本文整理匯總了Golang中C.SDL_VideoModeOK函數的典型用法代碼示例。如果您正苦於以下問題:Golang SDL_VideoModeOK函數的具體用法?Golang SDL_VideoModeOK怎麽用?Golang SDL_VideoModeOK使用的例子?那麽, 這裏精選的函數代碼示例或許可以為您提供幫助。
在下文中一共展示了SDL_VideoModeOK函數的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: VideoModeOK
func VideoModeOK(width, height, bitsPerPixel int, flags SurfaceFlags) int {
c_width := C.int(width)
c_height := C.int(height)
c_bpp := C.int(bitsPerPixel)
c_flags := C.Uint32(flags)
ret := C.SDL_VideoModeOK(c_width, c_height, c_bpp, c_flags)
return int(ret)
}
示例2: VideoModeOK
// Checks to see if a particular video mode is supported. Returns 0 if not
// supported, or the bits-per-pixel of the closest available mode.
func VideoModeOK(width int, height int, bpp int, flags uint32) int {
GlobalMutex.Lock()
status := int(C.SDL_VideoModeOK(C.int(width), C.int(height), C.int(bpp), C.Uint32(flags)))
GlobalMutex.Unlock()
return status
}
示例3: VideoModeOK
// Checks to see if a particular video mode is supported. Returns 0 if not
// supported, or the bits-per-pixel of the closest available mode.
func VideoModeOK(width int, height int, bpp int, flags uint32) int {
return int(C.SDL_VideoModeOK(C.int(width), C.int(height), C.int(bpp), C.Uint32(flags)))
}
示例4: VideoModeOK
// Check to see if a particular video mode is supported.
// It returns 0 if the requested mode is not supported under any bit depth,
// or returns the bits-per-pixel of the closest available mode with the
// given width and height. If this bits-per-pixel is different from the
// one used when setting the video mode, SetVideoMode() will succeed,
// but will emulate the requested bits-per-pixel with a shadow surface.
//
// The arguments to SDL_VideoModeOK() are the same ones you would pass to
// SDL_SetVideoMode()
func VideoModeOK(width, height, bpp int, flags uint32) bool {
return i2b(int(C.SDL_VideoModeOK(C.int(width), C.int(height),
C.int(bpp), C.Uint32(flags))))
}