal(err)
}
if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 {
log.Fatal("no video or audio")
}
defer decoder.Close()
// audio
aCodecCtx := decoder.AudioStreams[0].codec
audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder)
// call closure in sdl thread
callEventCode := C.SDL_RegisterEvents(1)
callbacks := make(chan func(Env), 1024)
call := func(f func(env Env)) {
var event C.SDL_Event
var userevent C.SDL_UserEvent
userevent._type = C.SDL_USEREVENT
userevent.code = C.Sint32(callEventCode)
C.set_userevent(&event, userevent)
callbacks <- f
C.SDL_PushEvent(&event)
}
// show fps
nFrames := 0
var fpsTexture *C.SDL_Texture
var fpsColor C.SDL_Color
var fpsSrc, fpsDst C.SDL_Rect
fpsColor.r = 255
fpsColor.g = 255
fpsColor.b = 255
fpsColor.a = 0
go func() {
for _ = range time.NewTicker(time.Second * 1).C {
call(func(env Env) {
cText := C.CString(fmt.Sprintf("%d", nFrames))
sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor)
fpsSrc.w = sur.w
fpsSrc.h = sur.h
fpsDst.w = sur.w
fpsDst.h = sur.h
C.SDL_DestroyTexture(fpsTexture)
fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur)
C.SDL_FreeSurface(sur)
C.free(unsafe.Pointer(cText))
nFrames = 0
})
}
}()
// render
go func() {
for {
frame := <-decoder.timedFrames
nFrames++
//.........這裏部分代碼省略.........
示例5: String
path string
size int
}
func (me *fontKey) String() string {
return me.path + strconv.Itoa(me.size)
}
var fonts = newFlyweight(
func(key key) interface{} {
k := key.(*fontKey)
font := C.TTF_OpenFont(C.CString(k.path), C.int(k.size))
return font
},
func(path key, val interface{}) {
C.TTF_CloseFont(val.(*C.TTF_Font))
})
//A drawable representation of a string.
type Text struct {
color Color
text *C.SDL_Surface
}
func (me *Text) Free() {
C.SDL_FreeSurface(me.text)
}
//Returns a Color object representing the color of the text.
func (me *Text) Color() Color {
return me.color
示例6: Close
func (this Font) Close() {
c_font := (*C.TTF_Font)(this.Ptr)
C.TTF_CloseFont(c_font)
}
示例7: TTFCloseFont
// Close an opened font file
func TTFCloseFont(font *C.TTF_Font) {
C.TTF_CloseFont(font)
}
示例8: Close
// Frees the pointer to the font.
func (f *Font) Close() { C.TTF_CloseFont(f.cfont) }
示例9: FreeFont
func FreeFont(val *Font) {
C.TTF_CloseFont(val.font)
}